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* Drop all locking of part.TaskInventory in favour of a ReaderWriterLockSlim ↵CasperW2009-11-243-256/+334
| | | | | | | | lock handler. This gives us: - Faster prim inventory actions. Multiple threads can read at once. - Fixes the known prim inventory thread locks - In the event of a thread lock occurring, it will usually self heal after sixty seconds with an error message in the console
* Swap the locking of m_EventQueue and m_Script to ease locks on script ↵CasperW2009-11-231-115/+119
| | | | inventory operations
* Added some [DebuggerNonUserCode] modifiers to functions that throw ↵CasperW2009-11-235-1/+15
| | | | EventAbortException() to ease debugging on Visual Studio
* Merge branch 'master' into careminsterMelanie2009-11-232-15/+15
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| * Formatting cleanup.Jeff Ames2009-11-232-15/+15
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* | Merge branch 'master' into careminsterMelanie2009-11-211-1/+19
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| * Fix http://opensimulator.org/mantis/view.php?id=3874 - parenthesis in for ↵Justin Clark-Casey (justincc)2009-11-201-1/+19
| | | | | | | | | | | | | | | | | | | | statements cause script compile failures This fixes a problem in OpenSim where statements of the form for ((i = 0); (i < 10); (++i)) { ... } do not compile even though they are valid lsl.
* | Merge branch 'careminster' into testsKittoFlora2009-11-192-15/+20
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| * refactor: move AnimationSetJustin Clark-Casey (justincc)2009-11-171-1/+2
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| * refactor: move most animation methods from ScenePresence into a new ↵Justin Clark-Casey (justincc)2009-11-172-14/+18
| | | | | | | | ScenePresenceAnimator class
* | Merge branch 'careminster' into testsKittoFlora2009-11-1613-227/+528
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| * Apply patch http://opensimulator.org/mantis/view.php?id=4369Justin Clark-Casey (justincc)2009-11-123-32/+81
| | | | | | | | Adds osGetMapTexture() and osGetRegionMapTexture() methods to retrieve region map texture uuids
| * Add IScriptModuleComms interface and region module to handle dispatch ofMelanie2009-11-101-3/+16
| | | | | | | | | | | | | | | | script messages to region modules and sending back replies. Hook IScriptModuleComms.OnScriptCommand to see commands and use DispatchReply to reply to the script. It is recommended to pass the "id" parameter from the event as the "k" parameter of the reply. The script will receive the reply as a link message from link -1.
| * Add modSendCommand function (note, this is a new API module, using the APIMelanie2009-11-104-0/+234
| | | | | | | | extension mechanism, it's not a osFunction!
| * Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman2009-11-051-5/+2
| | | | | | | | unknown asset type, and log an error if it ever does happen
| * Removing EntityBase.RotationJohn Hurliman2009-11-041-1/+8
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| * Remove parallel loading from XEngine, but retain the new design whereMelanie2009-11-031-8/+19
| | | | | | | | | | | | all scripts are loaded from the same thread, rather than launching a new one for each script. This is only marginally slower, but avoids the race condition that led to script engine failure.
| * Removing duplicate SceneObjectPart.RotationalVelocity propertyJohn Hurliman2009-11-021-2/+1
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| * Patch + minor formatting fixes.Diva Canto2009-10-311-1/+1
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| * http://opensimulator.org/mantis/view.php?id=4337Douglas R. Miles2009-10-311-1/+1
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| * More performance improvements to XEngine script loadingJohn Hurliman2009-10-292-54/+37
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| * * Misc. formatting cleanup for the previous patchJohn Hurliman2009-10-293-37/+40
| | | | | | | | * Added the new AppDomainLoading variable to the [XEngine] section in the example config
| * OptimizationsDan Lake2009-10-295-118/+123
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* | Merge branch 'vehicles' into testsKittoFlora2009-10-2713-3254/+38
|\ \ | |/ | | | | | | | | | | Conflicts: OpenSim/Region/Physics/Manager/PhysicsActor.cs OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
| * Removed the DotNetEngine scripting engine. You will need to create a fresh ↵John Hurliman2009-10-2710-3221/+0
| | | | | | | | checkout or clean out all *DotNet*.dll assemblies from the bin/ directory to run OpenSim moving forward
| * Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman2009-10-261-4/+4
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| * Inconsistent locking of SenseRepeaters in Script Engine.unknown2009-10-231-8/+11
| | | | | | | | | | | | When I attempt to 'save oar' on a region with thousands of scripts with timers, I get a NullReferenceException every time. The problem comes from inconsistent locking in SensorRepeat.cs of the SenseRepeaters List. It is iterated and modified in many places and these places are all wrapped in a lock except in the GetSerializationData(). This is the function throwing the exception because an item in the list becomes null during iteration. The attached patch locks SenseRepeatListLock in GetSerializationData()
| * Experimental change to use an immutable array for iterating ScenePresences, ↵John Hurliman2009-10-232-9/+12
| | | | | | | | avoiding locking and copying the list each time it is accessed
| * Implemented a Watchdog class. Do not manually create Thread objects anymore, ↵John Hurliman2009-10-223-54/+49
| | | | | | | | use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
| * Merge branch 'vehicles'Melanie2009-10-221-14/+17
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| * | Fixing the patch to the patchSnowcrash2009-10-221-3/+6
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| * | Fix rounding error in PRIM_SIZE portion of llSetPrimitiveParamsSnowcrash2009-10-221-3/+4
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* | | Add llRotLookat pt1.KittoFlora2009-10-261-7/+11
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* | Merge branch 'master' into vehiclesMelanie2009-10-223-75/+68
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| * Make the LSL scripting delays take full effect. To tune, tweat theMelanie2009-10-221-56/+49
| | | | | | | | ScriptDelayFactor in config
| * Merged master into prioritizationJohn Hurliman2009-10-211-7/+7
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| | * Fix llParticleSystem to accept LSL variables and LSL constants in placeMelanie2009-10-211-1/+1
| | | | | | | | | | | | | | | of the named constants for the rule selector. Information provided by Snowcrash
| | * Fix for index error in llList2StringSnowcrash2009-10-201-6/+6
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| * | * Removing ODEPrim and ODECharacter GetHashCode() overrides since they were ↵John Hurliman2009-10-201-1/+1
| | | | | | | | | | | | | | | | | | based on something that could change * Tweaked a few other GetHashCode() overrides to bring them in line with MSDN recommendations
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into ↵John Hurliman2009-10-192-20/+38
| |\ \ | | |/ | | | | | | prioritization
| * | Object update prioritization by Jim Greensky of Intel Labs, part one. This ↵John Hurliman2009-10-152-11/+11
| | | | | | | | | | | | implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
* | | Merge branch 'master' into vehiclesMelanie2009-10-192-20/+38
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| * | Add support for display of the script compilation errors in the script editor'sMelanie2009-10-172-20/+38
| |/ | | | | | | | | | | debug pane. This will still use DEBUG_CHANNEL currently, since it is not fully implemented. This also removes the "Compiled successfully" message that pops up in the viewer.
* | Merge branch 'master' into vehiclesMelanie2009-10-151-0/+10
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| * Enable LSL dialogs to display group names properlyMelanie2009-10-141-0/+10
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* | Merge branch 'master' into vehiclesMelanie2009-10-121-1/+1
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| * Apply http://opensimulator.org/mantis/view.php?id=4066Justin Clark-Casey (justincc)2009-10-091-1/+1
| | | | | | | | | | If XEngine compile fails, show script name in error message in-world as well as the exception itself Thanks Luca Peck
* | Merge branch 'master' into vehiclesMelanie2009-10-084-7/+4
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| * * Added a sanity check for Mono before trying to enumerate over an empty ↵John Hurliman2009-10-061-4/+4
| | | | | | | | | | | | SortedDictionary * Changed the order of a log line from DotNetEngine so you can tell whether or not it is actually loading
| * Fixing a few compile errors in the previous commitJohn Hurliman2009-10-063-3/+0
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