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My fork of OpenSim for IG and MG, called SledjChisl.
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Terrain.BasicTerrain
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TerrainEngine.cs
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2007-07-23
* Major style changes in libTerrain.Channel - now uses .NET-style naming syntax.
Adam Frisby
1
-47
/
+47
2007-07-22
* Aerobic erosion now uses Navier Stokes algorithms for wind calculations.
Adam Frisby
1
-1
/
+1
2007-07-21
* Enabled hydraulic erosion command.
Adam Frisby
1
-0
/
+6
2007-07-21
* Deleted libTerrain-BSD.dll
Adam Frisby
1
-2
/
+2
2007-07-21
* Renamed terrain functions to match OpenSim naming styles.
Adam Frisby
1
-50
/
+86
2007-07-21
* Fixed an issue whereby extremely tall terrains would be unable to output a ...
Adam Frisby
1
-35
/
+35
2007-07-21
* Issue#209 - Terrain Hills Patch (Thanks Babblefrog)
Adam Frisby
1
-7
/
+13
2007-07-16
changed to native line ending encoding
Sean Dague
1
-953
/
+953
2007-07-15
* Terrain now uses the new StorageManager.
Adam Frisby
1
-0
/
+26
2007-07-14
* libterrain now builds again
lbsa71
1
-1
/
+1
2007-07-03
* Optimized usings (the 'LL ate my scripts' commit)
lbsa71
1
-24
/
+25
2007-07-02
You can now substitute %name% in the filename argument for terrain save & loa...
Adam Frisby
1
-1
/
+3
2007-07-02
Attempted workaround for Mono's insistence on compiling BasicTerrain incorrectly
Adam Frisby
1
-19
/
+11
2007-07-02
* Added "HiRAW" mode export for generating as precise outputs as possible in ...
Adam Frisby
1
-1
/
+80
2007-07-02
* Added support for SL-style RAW export similar to the official simulators op...
Adam Frisby
1
-0
/
+68
2007-06-27
*Moved VersionInfo.cs to its correct place in OpenSim.csproj
mingchen
1
-1
/
+1
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