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* Fix an omission in LSL that causes a viewer crashMelanie2009-12-301-0/+5
* Clear Shape.SculptEntry if prim type is not a sculptie in llSetPrimitiveParam...dahlia2009-12-241-0/+4
* Add the LSL List Size propertyMelanie2009-12-241-1/+40
* Remove GetState. It is really unused and was reinstated by the revertMelanie2009-12-221-7/+0
* Revert "Remove an insterface member that was never used"Melanie2009-12-222-0/+16
* Remove an insterface member that was never usedMelanie2009-12-222-16/+0
* FINALLY! Script compile errors now appear in the script error pane,Melanie2009-12-225-75/+98
* Add a data path for error messagesroot2009-12-221-0/+5
* Glue code for a couple of new LSL function implementationsMelanie2009-12-221-2/+4
* Fixes some incorrect values returned by llGetPrimitiveParams() and osGetLinkP...Jeff Lee2009-12-211-7/+20
* Script State Fix: Part 2Melanie2009-12-211-16/+20
* Remove extra checking on the itemID of saved state, since it changes duringMelanie2009-12-211-4/+5
* Script State Fix: Step 1Melanie2009-12-211-0/+6
* random drive-by minor math optimization. No need for concern, bitshed was wit...dahlia2009-12-151-2/+2
* Prevent OSSL from crashing if the sim was loaded from a remote config andMelanie2009-12-151-3/+3
* * Mistaken ThreatLevel classification on osGetSimulatorMemory - should have b...Adam Frisby2009-12-131-1/+1
* * Implements OSSL function: osGetSimulatorMemory - returns the current amount...Adam Frisby2009-12-133-0/+25
* Eliminate multiple updates on link/unlinkMelanie2009-12-061-0/+8
* Add some conditionals to references to the WorldComm module, so that theMelanie2009-11-282-8/+18
* minor: remove mono compiler warningJustin Clark-Casey (justincc)2009-11-271-1/+1
* Make locking of timers and listeners in script related functions consistentJustin Clark-Casey (justincc)2009-11-271-1/+4
* Make llDie virtual, since it's functionality is engine specificMelanie2009-11-271-1/+1
* Added osGetRegionStats() function, to return a number of sim statisticsJeff Lee2009-11-261-1/+8
* Added osGetRegionStats() function, to return a number of sim statisticsJeff Lee2009-11-265-0/+45
* Fix a small bug. Trusted script crossings now work againMelanie2009-11-261-1/+1
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2009-11-261-0/+12
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| * * Re-enable the AbsolutePosition = AbsolutePosition in the LSL_Api in the Set...Teravus Ovares (Dan Olivares)2009-11-261-0/+12
* | Remove the old (Remoting) region crossing code. Fix the new code toMelanie2009-11-263-14/+116
* | Remove GetAssemblyName and friends from the SE interface. It's now handledMelanie2009-11-261-9/+86
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* Change osTeleportAgent parameters from long to int. That numerical range isMelanie2009-11-253-5/+5
* Formatting cleanup.Jeff Ames2009-11-232-15/+15
* Fix http://opensimulator.org/mantis/view.php?id=3874 - parenthesis in for sta...Justin Clark-Casey (justincc)2009-11-201-1/+19
* refactor: move AnimationSetJustin Clark-Casey (justincc)2009-11-171-1/+2
* refactor: move most animation methods from ScenePresence into a new ScenePres...Justin Clark-Casey (justincc)2009-11-172-14/+18
* Apply patch http://opensimulator.org/mantis/view.php?id=4369Justin Clark-Casey (justincc)2009-11-123-32/+81
* Add IScriptModuleComms interface and region module to handle dispatch ofMelanie2009-11-101-3/+16
* Add modSendCommand function (note, this is a new API module, using the APIMelanie2009-11-104-0/+234
* Changing the AssetBase constructors to avoid initializing assets with an unkn...John Hurliman2009-11-051-5/+2
* Removing EntityBase.RotationJohn Hurliman2009-11-041-1/+8
* Remove parallel loading from XEngine, but retain the new design whereMelanie2009-11-031-8/+19
* Removing duplicate SceneObjectPart.RotationalVelocity propertyJohn Hurliman2009-11-021-2/+1
* Patch + minor formatting fixes.Diva Canto2009-10-311-1/+1
* http://opensimulator.org/mantis/view.php?id=4337Douglas R. Miles2009-10-311-1/+1
* More performance improvements to XEngine script loadingJohn Hurliman2009-10-292-54/+37
* * Misc. formatting cleanup for the previous patchJohn Hurliman2009-10-293-37/+40
* OptimizationsDan Lake2009-10-295-118/+123
* Removed the DotNetEngine scripting engine. You will need to create a fresh ch...John Hurliman2009-10-2710-3221/+0
* Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman2009-10-261-4/+4
* Inconsistent locking of SenseRepeaters in Script Engine.unknown2009-10-231-8/+11
* Experimental change to use an immutable array for iterating ScenePresences, a...John Hurliman2009-10-232-9/+12