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* Gatekeeper -> GatekeeperURIonefang2019-07-251-2/+2
| | | | | | | Coz it says all over the source code - // Legacy. Remove soon! And has since later OpenSim 0.7s.
* Revert list content type check.onefang2019-07-241-6/+10
| | | | https://sledjhamr.org/mantisbt/view.php?id=19
* TPs from scripts avoid all that silly raycasting nonsense, just go where we ask.onefang2019-07-212-8/+8
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* Allow menu items longer than 24 characters once more.onefang2019-07-201-5/+2
| | | | I've never seen any problems with allowing this, my NPC tool does that.
* Warnings--onefang2019-06-043-3/+3
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* Remove some script distance limits.onefang2019-05-191-5/+1
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* One last big source of script slowness removed.onefang2019-05-192-181/+14
| | | | No need to artificially slow stuff down. lol
* More script speed ups.onefang2019-05-194-540/+0
| | | | | Don't waste time collecting bogus statistics. At least I think they are bogus.
* Less Oh Silly Threat detection.onefang2019-05-191-214/+24
| | | | | Scripts run a little faster if they don't stop to be overly paranoid all the time.
* Move cache, config, logs out of tree, and various related clean ups.onefang2019-05-192-3/+3
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* Dump OpenSim 0.9.0.1 into it's own branch.onefang2019-05-1965-4238/+8464
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* Don't throw exceptions on threat level checks and a few other script ↵David Walter Seikel2016-11-223-96/+105
| | | | | | function errors. Instead, just complain quickly and return without doing the function.
* Fix file execute permissions, coz Windows.David Walter Seikel2016-11-071-0/+0
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* Adjust OS script functions threat levels, and don't bother wasting time ↵David Walter Seikel2016-11-071-139/+39
| | | | | | checking those with no threat level. Some went up, some went down. Should be more sane now.
* Remove silly rezzing distance limits. They just make scripters work around ↵David Walter Seikel2016-11-072-9/+1
| | | | them.
* Excess white space removal.David Walter Seikel2016-11-071-9/+9
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* Sleep is for the weak. No wonder the standard script engines are so slow.David Walter Seikel2016-11-052-170/+0
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* Attempt to move everything writable, and the configs, out of the bin directory.David Walter Seikel2016-11-042-3/+3
| | | | Log configs are still in the bin directory.
* Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel2016-11-0371-27908/+22759
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* minor: remove some mono compile warnings in XEngine.csJustin Clark-Casey (justincc)2013-02-081-2/+0
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* Mantis 6343: Turn a prim to flexy to OFF don't work llSetPrimParamsTalun2013-02-081-3/+10
| | | | Correction so that scripts can turn Flexi off as well as on.
* Assign the SmartThreadPool name in the constructorOren Hurvitz2013-02-081-2/+2
| | | | This is required because some threads are created in the constructor, so assigning the name afterwards would be too late.
* Mantis 6507 keys returned by llGetAgentList incorrect for llList2KeyTalun2013-02-081-2/+2
| | | | The type of the keys returned by llGetAgentList corrected to LSL_Key
* Restore previous client AO behaviour by not allowing them to remove the ↵Justin Clark-Casey (justincc)2013-01-252-2/+2
| | | | | | | | | default animation but continue to allow scripts to do so. This keeps the fix from http://opensimulator.org/mantis/view.php?id=6327 and fixes the behaviour regression in http://opensimulator.org/mantis/view.php?id=6483 Animations may still exhibit different behaviour if both scripts and clients are adjusting animations. A change in the behaviour of client AO to not remove all animations may be a better long term approach.
* New constants for llGetObjectDetailsTalun2013-01-252-0/+92
| | | | | | | New constants for llGetObjectDetails OBJECT_CHARACTER_TIME, OBJECT_ROOT, OBJECT_ATTACHED_POINT, OBJECT_PATHFINDING_TYPE, OBJECT_PHYSICS, OBJECT_PHANTOM and OBJECT_TEMP_ON_REZ also Pathfining constants, 3 of which are used by llGetObjectDetails
* Add "show script timers" command to show script timers. For debug purposes.Justin Clark-Casey (justincc)2013-01-253-35/+81
| | | | Also, "show sensors" changes to "show script sensors".
* Add "show sensors" command to show script sensor information for debug purposes.Justin Clark-Casey (justincc)2013-01-253-32/+153
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* minor: Fix command match of "debug script" command to "debug scripts" to ↵Justin Clark-Casey (justincc)2013-01-251-1/+1
| | | | match other scripts commands (and it's own short help text)
* minor: Allow "script *" console commands to take multiple script item idsJustin Clark-Casey (justincc)2013-01-251-30/+32
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* Set default particle burst count to 1 instead of 0 in any set particle ↵Justin Clark-Casey (justincc)2013-01-041-3/+3
| | | | | | system script call that does not have an empty list. As per http://opensimulator.org/mantis/view.php?id=6353
* Fix build break caused by missing ) from dce2809.Justin Clark-Casey (justincc)2013-01-041-1/+1
| | | | Was hand-typing in a line of code I had tested before but not retested this time
* Automatically grant sit-related llRequestPermissions() for subsequent ↵Justin Clark-Casey (justincc)2013-01-041-15/+1
| | | | | | avatars sitting on the same scene obejct, instead of wrongly popping up request permissions dialog. Resolves http://opensimulator.org/mantis/view.php?id=6478
* refactor: simplify llGetNumberOfPrims() to return prim count + sitting ↵Justin Clark-Casey (justincc)2013-01-041-7/+1
| | | | avatar count rather than independently inspecting every scene presence
* Fix llGetLinkName() to return the name of the last avatar sat as the last ↵Justin Clark-Casey (justincc)2013-01-041-41/+35
| | | | | | link number. As per http://wiki.secondlife.com/wiki/LlGetLinkName
* Fix llGetLinkKey() to return the last sat avatar as the last link number.Justin Clark-Casey (justincc)2013-01-041-17/+31
| | | | | | | | As per http://wiki.secondlife.com/wiki/LlGetLinkKey This is done by keeping a scene-object wide list of sitters. This also fixes bugs in this function where linknums 0 and 1 weren't treated properly if there were sitting avatars on a single prim. This also fixes a minor race condition for multiple concurrent sitters on a prim with no current sitters by locking on the object-wide list rather than individual sop lists Addresses http://opensimulator.org/mantis/view.php?id=6477
* Improving documentation of AttachToAvatar and GetLine methods in LSL_Api.cs ↵SignpostMarv2013-01-041-8/+15
| | | | based on doxygen error output
* If an NPC is unowned, then always auto-grant permissions requested via ↵Justin Clark-Casey (justincc)2013-01-041-1/+1
| | | | | | | llRequestPermissions() This is consistent with all other OSSL NPC functions that allow unowned avatars to be manipulated. Aims to address http://opensimulator.org/mantis/view.php?id=6483
* minor: Assign names to the different SmartThreadPools for debugging purposes.Justin Clark-Casey (justincc)2013-01-011-0/+1
| | | | | A different approach to the patch in http://opensimulator.org/mantis/view.php?id=6462 that doesn't involve further forking of SmartThreadPool
* Resolve Mantis 6480 (http://opensimulator.org/mantis/view.php?id=6480)Robert Adams2012-12-311-2/+11
| | | | | | | | by reversing the sign on the recoil computation and adding a [XEngine]RecoilScaleFactor parameter which defaults to zero. Testing in SL seems to show that there is not a recoil action there. Or, at least, it is very small. If someone knows how small, the default for the scale factor should be changed.
* Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. ↵Robert Adams2012-12-181-3/+4
| | | | Also made it so llSetStatus() can individually enable disable rotation axi using the bitmask of flags.
* Extend default 1 second wait for event completion to other thread script ↵Justin Clark-Casey (justincc)2012-12-173-4/+33
| | | | | | | | reset (as called by llResetOtherScript()). As with script stop (via llDie()) aborting other scripts event threads, llResetOtherScript() can also abort any current event thread on another script. On mono 2.6, 2.10 and possibly later this may cause locking problems in certain code areas. This commit reuses the recently introduced [XEngine] WaitForEventCompletionOnScriptStop to make this a 1 sec timeout, rather than 0 secs.
* Add WaitForEventCompletionOnScriptStop [XEngine] config param to ↵Justin Clark-Casey (justincc)2012-12-131-10/+24
| | | | | | | OpenSimDefaults.ini to allow change of the wait time for an event to complete on script removal before aborting its thread Default is 1000, as has previously been the case. This parameter exists for further debug work concerning mono 2.10 crashes that may be related to locks not being removed on Thread.Abort
* Log situations where workitem event threads are aborted on stop request ↵Justin Clark-Casey (justincc)2012-12-121-3/+3
| | | | | | because they failed to complete event processing within the given timeout. This is for bug hunting purposes where thread aborts may be causing dangling lock issues and subsequent vm crashes on mono (with ReaderWriterLockSlim, etc.)
* Add "debug script log" command to allow setting a numeric debug level on ↵Justin Clark-Casey (justincc)2012-12-123-13/+89
| | | | | | | individual IScriptInstances for debugging purposes. Current, state changes and event fires can be logged for individual scripts. See command help for more details.
* Add asset id to "show script" and "show scripts" command output to make it ↵Justin Clark-Casey (justincc)2012-12-121-0/+1
| | | | easier to extract and inspect the script's asset via "dump asset"
* Instead of printing script errors out to console, put to debug log so that ↵Justin Clark-Casey (justincc)2012-12-061-1/+11
| | | | | | | | we also get timestamps. This commit also adds script name, part name, uuid, etc. for later identification. This information has been sent to console since 2009 but may be turned down if it proves too noisy. However, I still currently need it to investigate some region problems probably triggered by scripting.
* Add engine-wide events queued and events processed numbers to output of ↵Justin Clark-Casey (justincc)2012-12-051-1/+14
| | | | "xengine status" console command. For debugging purposes.
* Remove some mono warnings in script tests, chiefly where SetUp() wasn't ↵Justin Clark-Casey (justincc)2012-12-055-7/+13
| | | | properly calling to OpenSimTestCase.SetUp()
* Add IScriptInstance.EventsQueued to match EventsProcessed instead of asking ↵Justin Clark-Casey (justincc)2012-12-053-4/+15
| | | | callers to lock and directly inspect the EventQueue
* For now, sort "show scripts" output in descending order sorted by events ↵Justin Clark-Casey (justincc)2012-12-051-3/+21
| | | | | | processed. For debug purposes - should later add options to allow different sorting or show only highest 10, etc.