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path: root/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs (unfollow)
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2007-08-28Start of trying to make Region/Scene more modular. MW1-0/+71
2007-08-17* Applied dalien's terrain help patch (thanks!)Adam Frisby1-1/+9
2007-08-17* Added new terrain-sim <simname> <terrain commands...> function to run terra...Adam Frisby1-1/+4
2007-08-16* Added support for the IMG-format loader to terrain's load-tile function.Adam Frisby1-0/+41
2007-08-08Rotated the terrain textures that are created for world map by 90 degree as s...MW1-1/+1
2007-08-06OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee1-2/+2
2007-08-06OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee1-1/+1
2007-08-06OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee1-43/+26
2007-08-06OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee1-1/+18
2007-08-04OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee1-1/+1
2007-08-03More work on the AllNewSceneObject* classes.MW1-1/+1
2007-08-02* Terrain load variables now work. HiRAW exporter works wonderfully. :DAdam Frisby1-5/+8
2007-08-02* Fixed several issues with TerrainAdam Frisby1-8/+13
2007-08-02* Added new "terrain add" command.Adam Frisby1-0/+5
2007-08-01* Fixed Issue#249 - Terrain reverting without baking crashes the simulator.Adam Frisby1-0/+1
2007-08-01* Fixed terrain fill commandAdam Frisby1-0/+11
2007-08-01* Fixed an assorted group of bugs with tiled terrain import.Adam Frisby1-6/+6
2007-08-01* Added load-tile terrain command to correspond with previous commit.Adam Frisby1-0/+13
2007-08-01* F32 Terrain load function written to support loading tiles from a larger he...Adam Frisby1-0/+42
2007-08-01* Terrain engine now knows the region coordinates - this can be later used to...Adam Frisby1-1/+11
2007-07-29* Applying issue#230 - Avatar stuck at region edge (Thanks Babblefrog!)Adam Frisby1-1/+1
2007-07-25* Assorted terrain fixesAdam Frisby1-2/+8
2007-07-24* Terrain should now send just updated patches.Adam Frisby1-0/+16
2007-07-23* 1 line commit: Erosion functions should taint the terrain.Adam Frisby1-0/+1
2007-07-23* Bonus commit, added a "terrain fill" command to fill a terrain with a speci...Adam Frisby1-0/+5
2007-07-23* Major style changes in libTerrain.Channel - now uses .NET-style naming syntax.Adam Frisby1-47/+47
2007-07-22* Aerobic erosion now uses Navier Stokes algorithms for wind calculations.Adam Frisby1-1/+1
2007-07-21* Enabled hydraulic erosion command.Adam Frisby1-0/+6
2007-07-21* Deleted libTerrain-BSD.dllAdam Frisby1-2/+2
2007-07-21* Renamed terrain functions to match OpenSim naming styles.Adam Frisby1-50/+86
2007-07-21* Fixed an issue whereby extremely tall terrains would be unable to output a ...Adam Frisby1-35/+35
2007-07-21* Issue#209 - Terrain Hills Patch (Thanks Babblefrog)Adam Frisby1-7/+13
2007-07-16changed to native line ending encodingSean Dague1-953/+953
2007-07-15* Terrain now uses the new StorageManager.Adam Frisby1-0/+26
2007-07-14* libterrain now builds againlbsa711-1/+1
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-24/+25
2007-07-02You can now substitute %name% in the filename argument for terrain save & loa...Adam Frisby1-1/+3
2007-07-02Attempted workaround for Mono's insistence on compiling BasicTerrain incorrectlyAdam Frisby1-19/+11
2007-07-02* Added "HiRAW" mode export for generating as precise outputs as possible in ...Adam Frisby1-1/+80
2007-07-02* Added support for SL-style RAW export similar to the official simulators op...Adam Frisby1-0/+68
2007-06-27*Moved VersionInfo.cs to its correct place in OpenSim.csprojmingchen1-1/+1