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* make Stopped a bit sloppier which should help address any float round off issuesSean Dague2007-11-151-6/+7
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* added first attempt at storing stopped physical objectsSean Dague2007-11-141-1/+17
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* clean up most of my mess on terrain. Someone on .NET please test and makeSean Dague2007-11-141-21/+19
| | | | | | sure this remains working for you.
* managed to produce and kill the same exception on mono as on .net. Hopefully Sean Dague2007-11-141-0/+5
| | | | | | this means .net is fixed.
* bury connect creation deeper down in case this is what .NET hatesSean Dague2007-11-141-0/+1
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* random shot in the darkSean Dague2007-11-141-3/+4
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* remove limit stanza, see if this helps.Sean Dague2007-11-141-1/+1
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* get rid of parametrized query, in case this is the .NET issue (I hope not)Sean Dague2007-11-141-5/+5
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* further adventures in .NET workaroundsSean Dague2007-11-141-1/+4
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* no, this probably won't work either, but I'm going to at least make sure it ↵Sean Dague2007-11-141-2/+2
| | | | | | | | works mono still
* more attempted voodoo around .NETSean Dague2007-11-141-3/+2
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* attempt to resolve Sqlite not working on .NET for terrainSean Dague2007-11-141-21/+24
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* working now. Needs cleanup, but I'll have to do that after the next meetingSean Dague2007-11-131-7/+16
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* some changes to reduce memory significantly by not keeping allSean Dague2007-11-131-24/+36
| | | | | | | terrain revisions in memory. Once I'm sure this is working, I'll purge out some of the crufty code here.
* disable profuse logging messages for not saving physical Sean Dague2007-11-071-1/+1
| | | | | | objects, as it clouds up the console a bit too much
* Thank you, Teravus for: Solution for 'after using physical prim with ↵Charles Krinke2007-11-051-3/+10
| | | | MonoSqliteDataStore, the sim lags with constantly updating assets.". This mostly affects BulletX.
* * Optimized usingslbsa712007-10-303-167/+172
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-291-2/+2
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* add locking to the terrain database callsSean Dague2007-10-231-28/+31
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* * Added "create-region" console command. Syntax: create-region <name> ↵Adam Frisby2007-10-231-5/+0
| | | | | | | <region.xml filename> * Spring cleaning.
* * Removed plenty more untagged console messages. Everything now has shiny ↵Adam Frisby2007-10-221-1/+9
| | | | groups. :)
* * Table creation now checks if the table already exists before building it.Adam Frisby2007-10-221-3/+27
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* * Temporary fix for SQLite error -- temporarily disables terrain storage.Adam Frisby2007-10-221-2/+2
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* * Return of R2162. /Take that SVN!/Adam Frisby2007-10-222-6/+119
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* revert r2162 as it completely clobbered all the work onSean Dague2007-10-222-119/+6
| | | | | | | the ChatModule by MW and myself. Couldn't find Adam online after that rev went in.
* * Major ass commit.Adam Frisby2007-10-222-6/+119
| | | | | | | * Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-153-1/+85
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* Terrain:Adam Frisby2007-09-251-3/+3
| | | | | | | | | | | * Attempted fix for lag/pause when doing lots of updates. * Some naming fixes to libTerrain. * Refactored terrain bitmap generation into a common call for both world map and export. General: * Switched some calls to Console.WriteLine to use MainLog.Warn/Verbose/Notice.
* fix to do hollow prims correctly. Reported fromSean Dague2007-09-221-1/+1
| | | | | | | http://bug.opensecondlife.org/view.php?id=394
* add some locks around DataSet manipulation to ensure we are doing this Sean Dague2007-09-131-117/+93
| | | | | | safely
* Backup is now optional on classeslbsa712007-09-131-47/+37
| | | | | | | | * Removed unused BackUp method on EntityBase * Added overridable InSceneBackup property on SceneObjectGroup * Refactored out AttachToBackup and DetachFromBackup * Normalized namespace OpenSim.DataStore.MonoSqliteStorage to OpenSim.DataStore.MonoSqlite
* hooked up sdague new sqlite asset database provider to the old asset system. ↵MW2007-09-101-0/+1
| | | | | | | | So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o.
* remove some more rote Verbose strings, leave only ones that actually have ↵Sean Dague2007-08-311-3/+0
| | | | | | | | something interesting to say
* change debugging around failed prim loading. I have one prim that doesn't Sean Dague2007-08-311-2/+5
| | | | | | | like loading in my environment, and hopefully this will help figure out what is going on
* Remove a debug line.MW2007-08-291-2/+1
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* Fixed the problem of prims not being loaded from the database (that my last ↵MW2007-08-291-80/+110
| | | | commit created).
* use order by ParentID to ensure root prims are selected firstSean Dague2007-08-281-35/+38
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* Removed last commit, as sdague has also done a fix.MW2007-08-281-18/+3
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* Attempt to track down the loading prims error. So Temporary fix to see if it ↵MW2007-08-281-1/+20
| | | | is what we think.
* Start of trying to make Region/Scene more modular. MW2007-08-282-2/+2
| | | | | | | | | Added preliminary IRegionModule interface. Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way. Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. Moved most of the code from Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. Stopped Child agents showing up as part of the "show users" command.
* get rid of my debugging, it causes a crash on multiple backupsSean Dague2007-08-271-3/+0
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* some debugging to see if there are easy optimizations here for updateSean Dague2007-08-271-0/+2
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* updated to include saving of object flags.Sean Dague2007-08-251-0/+3
| | | | | | People will need to blow away their databases after this point.
* add some better verbose statements to get a better feel for what is goingSean Dague2007-08-241-6/+14
| | | | | | on in the data paths
* Added temporary fix for the sqlite datastore exception in windows .Net, ↵MW2007-08-241-2/+11
| | | | Added a Try catch block around "shapeDa.Fill(ds.Tables["primshapes"]);" line. Seems if the database file is empty (ie opensim has just created it or nothing has been stored in it yet.) then the exception will be fired and catch, then opensim can continue and have no problems (it will still save prims fine), then on next restart if the database file has entries in it, the exception will no longer be thrown.
* attempted fix for .NET issue with the databaseSean Dague2007-08-241-6/+6
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* Add region to dbSean Dague2007-08-231-48/+50
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* I think this fixes blob save/load issues (though I'm still not convinced this Sean Dague2007-08-231-20/+26
| | | | | | | | | will handle > 8k textures yet). Need MW to test to see if this gets rid of his issue. There is commented code left in here for now until we know it is fixed
* grouping of functions to make the overall logic easier to grasp for people,Sean Dague2007-08-231-349/+394
| | | | | | and start to show how this can be super classed with some common elements.
* fix typoSean Dague2007-08-231-5/+1
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