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* * Breaking all the code, breaking all the code..!Adam Frisby2008-05-011-14/+14
* * In ur code. Making it static.Adam Frisby2008-05-011-3/+3
* * Optimised using statements and namespace references across entire project (...Adam Frisby2008-04-211-3/+4
* move NullStorage => OpenSim.Data.Null to be consistant withSean Dague2008-04-032-152/+0
* changing more references to OpenSim.DataSean Dague2008-04-021-1/+1
* *Moved LandManagement into its own region module (spiffy!)mingchen2008-03-222-4/+2
* Formatting cleanup.Jeff Ames2008-03-185-132/+127
* Added copyright heaaders. Minor cleanup.Jeff Ames2008-03-041-2/+2
* Minor cleanup.Jeff Ames2008-02-203-3/+3
* Clean up logging calls using String.Format explicitlyJeff Ames2008-02-101-1/+1
* Converted logging to use log4net.Jeff Ames2008-02-052-32/+29
* Added copyright statements.Jeff Ames2008-02-051-2/+30
* * Scripts edited within a prim will now be persisted correctlyJustin Clarke Casey2008-01-212-2/+2
* * Make object persistence more granular by separating prim and prim inventory...Justin Clarke Casey2008-01-212-1/+12
* * Store task inventory when an object is taken into agent inventoryJustin Clarke Casey2008-01-161-1/+3
* * Mother of all commits:Adam Frisby2008-01-152-3/+31
* moving Region store for SQLite into the OpenSim.Framework.Data.SQLiteSean Dague2008-01-091-1760/+0
* make Stopped a property of the SceneObjectPart instead of in theSean Dague2008-01-081-12/+1
* Persistent prim inventory phase 5. Restart scripts contained in persisted pr...Justin Clarke Casey2008-01-071-1/+1
* Factor out TaskInventoryItemJustin Clarke Casey2008-01-061-9/+9
* Prim inventory phase 4. Properly recover the prim folder ID from storage. S...Justin Clarke Casey2008-01-061-4/+10
* Persistent prim inventory phase 3. Now retrieving prim item data from persis...Justin Clarke Casey2008-01-051-25/+67
* Dah, don't try and commit the primitems table if we're not running with prim ...Justin Clarke Casey2008-01-051-1/+37
* Prim inventory storage phase 2. Add a prim inventory script item to sqlite e...Justin Clarke Casey2008-01-051-6/+129
* * Moved PrimitiveBaseShape subclasses into factory methods - the subclassing ...lbsa712007-12-282-4/+4
* * Optimized usingslbsa712007-12-273-294/+326
* * Fixed MonoSQLite Update Table routineTeravus Ovares2007-12-272-10/+24
* * AssetServerBase: _ProcessRequest is now called GetAssetlbsa712007-12-272-3/+11
* * Added Sit Target persistence over sim restarts for mySQL and MonoSQLite.Teravus Ovares2007-12-272-0/+94
* Prim inventory persistence phase 1: Creation of preliminary table in sqlite.Justin Clarke Casey2007-12-273-10/+85
* *on more implicit use of .ToString() on deleting shapes in MonoSqliteDataStoreTeravus Ovares2007-12-211-1/+1
* Fix up other sqlite db interactions to use non-hyphenated uuidJustin Clarke Casey2007-12-201-34/+34
* *Fixed MySQLDataStore bug causing errors on startupmingchen2007-12-181-0/+1
* Fix typo. AutionID -> AuctionIDSean Dague2007-12-181-3/+3
* *Removed Unneeded Debug I added in my last revisonmingchen2007-12-181-5/+1
* *Parcels and their access lists now store over multiple sessions when the dat...mingchen2007-12-183-4/+325
* *Land has now been linked to the StorageManager. Next step is to fill in the ...mingchen2007-12-173-12/+12
* * Applied MSSQL Patch from akokko, Thanks! akokkoTeravus Ovares2007-12-051-0/+1032
* * Fixed a whole bunch of console messages.Adam Frisby2007-12-041-2/+2
* Remove unused function, one less warningSean Dague2007-11-271-7/+0
* put in changes to only keep the last terrain revision. The currentSean Dague2007-11-191-0/+14
* hopefully resolve mantis issue #10 by locking correcty around terrain methodsSean Dague2007-11-191-50/+54
* More cleaning up when deleting regions from a instance. NOTE: IGridServices.D...MW2007-11-161-13/+0
* *** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM OpenSim...lbsa712007-11-152-8/+8
* make Stopped a bit sloppier which should help address any float round off issuesSean Dague2007-11-151-6/+7
* added first attempt at storing stopped physical objectsSean Dague2007-11-141-1/+17
* clean up most of my mess on terrain. Someone on .NET please test and makeSean Dague2007-11-141-21/+19
* managed to produce and kill the same exception on mono as on .net. Hopefully Sean Dague2007-11-141-0/+5
* bury connect creation deeper down in case this is what .NET hatesSean Dague2007-11-141-0/+1
* random shot in the darkSean Dague2007-11-141-3/+4