Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Remove unused function, one less warning | Sean Dague | 2007-11-27 | 1 | -7/+0 |
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* | put in changes to only keep the last terrain revision. The current | Sean Dague | 2007-11-19 | 1 | -0/+14 |
| | | | | | | | unbounded model causes performance and filesystem filling grief. Before enabling this again, we need a reasonable bounding model. | ||||
* | hopefully resolve mantis issue #10 by locking correcty around terrain methods | Sean Dague | 2007-11-19 | 1 | -50/+54 |
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* | More cleaning up when deleting regions from a instance. NOTE: ↵ | MW | 2007-11-16 | 1 | -13/+0 |
| | | | | IGridServices.DeregisterRegion() method needs implementing for grid mode. | ||||
* | *** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM ↵ | lbsa71 | 2007-11-15 | 2 | -8/+8 |
| | | | | | | | | | | | OpenSim.ini.example ** * Now moved region storage from region to application, so we have one storage per application, instead of one per region. * Changed so that the region store providers use connectionstrings, not filenames * Removed various unfit fields and properties (call me Darwin) | ||||
* | make Stopped a bit sloppier which should help address any float round off issues | Sean Dague | 2007-11-15 | 1 | -6/+7 |
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* | added first attempt at storing stopped physical objects | Sean Dague | 2007-11-14 | 1 | -1/+17 |
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* | clean up most of my mess on terrain. Someone on .NET please test and make | Sean Dague | 2007-11-14 | 1 | -21/+19 |
| | | | | | | sure this remains working for you. | ||||
* | managed to produce and kill the same exception on mono as on .net. Hopefully | Sean Dague | 2007-11-14 | 1 | -0/+5 |
| | | | | | | this means .net is fixed. | ||||
* | bury connect creation deeper down in case this is what .NET hates | Sean Dague | 2007-11-14 | 1 | -0/+1 |
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* | random shot in the dark | Sean Dague | 2007-11-14 | 1 | -3/+4 |
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* | remove limit stanza, see if this helps. | Sean Dague | 2007-11-14 | 1 | -1/+1 |
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* | get rid of parametrized query, in case this is the .NET issue (I hope not) | Sean Dague | 2007-11-14 | 1 | -5/+5 |
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* | further adventures in .NET workarounds | Sean Dague | 2007-11-14 | 1 | -1/+4 |
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* | no, this probably won't work either, but I'm going to at least make sure it ↵ | Sean Dague | 2007-11-14 | 1 | -2/+2 |
| | | | | | | | | works mono still | ||||
* | more attempted voodoo around .NET | Sean Dague | 2007-11-14 | 1 | -3/+2 |
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* | attempt to resolve Sqlite not working on .NET for terrain | Sean Dague | 2007-11-14 | 1 | -21/+24 |
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* | working now. Needs cleanup, but I'll have to do that after the next meeting | Sean Dague | 2007-11-13 | 1 | -7/+16 |
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* | some changes to reduce memory significantly by not keeping all | Sean Dague | 2007-11-13 | 1 | -24/+36 |
| | | | | | | | terrain revisions in memory. Once I'm sure this is working, I'll purge out some of the crufty code here. | ||||
* | disable profuse logging messages for not saving physical | Sean Dague | 2007-11-07 | 1 | -1/+1 |
| | | | | | | objects, as it clouds up the console a bit too much | ||||
* | Thank you, Teravus for: Solution for 'after using physical prim with ↵ | Charles Krinke | 2007-11-05 | 1 | -3/+10 |
| | | | | MonoSqliteDataStore, the sim lags with constantly updating assets.". This mostly affects BulletX. | ||||
* | * Optimized usings | lbsa71 | 2007-10-30 | 3 | -167/+172 |
| | | | | | | * Shortened type references * Removed redundant 'this' qualifier | ||||
* | as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵ | MW | 2007-10-29 | 1 | -2/+2 |
| | | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway. | ||||
* | add locking to the terrain database calls | Sean Dague | 2007-10-23 | 1 | -28/+31 |
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* | * Added "create-region" console command. Syntax: create-region <name> ↵ | Adam Frisby | 2007-10-23 | 1 | -5/+0 |
| | | | | | | | <region.xml filename> * Spring cleaning. | ||||
* | * Removed plenty more untagged console messages. Everything now has shiny ↵ | Adam Frisby | 2007-10-22 | 1 | -1/+9 |
| | | | | groups. :) | ||||
* | * Table creation now checks if the table already exists before building it. | Adam Frisby | 2007-10-22 | 1 | -3/+27 |
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* | * Temporary fix for SQLite error -- temporarily disables terrain storage. | Adam Frisby | 2007-10-22 | 1 | -2/+2 |
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* | * Return of R2162. /Take that SVN!/ | Adam Frisby | 2007-10-22 | 2 | -6/+119 |
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* | revert r2162 as it completely clobbered all the work on | Sean Dague | 2007-10-22 | 2 | -119/+6 |
| | | | | | | | the ChatModule by MW and myself. Couldn't find Adam online after that rev went in. | ||||
* | * Major ass commit. | Adam Frisby | 2007-10-22 | 2 | -6/+119 |
| | | | | | | | * Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation | ||||
* | * Applied patch #418 : copyright-r2012.patch - some errors, but got most thru | lbsa71 | 2007-10-15 | 3 | -1/+85 |
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* | Terrain: | Adam Frisby | 2007-09-25 | 1 | -3/+3 |
| | | | | | | | | | | | * Attempted fix for lag/pause when doing lots of updates. * Some naming fixes to libTerrain. * Refactored terrain bitmap generation into a common call for both world map and export. General: * Switched some calls to Console.WriteLine to use MainLog.Warn/Verbose/Notice. | ||||
* | fix to do hollow prims correctly. Reported from | Sean Dague | 2007-09-22 | 1 | -1/+1 |
| | | | | | | | http://bug.opensecondlife.org/view.php?id=394 | ||||
* | add some locks around DataSet manipulation to ensure we are doing this | Sean Dague | 2007-09-13 | 1 | -117/+93 |
| | | | | | | safely | ||||
* | Backup is now optional on classes | lbsa71 | 2007-09-13 | 1 | -47/+37 |
| | | | | | | | | * Removed unused BackUp method on EntityBase * Added overridable InSceneBackup property on SceneObjectGroup * Refactored out AttachToBackup and DetachFromBackup * Normalized namespace OpenSim.DataStore.MonoSqliteStorage to OpenSim.DataStore.MonoSqlite | ||||
* | hooked up sdague new sqlite asset database provider to the old asset system. ↵ | MW | 2007-09-10 | 1 | -0/+1 |
| | | | | | | | | So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o. | ||||
* | remove some more rote Verbose strings, leave only ones that actually have ↵ | Sean Dague | 2007-08-31 | 1 | -3/+0 |
| | | | | | | | | something interesting to say | ||||
* | change debugging around failed prim loading. I have one prim that doesn't | Sean Dague | 2007-08-31 | 1 | -2/+5 |
| | | | | | | | like loading in my environment, and hopefully this will help figure out what is going on | ||||
* | Remove a debug line. | MW | 2007-08-29 | 1 | -2/+1 |
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* | Fixed the problem of prims not being loaded from the database (that my last ↵ | MW | 2007-08-29 | 1 | -80/+110 |
| | | | | commit created). | ||||
* | use order by ParentID to ensure root prims are selected first | Sean Dague | 2007-08-28 | 1 | -35/+38 |
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* | Removed last commit, as sdague has also done a fix. | MW | 2007-08-28 | 1 | -18/+3 |
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* | Attempt to track down the loading prims error. So Temporary fix to see if it ↵ | MW | 2007-08-28 | 1 | -1/+20 |
| | | | | is what we think. | ||||
* | Start of trying to make Region/Scene more modular. | MW | 2007-08-28 | 2 | -2/+2 |
| | | | | | | | | | Added preliminary IRegionModule interface. Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way. Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. Moved most of the code from Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. Stopped Child agents showing up as part of the "show users" command. | ||||
* | get rid of my debugging, it causes a crash on multiple backups | Sean Dague | 2007-08-27 | 1 | -3/+0 |
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* | some debugging to see if there are easy optimizations here for update | Sean Dague | 2007-08-27 | 1 | -0/+2 |
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* | updated to include saving of object flags. | Sean Dague | 2007-08-25 | 1 | -0/+3 |
| | | | | | | People will need to blow away their databases after this point. | ||||
* | add some better verbose statements to get a better feel for what is going | Sean Dague | 2007-08-24 | 1 | -6/+14 |
| | | | | | | on in the data paths | ||||
* | Added temporary fix for the sqlite datastore exception in windows .Net, ↵ | MW | 2007-08-24 | 1 | -2/+11 |
| | | | | Added a Try catch block around "shapeDa.Fill(ds.Tables["primshapes"]);" line. Seems if the database file is empty (ie opensim has just created it or nothing has been stored in it yet.) then the exception will be fired and catch, then opensim can continue and have no problems (it will still save prims fine), then on next restart if the database file has entries in it, the exception will no longer be thrown. |