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path: root/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs (follow)
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* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-24/+25
| | | | | * added some licensing info
* You can now substitute %name% in the filename argument for terrain save & ↵Adam Frisby2007-07-021-1/+3
| | | | load commands to input the sims name. Useful for sugilite regions where you are running multiple sims in a single instance and need to get them to load or save in a pattern. (Needs cleaning & expansion)
* Attempted workaround for Mono's insistence on compiling BasicTerrain incorrectlyAdam Frisby2007-07-021-19/+11
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* * Added "HiRAW" mode export for generating as precise outputs as possible in ↵Adam Frisby2007-07-021-1/+80
| | | | the .RAW format. Ideal for exporting a heightmap to a simulator only capable of reading the RAW format. If you are exporting between OpenSim regions, use F64 instead.
* * Added support for SL-style RAW export similar to the official simulators ↵Adam Frisby2007-07-021-0/+68
| | | | operation (low resolution)
* *Moved VersionInfo.cs to its correct place in OpenSim.csprojmingchen2007-06-271-1/+1
| | | | | | *Added OpenSim.Region.Caps *Updated prebuild.xml and ran prebuild
* Some work on restructuring the namespaces / project names. Note this doesn't ↵MW2007-06-271-0/+786
compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.