Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2007-08-17 | * Applied dalien's terrain help patch (thanks!) | Adam Frisby | 1 | -1/+9 | |
2007-08-17 | * Added new terrain-sim <simname> <terrain commands...> function to run ↵ | Adam Frisby | 1 | -1/+4 | |
terrain commands on a specific sim. * Made arguments for terrain save grdmap optional. Uses defaultstripe if no argument specified. | |||||
2007-08-16 | * Added support for the IMG-format loader to terrain's load-tile function. | Adam Frisby | 1 | -0/+41 | |
2007-08-08 | Rotated the terrain textures that are created for world map by 90 degree as ↵ | MW | 1 | -1/+1 | |
somehow they had got out of sync with the terrain. | |||||
2007-08-06 | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | Brian McBee | 1 | -2/+2 | |
One last try at getting the X and Y all set straight. | |||||
2007-08-06 | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | Brian McBee | 1 | -1/+1 | |
One last array with X and Y flipped. Terrain load-tile should be working now. | |||||
2007-08-06 | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | Brian McBee | 1 | -43/+26 | |
This time I think I have BOTH terrain rotation AND terraforming working. Could those of you with large terrain maps please test this thoroughly? | |||||
2007-08-06 | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | Brian McBee | 1 | -1/+18 | |
Backing out previous change to GetHeights1D. Terrain should now load with the correct rotation, but terraforming is now broken again. | |||||
2007-08-04 | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | Brian McBee | 1 | -1/+1 | |
Fix for terraforming: now works across the region, not just when x=y! Wahoo! | |||||
2007-08-03 | More work on the AllNewSceneObject* classes. | MW | 1 | -1/+1 | |
2007-08-02 | * Terrain load variables now work. HiRAW exporter works wonderfully. :D | Adam Frisby | 1 | -5/+8 | |
2007-08-02 | * Fixed several issues with Terrain | Adam Frisby | 1 | -8/+13 | |
* RAW/HiRAW export modes now work again * Filename variables (such as %x%) now work correctly when loading or saving multiple tiles. | |||||
2007-08-02 | * Added new "terrain add" command. | Adam Frisby | 1 | -0/+5 | |
2007-08-01 | * Fixed Issue#249 - Terrain reverting without baking crashes the simulator. | Adam Frisby | 1 | -0/+1 | |
2007-08-01 | * Fixed terrain fill command | Adam Frisby | 1 | -0/+11 | |
* Added "terrain smooth" command * Added "terrain clip" command | |||||
2007-08-01 | * Fixed an assorted group of bugs with tiled terrain import. | Adam Frisby | 1 | -6/+6 | |
2007-08-01 | * Added load-tile terrain command to correspond with previous commit. | Adam Frisby | 1 | -0/+13 | |
2007-08-01 | * F32 Terrain load function written to support loading tiles from a larger ↵ | Adam Frisby | 1 | -0/+42 | |
heightmap. | |||||
2007-08-01 | * Terrain engine now knows the region coordinates - this can be later used ↵ | Adam Frisby | 1 | -1/+11 | |
to allow loading of single terrain files for multiple regions. | |||||
2007-07-29 | * Applying issue#230 - Avatar stuck at region edge (Thanks Babblefrog!) | Adam Frisby | 1 | -1/+1 | |
* Fix for issue #237 - Sim startup cannot read a terrain file (Reported by CutterRubio) | |||||
2007-07-25 | * Assorted terrain fixes | Adam Frisby | 1 | -2/+8 | |
2007-07-24 | * Terrain should now send just updated patches. | Adam Frisby | 1 | -0/+16 | |
2007-07-23 | * 1 line commit: Erosion functions should taint the terrain. | Adam Frisby | 1 | -0/+1 | |
2007-07-23 | * Bonus commit, added a "terrain fill" command to fill a terrain with a ↵ | Adam Frisby | 1 | -0/+5 | |
specific height value. | |||||
2007-07-23 | * Major style changes in libTerrain.Channel - now uses .NET-style naming syntax. | Adam Frisby | 1 | -47/+47 | |
* Issue#218 - Updated mySQL region table. | |||||
2007-07-22 | * Aerobic erosion now uses Navier Stokes algorithms for wind calculations. | Adam Frisby | 1 | -1/+1 | |
2007-07-21 | * Enabled hydraulic erosion command. | Adam Frisby | 1 | -0/+6 | |
2007-07-21 | * Deleted libTerrain-BSD.dll | Adam Frisby | 1 | -2/+2 | |
* Added libTerrain to BasicTerrain directly as a subfolder | |||||
2007-07-21 | * Renamed terrain functions to match OpenSim naming styles. | Adam Frisby | 1 | -50/+86 | |
* Added capability to support minimum/maximum terrain limits (from the last 'bake') | |||||
2007-07-21 | * Fixed an issue whereby extremely tall terrains would be unable to output a ↵ | Adam Frisby | 1 | -35/+35 | |
gradient map. * Renamed several terrain variable names for clarity. | |||||
2007-07-21 | * Issue#209 - Terrain Hills Patch (Thanks Babblefrog) | Adam Frisby | 1 | -7/+13 | |
* Issue#208 - Region crossing should be using External host (Thanks Babblefrog) * Issue#207 - Prebuild.xml contains path errors (Thanks Gareth) | |||||
2007-07-16 | changed to native line ending encoding | Sean Dague | 1 | -953/+953 | |
2007-07-15 | * Terrain now uses the new StorageManager. | Adam Frisby | 1 | -0/+26 | |
2007-07-14 | * libterrain now builds again | lbsa71 | 1 | -1/+1 | |
2007-07-03 | * Optimized usings (the 'LL ate my scripts' commit) | lbsa71 | 1 | -24/+25 | |
* added some licensing info | |||||
2007-07-02 | You can now substitute %name% in the filename argument for terrain save & ↵ | Adam Frisby | 1 | -1/+3 | |
load commands to input the sims name. Useful for sugilite regions where you are running multiple sims in a single instance and need to get them to load or save in a pattern. (Needs cleaning & expansion) | |||||
2007-07-02 | Attempted workaround for Mono's insistence on compiling BasicTerrain incorrectly | Adam Frisby | 1 | -19/+11 | |
2007-07-02 | * Added "HiRAW" mode export for generating as precise outputs as possible in ↵ | Adam Frisby | 1 | -1/+80 | |
the .RAW format. Ideal for exporting a heightmap to a simulator only capable of reading the RAW format. If you are exporting between OpenSim regions, use F64 instead. | |||||
2007-07-02 | * Added support for SL-style RAW export similar to the official simulators ↵ | Adam Frisby | 1 | -0/+68 | |
operation (low resolution) | |||||
2007-06-27 | *Moved VersionInfo.cs to its correct place in OpenSim.csproj | mingchen | 1 | -1/+1 | |
*Added OpenSim.Region.Caps *Updated prebuild.xml and ran prebuild |