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2007-10-22* Table creation now checks if the table already exists before building it.Adam Frisby1-3/+27
2007-10-22* Temporary fix for SQLite error -- temporarily disables terrain storage.Adam Frisby1-2/+2
2007-10-22* Return of R2162. /Take that SVN!/Adam Frisby2-6/+119
2007-10-22revert r2162 as it completely clobbered all the work onSean Dague2-119/+6
the ChatModule by MW and myself. Couldn't find Adam online after that rev went in.
2007-10-22* Major ass commit.Adam Frisby2-6/+119
* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa713-1/+85
2007-09-25Terrain:Adam Frisby1-3/+3
* Attempted fix for lag/pause when doing lots of updates. * Some naming fixes to libTerrain. * Refactored terrain bitmap generation into a common call for both world map and export. General: * Switched some calls to Console.WriteLine to use MainLog.Warn/Verbose/Notice.
2007-09-22fix to do hollow prims correctly. Reported fromSean Dague1-1/+1
http://bug.opensecondlife.org/view.php?id=394
2007-09-13add some locks around DataSet manipulation to ensure we are doing this Sean Dague1-117/+93
safely
2007-09-13Backup is now optional on classeslbsa711-47/+37
* Removed unused BackUp method on EntityBase * Added overridable InSceneBackup property on SceneObjectGroup * Refactored out AttachToBackup and DetachFromBackup * Normalized namespace OpenSim.DataStore.MonoSqliteStorage to OpenSim.DataStore.MonoSqlite
2007-09-10hooked up sdague new sqlite asset database provider to the old asset system. ↵MW1-0/+1
So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o.
2007-08-31remove some more rote Verbose strings, leave only ones that actually have ↵Sean Dague1-3/+0
something interesting to say
2007-08-31change debugging around failed prim loading. I have one prim that doesn't Sean Dague1-2/+5
like loading in my environment, and hopefully this will help figure out what is going on
2007-08-29Remove a debug line.MW1-2/+1
2007-08-29Fixed the problem of prims not being loaded from the database (that my last ↵MW1-80/+110
commit created).
2007-08-28use order by ParentID to ensure root prims are selected firstSean Dague1-35/+38
2007-08-28Removed last commit, as sdague has also done a fix.MW1-18/+3
2007-08-28Attempt to track down the loading prims error. So Temporary fix to see if it ↵MW1-1/+20
is what we think.
2007-08-28Start of trying to make Region/Scene more modular. MW2-2/+2
Added preliminary IRegionModule interface. Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way. Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. Moved most of the code from Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. Stopped Child agents showing up as part of the "show users" command.
2007-08-27get rid of my debugging, it causes a crash on multiple backupsSean Dague1-3/+0
2007-08-27some debugging to see if there are easy optimizations here for updateSean Dague1-0/+2
2007-08-25updated to include saving of object flags.Sean Dague1-0/+3
People will need to blow away their databases after this point.
2007-08-24add some better verbose statements to get a better feel for what is goingSean Dague1-6/+14
on in the data paths
2007-08-24Added temporary fix for the sqlite datastore exception in windows .Net, ↵MW1-2/+11
Added a Try catch block around "shapeDa.Fill(ds.Tables["primshapes"]);" line. Seems if the database file is empty (ie opensim has just created it or nothing has been stored in it yet.) then the exception will be fired and catch, then opensim can continue and have no problems (it will still save prims fine), then on next restart if the database file has entries in it, the exception will no longer be thrown.
2007-08-24attempted fix for .NET issue with the databaseSean Dague1-6/+6
2007-08-23Add region to dbSean Dague1-48/+50
2007-08-23I think this fixes blob save/load issues (though I'm still not convinced this Sean Dague1-20/+26
will handle > 8k textures yet). Need MW to test to see if this gets rid of his issue. There is commented code left in here for now until we know it is fixed
2007-08-23grouping of functions to make the overall logic easier to grasp for people,Sean Dague1-349/+394
and start to show how this can be super classed with some common elements.
2007-08-23fix typoSean Dague1-5/+1
2007-08-22setup test tables function which lets us make sure that everythingSean Dague1-111/+28
we are going to ask for from the database is actually there. This will let us bail early with a useful error message, instead of late with a hard to understand one. Do some other cleanups to get rid of debug input I put in
2007-08-22Bit of refactoring of the sqlite storage code to build the Sean Dague1-50/+187
data definition in ado.net objects up front. This makes auto generating the sql commands work a lot more reliably.
2007-08-21auto create sqlite database if it doesn't exist. This works, but needs someSean Dague1-85/+161
cleaning up prior to release. However this should make it easy for people to start using sqlite storage.
2007-08-20The regionUUID is now being passed to the datastore calls.MW3-9/+9
2007-08-19Sqlite datastore should now save the textures and extraparams data (used by ↵MW1-38/+100
sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already]. Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think). Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups). Some preliminary work on task inventory (ie object's/prim's inventory). Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). Added a few more method to IClientAPI. Sure there is something I'm forgeting.
2007-08-16Had to rename Rotation in SceneObjectGroup to GroupRotation to stop conflict ↵MW1-1/+18
with Rotation in entitybase (couldn't override as they are different types (LL vs Axiom) and didn't want to add new). When you take prims into inventory (or delete them), they should now be removed from the prim datastore, so they no longer reappear in-world when you restart opensim.
2007-08-16* Introduced IScriptHost as an interface to fetching object data from scripts.lbsa711-2/+2
* This meant introducing AbsolutePosition on all objects (since SimChat wants that)
2007-08-14Start of Inventory service, currently only (partially) functional in ↵MW1-1/+1
standalone mode and using sqlite). In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response. More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.
2007-08-13Partial Linking of prim groups should work (its partial as currently only ↵MW1-18/+34
the root prim of the child group will actually get linked, working on linking the rest now). Multiple prim groups are now stored in the sqlite database and are reloaded correctly.
2007-08-11Added a new column (SceneGroupID) to sqlite3 table (sqlite3-prims.sql) so ↵MW1-5/+8
that we can tell what prims belong to the same SceneObjectGroup. If sdague has a different method in mind when he gets back then he can change it then.
2007-08-10Some cleaning up and removed a few old files no longer in use.MW1-3/+4
Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution. Also some config changes: OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists). Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll). So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
2007-08-10Removed a piece of debug codeMW1-9/+0
2007-08-10Made a few changes so that once we enable the sqlite data store (simple line ↵MW1-8/+41
change in OpenSimMain), then basic ( with a few limits at moment) prim database backup will work.
2007-08-09Couldn't leave this one alone. Data is now flowing both ways inSean Dague1-72/+79
sqlite *but* isn't being added back to the scene on load because some information (like rootpart) isn't currently exposed enough to save/restore, and I don't want to change the SceneObjectGroup definition without MW around to discuss. A couple of minor changes on the object interface for SceneObjectGroup and tweaks to this class, and we have persistant prims again.
2007-08-09comment out load from sqlite as this blows up on object creation right now.Sean Dague1-11/+14
must run away on vacation. See you all in a week and change.
2007-08-09completely untest load prims from db code. Testing shortlySean Dague1-0/+16
2007-08-09utility functions to convert from rows to new objects. untestedSean Dague1-0/+87
2007-08-09added GroupPositionSean Dague1-1/+13
2007-08-09build update clauses correctlySean Dague1-1/+6
2007-08-09some more typos about wrong table for shapesSean Dague1-3/+3
2007-08-09use correct table name for shapesSean Dague1-1/+1