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* Removed a piece of debug codeMW2007-08-101-9/+0
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* Made a few changes so that once we enable the sqlite data store (simple line ↵MW2007-08-101-8/+41
| | | | change in OpenSimMain), then basic ( with a few limits at moment) prim database backup will work.
* Couldn't leave this one alone. Data is now flowing both ways inSean Dague2007-08-091-72/+79
| | | | | | | | | | | | sqlite *but* isn't being added back to the scene on load because some information (like rootpart) isn't currently exposed enough to save/restore, and I don't want to change the SceneObjectGroup definition without MW around to discuss. A couple of minor changes on the object interface for SceneObjectGroup and tweaks to this class, and we have persistant prims again.
* comment out load from sqlite as this blows up on object creation right now.Sean Dague2007-08-091-11/+14
| | | | | | must run away on vacation. See you all in a week and change.
* completely untest load prims from db code. Testing shortlySean Dague2007-08-091-0/+16
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* utility functions to convert from rows to new objects. untestedSean Dague2007-08-091-0/+87
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* added GroupPositionSean Dague2007-08-091-1/+13
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* build update clauses correctlySean Dague2007-08-091-1/+6
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* some more typos about wrong table for shapesSean Dague2007-08-091-3/+3
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* use correct table name for shapesSean Dague2007-08-091-1/+1
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* pull out some uneeded attributes, and setup keys on primshapes datasetSean Dague2007-08-091-3/+3
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* prim.Shape -> primshapes tableSean Dague2007-08-091-3/+35
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* prim object -> prims table codeSean Dague2007-08-091-7/+52
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* make MonoSqliteDataStore compile with new objectsSean Dague2007-08-091-23/+23
| | | | | | now the fun begins of connecting all the dots
* Start of replacing the old SceneObject/Primitive classes with the new versions.MW2007-08-092-11/+11
| | | | | | PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
* Start defining prim shape definition. Officially bed time nowSean Dague2007-08-091-7/+45
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* decrease insanity level significantly by factoring all the columns intoSean Dague2007-08-091-102/+46
| | | | | | | a Dictionary, and programatically building up sql commands for our dataset. Prims done, prim shapes next
* intermediate checkin of code that compiles before I do somethingSean Dague2007-08-091-4/+87
| | | | | | stupid and nuke all this work.
* Commit in the changes for all the parameter bindings for primsSean Dague2007-08-091-2/+38
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* sigh, Data ... not Date. I'm dumbSean Dague2007-08-081-0/+0
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* name changes in MonoSqliteData storeSean Dague2007-08-081-2/+2
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* rename to MonoSqliteDataStoreSean Dague2007-08-081-0/+0
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* screwed up the move, removing this file to give us proper history trackingSean Dague2007-08-081-213/+0
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* moving to new namespace as this is mono onlySean Dague2007-08-082-0/+213
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* This chunk of code actually properly saves out some parameters ofSean Dague2007-08-081-6/+9
| | | | | | | | current objects to disk, and does updates on those objects usefully. It is now functional enough to mean that moving to new objects is just lots of plug and chug.
* databits are actually flowing to diskSean Dague2007-08-081-34/+50
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* starting to push some of the actual sql commands to get this to disk. Sean Dague2007-08-071-5/+52
| | | | | | Not working yet.
* actually transfer some data to the row definition. Going to hookSean Dague2007-08-071-3/+21
| | | | | | | this up to the sim in my env now to make sure we're getting data flow in a reasonable way at this point.
* actually get sqlite stuff to compile. This isn't connected to theSean Dague2007-08-071-21/+5
| | | | | | | main prebuild yet. Going to attempt to get some tracing on current SceneObjects first
* some more sqlite stuff. Checking in to get it to another computerSean Dague2007-08-071-1/+30
| | | | | | to do a bit more live hacking on data flow
* adding shell of SqliteDataStoreSean Dague2007-08-061-0/+116
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* mass update of files to have native line endingsSean Dague2007-07-302-145/+145
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* Commit 1/2Adam Frisby2007-07-291-2/+8
| | | | | | | * DB4o no longer crashes the sim on Startup * DB4o now crashes the sim on shutdown. * Variety of console verbosity fixes.
* * Assorted minor fixes (DB4o now properly commits saves on shutdown)Adam Frisby2007-07-291-1/+2
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* * Highly experimental: Added DB4o DataStore support. Untested.Adam Frisby2007-07-291-7/+39
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* * Removed yet more compiler warningsAdam Frisby2007-07-198-826/+0
| | | | | * Dropped old ILocalStorage storage engines.
* *Renamed everything Parcels and ParcelData to Land and LandDatamingchen2007-07-165-120/+120
| | | | | *Added missing files (I hope)
* *Renamed ParcelManager to LandManagermingchen2007-07-161-3/+3
| | | | | | *Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment *Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right.
* * Updating internal LSL handler/compiler with Tedd's r1.Adam Frisby2007-07-162-0/+106
| | | | | * Importing begginings of DB4oDataStore
* changed to native line ending encodingSean Dague2007-07-1610-922/+923
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* * PROTIP: It helps to know what your doing when playing with reflection.Adam Frisby2007-07-151-1/+1
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* * Terrain now uses the new StorageManager.Adam Frisby2007-07-151-2/+2
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* * Adding example "NullStorage" DataStore engine.Adam Frisby2007-07-152-0/+100
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* * Fixing compiler warnings in an attempt to reduce them back down to zero.Adam Frisby2007-07-131-2/+2
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* * By popular demand, all generated build files are now deleted. Somebody ↵lbsa712007-07-088-571/+0
| | | | should make sure the wiki is updated.
* * Updating prebuildAdam Frisby2007-07-082-4/+4
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* *Removed SimProfile.cs as it is no longer needed (in favor of SimProfileData)mingchen2007-07-052-4/+4
| | | | | | *Added simulator_data_request XMLRPC method to request data from the grid server about a sim instead of faking its login *Login is progressing, now just getting an XML error (http://pastebin.com/942515) -- if you can fix this, throw MingChen in IRC a Private Message
* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-038-46/+19
| | | | | * added some licensing info
* Fixed SimpleApp - aka thankgoditssundaycommitlbsa712007-07-012-4/+4
| | | | | | | | | | | | | | * Updated SimpleApp with various introduced dependencies * Extracted ScenePrescence creation in Scene * removed try-catchall from UserManagerBase (that actually hid a bug) * Refactored RegionInfo * handle is calculated * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized * Removed superfluous 'ref' keywords * Removed a shitload of 'catch Exception e' that causes build warnings * Lots of small refactorings, renames et c * Ignored some bins
* *Deleted Logger.cs from OpenSim.Frameworkmingchen2007-06-292-4/+4
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