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* Sped up EventQueueManager response time (scripts now respond quickly). Added ...Tedd Hansen2007-08-191-39/+117
* Added event method invoke cache to Executor. "Bind once, Invoke multiple time...Tedd Hansen2007-08-193-39/+70
* Moved script loading from ScriptManager to AppDomainManager. Now increases sc...Tedd Hansen2007-08-192-33/+36
* Did I forget to add IScript.cs? Yes I did...Tedd Hansen2007-08-181-0/+12
* Moved in-AppDomain event execution from Script to OpenSim.Region.ScriptEngine...Tedd Hansen2007-08-188-137/+107
* Added (theoretical) AppDomain cleanup code.Tedd Hansen2007-08-181-17/+89
* Scripts are working again. Scripts are now loaded into limited AppDomains (no...Tedd Hansen2007-08-184-53/+98
* Script loads into separate AppDomain without errors. Events and llFunctions n...Tedd Hansen2007-08-183-4/+5
* Moved OpenSim.Region.ScriptEngine.Common.dll from bin\ScriptEngine\ to bin\ f...Tedd Hansen2007-08-182-4/+7
* LSL Compiler now only referring required assemblies (DotNetEngine and Common)...Tedd Hansen2007-08-187-277/+341
* Working on AppDomains. Scripting is now officially broken. :]Tedd Hansen2007-08-188-60/+64
* Moved LSL_BuiltIn_Commands_Interface.cs to a separate library (OpenSim.Region...Tedd Hansen2007-08-187-14/+534
* Started on AppDomains for ScriptEngine. Moved llFunctions in LSL_BaseClass.cs...Tedd Hansen2007-08-189-457/+563
* llstrenglength (thanks ldvoipeng!)Brian McBee2007-08-181-1/+13
* lsl test cases, and llregioncorner (thanks Dalien!)Brian McBee2007-08-181-1/+1
* Pimped up Default.lsl. Now featuring a touch counter.Tedd Hansen2007-08-176-22/+23
* Removed RAIL test from startup for now...Tedd Hansen2007-08-172-1/+3
* Added RAIL.dllTedd Hansen2007-08-172-1/+42
* krinkec's updates to ll* interface and functions.Tedd Hansen2007-08-172-7/+14
* * Now sending manager, host and root host to Script in constructor.lbsa712007-08-167-49/+114
* * Introduced IScriptHost as an interface to fetching object data from scripts.lbsa712007-08-163-8/+31
* compile error removed :)Tedd Hansen2007-08-151-8/+0
* Bugfixes in LSL compiler. Changed most datatypes to int (instead of UInt32) a...Tedd Hansen2007-08-154-436/+774
* * Applying ckrinke's LSL baseclass changes (Thanks!)Adam Frisby2007-08-152-80/+114
* * Fixed bug with llModPowAdam Frisby2007-08-151-6/+6
* * New LSL functionsAdam Frisby2007-08-152-6/+17
* Minor change to LSL_BaseClass adding pseudocode to World.SimChatTedd Hansen2007-08-141-2/+13
* krinkec's updates to ll* interface and functionsTedd Hansen2007-08-145-218/+342
* Correct caps of Default.lsl for Linux. Thanks again krinkec. :)Tedd Hansen2007-08-141-1/+1
* Removed some debugging. Removed *.lso from project include in prebuild.xml.Tedd Hansen2007-08-142-3/+3
* llSay() works again. Cleanup of debug messages.Tedd Hansen2007-08-145-9/+9
* ScriptEngine: Some error handling, logs to loggerTedd Hansen2007-08-147-415/+32
* Common script for all objects (Default.lsl). ScriptEngine touch_start event n...Tedd Hansen2007-08-137-17/+22
* (DotNet) ScriptEngine is now loaded and added to Scene during startup.Tedd Hansen2007-08-132-41/+1
* krinkec's updates to ll* interface and functionsTedd Hansen2007-08-132-242/+382
* ScriptEngine successfully compiles script, we are now even further than LSO was.Tedd Hansen2007-08-123-10/+35
* ScriptManager now uses LSL-compiler.Tedd Hansen2007-08-122-19/+21
* LSL_BaseClass now receives scene during initTedd Hansen2007-08-122-24/+6
* LSL BuiltIn implementation is now in Compiler\LSL\LSL_BaseClass. So users won...Tedd Hansen2007-08-123-13/+365
* Code comments and cleanup, correct datatypes for key, vector, rotation, (hope...Tedd Hansen2007-08-127-114/+99
* Script now compiles unsuccessfullyTedd Hansen2007-08-123-30/+146
* LSL ScriptEngine now only needs to inherit from BaseClass and we will be MUCH...Tedd Hansen2007-08-122-0/+47
* Initial LSL to C# converter, not working yet!Tedd Hansen2007-08-121-0/+156
* Renamed Compiler.LSL to Compiler.LSOTedd Hansen2007-08-1014-32/+40
* Removed 2 warnings. Added pointer comments to where to add hooks and modify f...Tedd Hansen2007-08-094-5/+9
* ScriptEngine just needs 2 events hooked up and llSay() implemented to work. S...Tedd Hansen2007-08-095-19/+25
* Removed spaces from directory namesTedd Hansen2007-08-092-0/+0
* Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into OpenSim.ScriptEngi...Tedd Hansen2007-08-0918-250/+0
* The startup set of assets in the local asset server can now be set from a xml...MW2007-08-081-1/+1
* Commit works?Tedd Hansen2007-08-081-0/+1