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* Make llGiveMoney async again. The return value is now the constant 1 to makeMelanie2013-01-241-8/+10
| | | | | scripts work properly. Scripts will no longer receive a failure indication through this return value;
* Reintroduce the return value of llGiveMoney. The grid will crash and burn ↵Melanie2013-01-243-12/+12
| | | | without it.
* Prevent double ground collisions and prefer the physics result if there is one.Melanie2013-01-231-3/+15
| | | | | ODE is known to not see the ground sometimes on raycast so the double test is needed.
* Fix a type (Suports => Supports). Also put the normal terrain collision checkMelanie2013-01-231-8/+8
| | | | into the physics check patch for now since physics doesn't properly return land for some reason (as tested by Nebadon)
* Remove the return value from llGiveMoney (it was a LSL extension of OpenSim) andMelanie2013-01-233-31/+29
| | | | | make the function async so the script thread is not held up waiting for comms to an external server.
* Guard against XMLRPC module ref being null, which will happen if it's disabledMelanie2013-01-231-3/+7
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* Merge remote-tracking branch 'remotes/origin/avination' into teravusworkteravus2013-01-211-2/+0
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| * Remove an extra ScriptSleep (merge artefact) from llSetLinkPrimitiveParamsFastMelanie2013-01-191-2/+0
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* | * Fix notecard loading - If the notecard name is formatted like a UUID but ↵teravus2013-01-211-11/+35
|/ | | | isn't an actual asset UUID, then try to load it like an asset id first, then try to load it as a task inventoryitem name. If the passed UUID is a string, try to load it like a task inventory item name.
* same for SetPrimParamsUbitUmarov2013-01-161-3/+4
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* llSetPos on child prim, send only a part terse update and not a group oneUbitUmarov2013-01-161-3/+4
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* Fix llSetRegionPos and detail behaviors of llSet[Link]PrimitiveParams[Fast]()Melanie2013-01-151-5/+9
| | | | regarding prim positioning.
* make sure keyframe rotations are normalizedUbitUmarov2013-01-111-1/+3
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* fix llGetRot and parameters prim_rotation for attachments. Only onUbitUmarov2013-01-091-1/+27
| | | | LSL_api to avoid side effects for now
* stop endless loop in lGetLinkPrimitiveParamsUbitUmarov2013-01-091-0/+2
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* Prevent a null ref in llGetLinkPrimiteveParams. Still not a fix for the realMelanie2013-01-091-1/+1
| | | | issue.
* * ubit pointed out another place where that check needed to be updated and I ↵teravus2013-01-011-6/+3
| | | | normalized it.
* * This is actually the fix described the last commit.. I had commented it ↵teravus2013-01-011-1/+1
| | | | out to see if the problem had affected all attachments or just HUD attachments.
* * Fixes the attachment scripted rotation bug. The problem is the code was ↵teravus2013-01-011-2/+11
| | | | relying on m_host.ParentId = 0 to determine if the attachment should be rotated against root prim offset. To fix it for attachments, we also need to check if the host's localID == RootPart's localID. otherwise we are cumulatively rotating against the host's root part rotation offset (which in this case, is it's own rotation)
* fix regressionUbitUmarov2012-12-071-2/+2
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* *TEST* add some avatar skeleton information and use it to calculate avatarUbitUmarov2012-12-071-4/+25
| | | | height and bounding box. Change LSL acording.
* Merge branch 'avination' into ubitworkMelanie2012-12-031-2/+2
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| * Add a transaction ID to the money module path for llTransferLindenDollarsMelanie2012-12-031-2/+2
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* | avoid potencial NullReferenceExceptionUbitUmarov2012-11-241-2/+5
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* Merge branch 'master' into careminsterMelanie2012-11-157-0/+231
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| * Added AssemblyInfos to every dll in the OpenSim.Region namespace.Diva Canto2012-11-147-0/+231
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* | Merge branch 'master' into careminsterMelanie2012-11-093-0/+36
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| * llSetLinkCamera implementationPixelTomsen2012-11-093-0/+36
| | | | | | | | | | | | wiki: http://wiki.secondlife.com/wiki/LlSetLinkCamera mantis: http://opensimulator.org/mantis/view.php?id=6397
| * Change user message on TeskInventoryAccepted to let the viewer format itMelanie2012-11-051-5/+5
| | | | | | | | properly
* | Merge branch 'master' into careminsterMelanie2012-10-312-2/+12
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Framework/TaskInventoryItem.cs OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
| * Also add the additional ScriptException constructor necessary to get ↵Justin Clark-Casey (justincc)2012-10-311-0/+3
| | | | | | | | [Serializable] to work.
| * Mark ScriptException as [Serializable] for when it has to cross AppDomainsJustin Clark-Casey (justincc)2012-10-311-0/+1
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| * Make "show object part" command correctly display script status.Justin Clark-Casey (justincc)2012-10-311-2/+8
| | | | | | | | | | Uses new IEntityInventory.TryGetScriptInstanceRunning() Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated.
* | Merge branch 'master' into careminsterMelanie2012-10-301-101/+78
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * refactoring llCollisionSound to use new KeyOrName methodSignpostMarv2012-10-291-10/+1
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| * Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the ↵SignpostMarv2012-10-291-6/+3
| | | | | | | | LL Wiki spec for llTriggerSoundLimited states an axis-aligned bounding box, not radial constraint
| * refactoring llTriggerSoundLimited to not use the LSL methods, since that ↵SignpostMarv2012-10-291-2/+2
| | | | | | | | will cause unnecessary calls to m_host.AddScriptLPS(1)
| * refactoring llGetPos() to take advantage of implicit converterSignpostMarv2012-10-291-2/+1
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| * shifting from two instances of typecasting to one instance of typecasting in ↵SignpostMarv2012-10-291-4/+4
| | | | | | | | llTriggerSoundLimited
| * 80-character width terminal formatting of recent commits to llPlaySound, ↵SignpostMarv2012-10-291-7/+15
| | | | | | | | llPlaySoundSlave, llTriggerSound and llTriggerSoundLimited
| * shuffling code around so that the interface for ISoundModule.SendSound() ↵SignpostMarv2012-10-291-4/+40
| | | | | | | | specifies a UUID rather than a string
| * moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv2012-10-291-5/+17
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| * deduplicating code into a single LoopSound methodSignpostMarv2012-10-291-21/+7
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| * adjusting parameter order of PreloadSound to be more logicalSignpostMarv2012-10-291-1/+1
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| * transposing LoopSoundMaster to Sound ModuleSignpostMarv2012-10-291-25/+3
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| * transposing preload sound onto sound moduleSignpostMarv2012-10-291-1/+2
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| * transposing stop sound into sound moduleSignpostMarv2012-10-291-37/+5
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| * moving comment for llStopSound inside the method block prior to ↵SignpostMarv2012-10-291-1/+1
| | | | | | | | transposition to sound module
| * Immediately setting gain to zero as a workaround for code not stopping sound ↵SignpostMarv2012-10-291-0/+1
| | | | | | | | started by llPlaySound
* | Merge branch 'master' into careminsterMelanie2012-10-261-2/+2
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs