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path: root/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs (unfollow)
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2007-08-09make MonoSqliteDataStore compile with new objectsSean Dague1-23/+23
now the fun begins of connecting all the dots
2007-08-09Start defining prim shape definition. Officially bed time nowSean Dague1-7/+45
2007-08-09decrease insanity level significantly by factoring all the columns intoSean Dague1-102/+46
a Dictionary, and programatically building up sql commands for our dataset. Prims done, prim shapes next
2007-08-09intermediate checkin of code that compiles before I do somethingSean Dague1-4/+87
stupid and nuke all this work.
2007-08-09Commit in the changes for all the parameter bindings for primsSean Dague1-2/+38
2007-08-08sigh, Data ... not Date. I'm dumbSean Dague1-0/+0
2007-08-08name changes in MonoSqliteData storeSean Dague1-2/+2
2007-08-08rename to MonoSqliteDataStoreSean Dague1-0/+0
2007-08-08moving to new namespace as this is mono onlySean Dague1-0/+0
2007-08-08This chunk of code actually properly saves out some parameters ofSean Dague1-6/+9
current objects to disk, and does updates on those objects usefully. It is now functional enough to mean that moving to new objects is just lots of plug and chug.
2007-08-08databits are actually flowing to diskSean Dague1-34/+50
2007-08-07starting to push some of the actual sql commands to get this to disk. Sean Dague1-5/+52
Not working yet.
2007-08-07actually transfer some data to the row definition. Going to hookSean Dague1-3/+21
this up to the sim in my env now to make sure we're getting data flow in a reasonable way at this point.
2007-08-07actually get sqlite stuff to compile. This isn't connected to theSean Dague1-21/+5
main prebuild yet. Going to attempt to get some tracing on current SceneObjects first
2007-08-07some more sqlite stuff. Checking in to get it to another computerSean Dague1-1/+30
to do a bit more live hacking on data flow
2007-08-06adding shell of SqliteDataStoreSean Dague1-0/+116