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* * minor: Remove and tidy duplicate 'storing object to scene' messages in logJustin Clarke Casey2008-06-121-1/+1
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* Formatting cleanup.Jeff Ames2008-05-162-12/+12
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* * Thanks to Mic Bowman for inspiring me to look at that we are still using ↵Adam Frisby2008-05-011-15/+0
| | | | ASCIIEncoder in places we shouldn't.
* * Breaking all the code, breaking all the code..!Adam Frisby2008-05-011-14/+14
| | | | | * Made a bunch more members static, removed some dead code, general cleaning.
* * In ur code. Making it static.Adam Frisby2008-05-011-3/+3
| | | | | * Converted a bunch of functions to static functions.
* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-211-3/+4
| | | | (this took a while to run).
* move NullStorage => OpenSim.Data.Null to be consistant withSean Dague2008-04-032-152/+0
| | | | | | where other data storage assemblies are.
* changing more references to OpenSim.DataSean Dague2008-04-021-1/+1
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* *Moved LandManagement into its own region module (spiffy!)mingchen2008-03-222-4/+2
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* Formatting cleanup.Jeff Ames2008-03-185-132/+127
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* Added copyright heaaders. Minor cleanup.Jeff Ames2008-03-041-2/+2
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* Minor cleanup.Jeff Ames2008-02-203-3/+3
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* Clean up logging calls using String.Format explicitlyJeff Ames2008-02-101-1/+1
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* Converted logging to use log4net.Jeff Ames2008-02-052-32/+29
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* Added copyright statements.Jeff Ames2008-02-051-2/+30
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* * Scripts edited within a prim will now be persisted correctlyJustin Clarke Casey2008-01-212-2/+2
| | | | | | | * On restart the latest save will be restored rather than the very first dragged in scripts * Also add previously missed out database commits to separate prim inventory commit path (sigh)
* * Make object persistence more granular by separating prim and prim ↵Justin Clarke Casey2008-01-212-1/+12
| | | | inventory persistence
* * Store task inventory when an object is taken into agent inventoryJustin Clarke Casey2008-01-161-1/+3
| | | | | | | | * This means that you can take an object from a region and rez it somewhere else, with its inventory intact. * As for earlier, at this stage only scripts can be placed in inventory * This isn't an efficient implementation, a better one will probably need to come along soonish
* * Mother of all commits:Adam Frisby2008-01-152-3/+31
| | | | | | | * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
* moving Region store for SQLite into the OpenSim.Framework.Data.SQLiteSean Dague2008-01-091-1760/+0
| | | | | | | | namespace to mirror what is done with MySQL. This will require a configuration change for people using SQLite for prims which is given as an example in OpenSim.ini.example
* make Stopped a property of the SceneObjectPart instead of in theSean Dague2008-01-081-12/+1
| | | | | | database code, so this is a shared concept.
* Persistent prim inventory phase 5. Restart scripts contained in persisted ↵Justin Clarke Casey2008-01-071-1/+1
| | | | | | | | prims on region start. No user functionality exposed yet - no ini switch to enable persistence or restore. A bit more initial work to do.
* Factor out TaskInventoryItemJustin Clarke Casey2008-01-061-9/+9
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* Prim inventory phase 4. Properly recover the prim folder ID from storage. ↵Justin Clarke Casey2008-01-061-4/+10
| | | | | | | | | Scripts now show up in prim inventories after region restart. Probably doesn't yet work for any items other than scripts. Still some work to do. No user functionality exposed. Not yet user tieable into normal code.
* Persistent prim inventory phase 3. Now retrieving prim item data from ↵Justin Clarke Casey2008-01-051-25/+67
| | | | | | | | | persistent store, but this doesn't yet show up for the client. Still no user functionality and not enabled in normal code.
* Dah, don't try and commit the primitems table if we're not running with prim ↵Justin Clarke Casey2008-01-051-1/+37
| | | | inventories
* Prim inventory storage phase 2. Add a prim inventory script item to sqlite ↵Justin Clarke Casey2008-01-051-6/+129
| | | | | | | | experimentally. This is not yet enabled in the codebase. No user functionality yet - next phase is to write the code to restore the script in prim inventory on region load
* * Moved PrimitiveBaseShape subclasses into factory methods - the subclassing ↵lbsa712007-12-282-4/+4
| | | | | | | scheme won't hold for serialization * Extracted out the 'old' AddNewPrimitive that places an object at an exact pos, without the raytracing
* * Optimized usingslbsa712007-12-273-294/+326
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* * Fixed MonoSQLite Update Table routineTeravus Ovares2007-12-272-10/+24
| | | | | | * Charles, this will fix the red issue. * Same situation, the first run updates the tables (and gives you a ton of red errors), the second run and everything works as expected.
* * AssetServerBase: _ProcessRequest is now called GetAssetlbsa712007-12-272-3/+11
| | | | | | | * PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
* * Added Sit Target persistence over sim restarts for mySQL and MonoSQLite.Teravus Ovares2007-12-272-0/+94
| | | | | | | * SAVE YOUR PRIM DATA, THIS MAKES CHANGES TO YOUR PRIMS TABLE * The first time you run OpenSim after updating past this revision, you'll see a lot of Errors. Be calm, shutdown the simulator, and start it again and your prims table will be updated. * MSSQL added the fields to the Initial CreateTable section, however, you'll need to add the fields to your prims table if you want it to persist.
* Prim inventory persistence phase 1: Creation of preliminary table in sqlite.Justin Clarke Casey2007-12-273-10/+85
| | | | | | | No user functionality yet. This code is not turned on, so there is no possibility of disruption to existing databases.
* *on more implicit use of .ToString() on deleting shapes in MonoSqliteDataStoreTeravus Ovares2007-12-211-1/+1
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* Fix up other sqlite db interactions to use non-hyphenated uuidJustin Clarke Casey2007-12-201-34/+34
| | | | | | | | | | Inventory contents retrieval and persistent region storage standalone now appear to work as well as they did before :) This patch will not fix grid problems. May be bugs present due to conversions I didn't spot. I personally probably don't have any more time for this today. I'm also not entirely convinced this is the right way forward so this might be a handy pause for thought. I'll also be delighted if I wake up tommorrow and everything is fine again.
* *Fixed MySQLDataStore bug causing errors on startupmingchen2007-12-181-0/+1
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* Fix typo. AutionID -> AuctionIDSean Dague2007-12-181-3/+3
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* *Removed Unneeded Debug I added in my last revisonmingchen2007-12-181-5/+1
| | | | | *Fixed typo causing access lists not to be stored correctly in sqlite
* *Parcels and their access lists now store over multiple sessions when the ↵mingchen2007-12-183-4/+325
| | | | datastore is sqlite
* *Land has now been linked to the StorageManager. Next step is to fill in the ↵mingchen2007-12-173-12/+12
| | | | functions for the different datastore interfaces for Land Objects.
* * Applied MSSQL Patch from akokko, Thanks! akokkoTeravus Ovares2007-12-051-0/+1032
| | | | | * This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite
* * Fixed a whole bunch of console messages.Adam Frisby2007-12-041-2/+2
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* Remove unused function, one less warningSean Dague2007-11-271-7/+0
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* put in changes to only keep the last terrain revision. The currentSean Dague2007-11-191-0/+14
| | | | | | | unbounded model causes performance and filesystem filling grief. Before enabling this again, we need a reasonable bounding model.
* hopefully resolve mantis issue #10 by locking correcty around terrain methodsSean Dague2007-11-191-50/+54
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* More cleaning up when deleting regions from a instance. NOTE: ↵MW2007-11-161-13/+0
| | | | IGridServices.DeregisterRegion() method needs implementing for grid mode.
* *** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM ↵lbsa712007-11-152-8/+8
| | | | | | | | | | | OpenSim.ini.example ** * Now moved region storage from region to application, so we have one storage per application, instead of one per region. * Changed so that the region store providers use connectionstrings, not filenames * Removed various unfit fields and properties (call me Darwin)
* make Stopped a bit sloppier which should help address any float round off issuesSean Dague2007-11-151-6/+7
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* added first attempt at storing stopped physical objectsSean Dague2007-11-141-1/+17
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* clean up most of my mess on terrain. Someone on .NET please test and makeSean Dague2007-11-141-21/+19
| | | | | | sure this remains working for you.