Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Dah, don't try and commit the primitems table if we're not running with prim ↵ | Justin Clarke Casey | 2008-01-05 | 1 | -1/+37 |
| | | | | inventories | ||||
* | Prim inventory storage phase 2. Add a prim inventory script item to sqlite ↵ | Justin Clarke Casey | 2008-01-05 | 1 | -6/+129 |
| | | | | | | | | experimentally. This is not yet enabled in the codebase. No user functionality yet - next phase is to write the code to restore the script in prim inventory on region load | ||||
* | * Moved PrimitiveBaseShape subclasses into factory methods - the subclassing ↵ | lbsa71 | 2007-12-28 | 2 | -4/+4 |
| | | | | | | | scheme won't hold for serialization * Extracted out the 'old' AddNewPrimitive that places an object at an exact pos, without the raytracing | ||||
* | * Optimized usings | lbsa71 | 2007-12-27 | 3 | -294/+326 |
| | | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF | ||||
* | * Fixed MonoSQLite Update Table routine | Teravus Ovares | 2007-12-27 | 2 | -10/+24 |
| | | | | | | * Charles, this will fix the red issue. * Same situation, the first run updates the tables (and gives you a ton of red errors), the second run and everything works as expected. | ||||
* | * AssetServerBase: _ProcessRequest is now called GetAsset | lbsa71 | 2007-12-27 | 2 | -3/+11 |
| | | | | | | | * PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated. | ||||
* | * Added Sit Target persistence over sim restarts for mySQL and MonoSQLite. | Teravus Ovares | 2007-12-27 | 2 | -0/+94 |
| | | | | | | | * SAVE YOUR PRIM DATA, THIS MAKES CHANGES TO YOUR PRIMS TABLE * The first time you run OpenSim after updating past this revision, you'll see a lot of Errors. Be calm, shutdown the simulator, and start it again and your prims table will be updated. * MSSQL added the fields to the Initial CreateTable section, however, you'll need to add the fields to your prims table if you want it to persist. | ||||
* | Prim inventory persistence phase 1: Creation of preliminary table in sqlite. | Justin Clarke Casey | 2007-12-27 | 3 | -10/+85 |
| | | | | | | | No user functionality yet. This code is not turned on, so there is no possibility of disruption to existing databases. | ||||
* | *on more implicit use of .ToString() on deleting shapes in MonoSqliteDataStore | Teravus Ovares | 2007-12-21 | 1 | -1/+1 |
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* | Fix up other sqlite db interactions to use non-hyphenated uuid | Justin Clarke Casey | 2007-12-20 | 1 | -34/+34 |
| | | | | | | | | | | Inventory contents retrieval and persistent region storage standalone now appear to work as well as they did before :) This patch will not fix grid problems. May be bugs present due to conversions I didn't spot. I personally probably don't have any more time for this today. I'm also not entirely convinced this is the right way forward so this might be a handy pause for thought. I'll also be delighted if I wake up tommorrow and everything is fine again. | ||||
* | *Fixed MySQLDataStore bug causing errors on startup | mingchen | 2007-12-18 | 1 | -0/+1 |
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* | Fix typo. AutionID -> AuctionID | Sean Dague | 2007-12-18 | 1 | -3/+3 |
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* | *Removed Unneeded Debug I added in my last revison | mingchen | 2007-12-18 | 1 | -5/+1 |
| | | | | | *Fixed typo causing access lists not to be stored correctly in sqlite | ||||
* | *Parcels and their access lists now store over multiple sessions when the ↵ | mingchen | 2007-12-18 | 3 | -4/+325 |
| | | | | datastore is sqlite | ||||
* | *Land has now been linked to the StorageManager. Next step is to fill in the ↵ | mingchen | 2007-12-17 | 3 | -12/+12 |
| | | | | functions for the different datastore interfaces for Land Objects. | ||||
* | * Applied MSSQL Patch from akokko, Thanks! akokko | Teravus Ovares | 2007-12-05 | 1 | -0/+1032 |
| | | | | | * This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite | ||||
* | * Fixed a whole bunch of console messages. | Adam Frisby | 2007-12-04 | 1 | -2/+2 |
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* | Remove unused function, one less warning | Sean Dague | 2007-11-27 | 1 | -7/+0 |
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* | put in changes to only keep the last terrain revision. The current | Sean Dague | 2007-11-19 | 1 | -0/+14 |
| | | | | | | | unbounded model causes performance and filesystem filling grief. Before enabling this again, we need a reasonable bounding model. | ||||
* | hopefully resolve mantis issue #10 by locking correcty around terrain methods | Sean Dague | 2007-11-19 | 1 | -50/+54 |
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* | More cleaning up when deleting regions from a instance. NOTE: ↵ | MW | 2007-11-16 | 1 | -13/+0 |
| | | | | IGridServices.DeregisterRegion() method needs implementing for grid mode. | ||||
* | *** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM ↵ | lbsa71 | 2007-11-15 | 2 | -8/+8 |
| | | | | | | | | | | | OpenSim.ini.example ** * Now moved region storage from region to application, so we have one storage per application, instead of one per region. * Changed so that the region store providers use connectionstrings, not filenames * Removed various unfit fields and properties (call me Darwin) | ||||
* | make Stopped a bit sloppier which should help address any float round off issues | Sean Dague | 2007-11-15 | 1 | -6/+7 |
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* | added first attempt at storing stopped physical objects | Sean Dague | 2007-11-14 | 1 | -1/+17 |
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* | clean up most of my mess on terrain. Someone on .NET please test and make | Sean Dague | 2007-11-14 | 1 | -21/+19 |
| | | | | | | sure this remains working for you. | ||||
* | managed to produce and kill the same exception on mono as on .net. Hopefully | Sean Dague | 2007-11-14 | 1 | -0/+5 |
| | | | | | | this means .net is fixed. | ||||
* | bury connect creation deeper down in case this is what .NET hates | Sean Dague | 2007-11-14 | 1 | -0/+1 |
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* | random shot in the dark | Sean Dague | 2007-11-14 | 1 | -3/+4 |
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* | remove limit stanza, see if this helps. | Sean Dague | 2007-11-14 | 1 | -1/+1 |
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* | get rid of parametrized query, in case this is the .NET issue (I hope not) | Sean Dague | 2007-11-14 | 1 | -5/+5 |
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* | further adventures in .NET workarounds | Sean Dague | 2007-11-14 | 1 | -1/+4 |
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* | no, this probably won't work either, but I'm going to at least make sure it ↵ | Sean Dague | 2007-11-14 | 1 | -2/+2 |
| | | | | | | | | works mono still | ||||
* | more attempted voodoo around .NET | Sean Dague | 2007-11-14 | 1 | -3/+2 |
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* | attempt to resolve Sqlite not working on .NET for terrain | Sean Dague | 2007-11-14 | 1 | -21/+24 |
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* | working now. Needs cleanup, but I'll have to do that after the next meeting | Sean Dague | 2007-11-13 | 1 | -7/+16 |
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* | some changes to reduce memory significantly by not keeping all | Sean Dague | 2007-11-13 | 1 | -24/+36 |
| | | | | | | | terrain revisions in memory. Once I'm sure this is working, I'll purge out some of the crufty code here. | ||||
* | disable profuse logging messages for not saving physical | Sean Dague | 2007-11-07 | 1 | -1/+1 |
| | | | | | | objects, as it clouds up the console a bit too much | ||||
* | Thank you, Teravus for: Solution for 'after using physical prim with ↵ | Charles Krinke | 2007-11-05 | 1 | -3/+10 |
| | | | | MonoSqliteDataStore, the sim lags with constantly updating assets.". This mostly affects BulletX. | ||||
* | * Optimized usings | lbsa71 | 2007-10-30 | 3 | -167/+172 |
| | | | | | | * Shortened type references * Removed redundant 'this' qualifier | ||||
* | as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵ | MW | 2007-10-29 | 1 | -2/+2 |
| | | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway. | ||||
* | add locking to the terrain database calls | Sean Dague | 2007-10-23 | 1 | -28/+31 |
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* | * Added "create-region" console command. Syntax: create-region <name> ↵ | Adam Frisby | 2007-10-23 | 1 | -5/+0 |
| | | | | | | | <region.xml filename> * Spring cleaning. | ||||
* | * Removed plenty more untagged console messages. Everything now has shiny ↵ | Adam Frisby | 2007-10-22 | 1 | -1/+9 |
| | | | | groups. :) | ||||
* | * Table creation now checks if the table already exists before building it. | Adam Frisby | 2007-10-22 | 1 | -3/+27 |
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* | * Temporary fix for SQLite error -- temporarily disables terrain storage. | Adam Frisby | 2007-10-22 | 1 | -2/+2 |
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* | * Return of R2162. /Take that SVN!/ | Adam Frisby | 2007-10-22 | 2 | -6/+119 |
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* | revert r2162 as it completely clobbered all the work on | Sean Dague | 2007-10-22 | 2 | -119/+6 |
| | | | | | | | the ChatModule by MW and myself. Couldn't find Adam online after that rev went in. | ||||
* | * Major ass commit. | Adam Frisby | 2007-10-22 | 2 | -6/+119 |
| | | | | | | | * Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation | ||||
* | * Applied patch #418 : copyright-r2012.patch - some errors, but got most thru | lbsa71 | 2007-10-15 | 3 | -1/+85 |
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* | Terrain: | Adam Frisby | 2007-09-25 | 1 | -3/+3 |
| | | | | | | | | | | | * Attempted fix for lag/pause when doing lots of updates. * Some naming fixes to libTerrain. * Refactored terrain bitmap generation into a common call for both world map and export. General: * Switched some calls to Console.WriteLine to use MainLog.Warn/Verbose/Notice. |