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* Added a new column (SceneGroupID) to sqlite3 table (sqlite3-prims.sql) so ↵MW2007-08-111-5/+8
| | | | that we can tell what prims belong to the same SceneObjectGroup. If sdague has a different method in mind when he gets back then he can change it then.
* Some cleaning up and removed a few old files no longer in use.MW2007-08-101-3/+4
| | | | | | | | | | | Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution. Also some config changes: OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists). Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll). So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
* Removed a piece of debug codeMW2007-08-101-9/+0
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* Made a few changes so that once we enable the sqlite data store (simple line ↵MW2007-08-101-8/+41
| | | | change in OpenSimMain), then basic ( with a few limits at moment) prim database backup will work.
* Couldn't leave this one alone. Data is now flowing both ways inSean Dague2007-08-091-72/+79
| | | | | | | | | | | | sqlite *but* isn't being added back to the scene on load because some information (like rootpart) isn't currently exposed enough to save/restore, and I don't want to change the SceneObjectGroup definition without MW around to discuss. A couple of minor changes on the object interface for SceneObjectGroup and tweaks to this class, and we have persistant prims again.
* comment out load from sqlite as this blows up on object creation right now.Sean Dague2007-08-091-11/+14
| | | | | | must run away on vacation. See you all in a week and change.
* completely untest load prims from db code. Testing shortlySean Dague2007-08-091-0/+16
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* utility functions to convert from rows to new objects. untestedSean Dague2007-08-091-0/+87
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* added GroupPositionSean Dague2007-08-091-1/+13
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* build update clauses correctlySean Dague2007-08-091-1/+6
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* some more typos about wrong table for shapesSean Dague2007-08-091-3/+3
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* use correct table name for shapesSean Dague2007-08-091-1/+1
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* pull out some uneeded attributes, and setup keys on primshapes datasetSean Dague2007-08-091-3/+3
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* prim.Shape -> primshapes tableSean Dague2007-08-091-3/+35
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* prim object -> prims table codeSean Dague2007-08-091-7/+52
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* make MonoSqliteDataStore compile with new objectsSean Dague2007-08-091-23/+23
| | | | | | now the fun begins of connecting all the dots
* Start defining prim shape definition. Officially bed time nowSean Dague2007-08-091-7/+45
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* decrease insanity level significantly by factoring all the columns intoSean Dague2007-08-091-102/+46
| | | | | | | a Dictionary, and programatically building up sql commands for our dataset. Prims done, prim shapes next
* intermediate checkin of code that compiles before I do somethingSean Dague2007-08-091-4/+87
| | | | | | stupid and nuke all this work.
* Commit in the changes for all the parameter bindings for primsSean Dague2007-08-091-2/+38
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* sigh, Data ... not Date. I'm dumbSean Dague2007-08-081-0/+0
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* name changes in MonoSqliteData storeSean Dague2007-08-081-2/+2
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* rename to MonoSqliteDataStoreSean Dague2007-08-081-0/+0
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* screwed up the move, removing this file to give us proper history trackingSean Dague2007-08-081-213/+0
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* moving to new namespace as this is mono onlySean Dague2007-08-082-0/+426