aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Storage (unfollow)
Commit message (Collapse)AuthorFilesLines
2007-08-13Partial Linking of prim groups should work (its partial as currently only ↵MW1-18/+34
the root prim of the child group will actually get linked, working on linking the rest now). Multiple prim groups are now stored in the sqlite database and are reloaded correctly.
2007-08-11Added a new column (SceneGroupID) to sqlite3 table (sqlite3-prims.sql) so ↵MW1-5/+8
that we can tell what prims belong to the same SceneObjectGroup. If sdague has a different method in mind when he gets back then he can change it then.
2007-08-10Some cleaning up and removed a few old files no longer in use.MW1-3/+4
Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution. Also some config changes: OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists). Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll). So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
2007-08-10Removed a piece of debug codeMW1-9/+0
2007-08-10Made a few changes so that once we enable the sqlite data store (simple line ↵MW1-8/+41
change in OpenSimMain), then basic ( with a few limits at moment) prim database backup will work.
2007-08-09Couldn't leave this one alone. Data is now flowing both ways inSean Dague1-72/+79
sqlite *but* isn't being added back to the scene on load because some information (like rootpart) isn't currently exposed enough to save/restore, and I don't want to change the SceneObjectGroup definition without MW around to discuss. A couple of minor changes on the object interface for SceneObjectGroup and tweaks to this class, and we have persistant prims again.
2007-08-09comment out load from sqlite as this blows up on object creation right now.Sean Dague1-11/+14
must run away on vacation. See you all in a week and change.
2007-08-09completely untest load prims from db code. Testing shortlySean Dague1-0/+16
2007-08-09utility functions to convert from rows to new objects. untestedSean Dague1-0/+87
2007-08-09added GroupPositionSean Dague1-1/+13
2007-08-09build update clauses correctlySean Dague1-1/+6
2007-08-09some more typos about wrong table for shapesSean Dague1-3/+3
2007-08-09use correct table name for shapesSean Dague1-1/+1
2007-08-09pull out some uneeded attributes, and setup keys on primshapes datasetSean Dague1-3/+3
2007-08-09prim.Shape -> primshapes tableSean Dague1-3/+35
2007-08-09prim object -> prims table codeSean Dague1-7/+52
2007-08-09make MonoSqliteDataStore compile with new objectsSean Dague1-23/+23
now the fun begins of connecting all the dots
2007-08-09Start of replacing the old SceneObject/Primitive classes with the new versions.MW2-11/+11
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
2007-08-09Start defining prim shape definition. Officially bed time nowSean Dague1-7/+45
2007-08-09decrease insanity level significantly by factoring all the columns intoSean Dague1-102/+46
a Dictionary, and programatically building up sql commands for our dataset. Prims done, prim shapes next
2007-08-09intermediate checkin of code that compiles before I do somethingSean Dague1-4/+87
stupid and nuke all this work.
2007-08-09Commit in the changes for all the parameter bindings for primsSean Dague1-2/+38
2007-08-08sigh, Data ... not Date. I'm dumbSean Dague1-0/+0
2007-08-08name changes in MonoSqliteData storeSean Dague1-2/+2
2007-08-08rename to MonoSqliteDataStoreSean Dague1-0/+0
2007-08-08screwed up the move, removing this file to give us proper history trackingSean Dague1-213/+0
2007-08-08moving to new namespace as this is mono onlySean Dague2-0/+213
2007-08-08This chunk of code actually properly saves out some parameters ofSean Dague1-6/+9
current objects to disk, and does updates on those objects usefully. It is now functional enough to mean that moving to new objects is just lots of plug and chug.
2007-08-08databits are actually flowing to diskSean Dague1-34/+50
2007-08-07starting to push some of the actual sql commands to get this to disk. Sean Dague1-5/+52
Not working yet.
2007-08-07actually transfer some data to the row definition. Going to hookSean Dague1-3/+21
this up to the sim in my env now to make sure we're getting data flow in a reasonable way at this point.
2007-08-07actually get sqlite stuff to compile. This isn't connected to theSean Dague1-21/+5
main prebuild yet. Going to attempt to get some tracing on current SceneObjects first
2007-08-07some more sqlite stuff. Checking in to get it to another computerSean Dague1-1/+30
to do a bit more live hacking on data flow
2007-08-06adding shell of SqliteDataStoreSean Dague1-0/+116
2007-07-30mass update of files to have native line endingsSean Dague2-145/+145
2007-07-29Commit 1/2Adam Frisby1-2/+8
* DB4o no longer crashes the sim on Startup * DB4o now crashes the sim on shutdown. * Variety of console verbosity fixes.
2007-07-29* Assorted minor fixes (DB4o now properly commits saves on shutdown)Adam Frisby1-1/+2
2007-07-29* Highly experimental: Added DB4o DataStore support. Untested.Adam Frisby1-7/+39
2007-07-19* Removed yet more compiler warningsAdam Frisby8-826/+0
* Dropped old ILocalStorage storage engines.
2007-07-16*Renamed everything Parcels and ParcelData to Land and LandDatamingchen5-120/+120
*Added missing files (I hope)
2007-07-16*Renamed ParcelManager to LandManagermingchen1-3/+3
*Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment *Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right.
2007-07-16* Updating internal LSL handler/compiler with Tedd's r1.Adam Frisby2-0/+106
* Importing begginings of DB4oDataStore
2007-07-16changed to native line ending encodingSean Dague10-922/+923
2007-07-15* PROTIP: It helps to know what your doing when playing with reflection.Adam Frisby1-1/+1
2007-07-15* Terrain now uses the new StorageManager.Adam Frisby1-2/+2
2007-07-15* Adding example "NullStorage" DataStore engine.Adam Frisby2-0/+100
2007-07-13* Fixing compiler warnings in an attempt to reduce them back down to zero.Adam Frisby1-2/+2
2007-07-08* By popular demand, all generated build files are now deleted. Somebody ↵lbsa718-571/+0
should make sure the wiki is updated.
2007-07-08* Updating prebuildAdam Frisby2-4/+4
2007-07-05*Removed SimProfile.cs as it is no longer needed (in favor of SimProfileData)mingchen2-4/+4
*Added simulator_data_request XMLRPC method to request data from the grid server about a sim instead of faking its login *Login is progressing, now just getting an XML error (http://pastebin.com/942515) -- if you can fix this, throw MingChen in IRC a Private Message