aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ScriptEngine (follow)
Commit message (Collapse)AuthorAgeFilesLines
* * Some refactorings.Adam Frisby2008-05-081-1/+1
| | | | | * Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module.
* * Change LSL -> C# translated script console output to use the logger (at ↵Justin Clarke Casey2008-05-071-4/+7
| | | | DEBUG level) rather than Console.Writeline
* * Other then the prim update experiments that are going on now, ↵Teravus Ovares2008-05-071-0/+1
| | | | llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D.
* * Theoretically, everything is in place for scripted take controls... ↵Teravus Ovares2008-05-073-7/+35
| | | | | | | Theoretically. * I've still got to test, it's still theoretical code :D. Good thing it isn't enabled by default!
* while I'm not convinced this is causing my current run awaySean Dague2008-05-071-18/+21
| | | | | | | loop, this queue manipulation is dead wrong as Queue is not a synchronized data structure. Hopefully this helps.
* Thank you very much, Xantor for a patch to improveCharles Krinke2008-05-071-5/+17
| | | | | llParticleSystem().
* Thank you, Middelink for a patch that fixes the regular expresionCharles Krinke2008-05-071-2/+2
| | | | | | missing the numbers after the initial letter of the identifier.
* replace 2 instances of "0000...." with LLUUID.Zero.ToSting() becauseSean Dague2008-05-071-2/+2
| | | | | | I was in the file and noticed them.
* De-tabify source.Jeff Ames2008-05-063-463/+476
|
* * Cleaning up code, making it conform to OpenSim standards.Adam Frisby2008-05-061-9/+9
|
* * Committing a bunch of work for control snatching. Not done yet. No ↵Teravus Ovares2008-05-061-0/+11
| | | | visible features.
* * Refactor: Break out permissions code into a separate region PermissionsModuleJustin Clarke Casey2008-05-052-7/+7
|
* * Unraveled the DEBUG_CHANNEL mystery.Teravus Ovares2008-05-052-3/+3
| | | | | | | | * Moved script errors to the debug channel. * Typing '/2147483647 OK' results in a debug_channel message. * Expanded the available parameters that are send-able through IClientAPI
* * A bit of spice from here, a pinch of salt from there, some brains that ↵Teravus Ovares2008-05-053-5/+57
| | | | | | | | | | | | | | | attracts zombies.. a recipe for llRezObject * Original patch by YZh Thanks YZH!!!! * object_rez event patch by Melanie, Thanks Melanie!!! * Some fixups, some missing things(velocity,rotation) * script delay * Recoil * Standard error messages * Standard silent failures * Easter egg management
* * Implemented DIE_AT_EDGE and Temporary objects don't save to the database.Teravus Ovares2008-05-041-3/+10
|
* *Moved EstateManager into a region modulemingchen2008-05-031-2/+1
|
* Thank you kindly, Melanie for a patch to solveCharles Krinke2008-05-023-37/+56
| | | | | llParticleSystem and osDynamicTexture issues.
* From: Kurt Taylor <krtaylor@us.ibm.com>Justin Clarke Casey2008-05-024-3/+34
| | | | | | | Adds "not implemented" stubs for llSetVehicleFloatParam() and llSetLinkTexture() Some cleanup of LSO script enums
* revert changeset 4469 as this breaks the script engine.Sean Dague2008-05-011-7/+1
|
* From: Kurt Taylor <krtaylor@us.ibm.com>Justin Clarke Casey2008-05-011-0/+3
| | | | | | MInor patch - more script function cleanup and comments
* * Applied Mantis#1106 - fix missing cast from LSLInteger to uint, make int ↵Adam Frisby2008-05-011-1/+7
| | | | cast more generic (Thanks Melanie!)
* * Thanks to Mic Bowman for inspiring me to look at that we are still using ↵Adam Frisby2008-05-013-6/+3
| | | | ASCIIEncoder in places we shouldn't.
* * Deletes my EventReader ScriptRewriter. It isn't required to rewrite the ↵Teravus Ovares2008-05-018-494/+166
| | | | | | | script to publish the events anymore. * Introduces a language(regex) independent event recognizer and publishes the events the script listens.
* * Breaking all the code, breaking all the code..!Adam Frisby2008-05-011-1/+1
| | | | | * Made a bunch more members static, removed some dead code, general cleaning.
* * Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby2008-05-011-88/+88
| | | | with namespaces.
* * Assorted spring cleanings.Adam Frisby2008-05-013-5/+6
|
* * Applying Mantis#1097 - Thanks Xantor!Adam Frisby2008-05-011-3/+6
| | | | | | - Fix for llRound (now rounds in LL-compatible fashion, rather than using bankers rounding) - Implementation of llAngleBetween
* * Sometimes you know, you do something really stupid.Adam Frisby2008-04-305-6/+6
| | | | | * This is one of those times (should fix build)
* * Patch by Melanie. Implements proper objectflags on child objects. Thanks ↵Teravus Ovares2008-04-302-6/+6
| | | | | | | Melanie! RE: 0001079: r4387. touch() event does not fire when touch script is in root prim and child prims are touched
* Patch from Melanie: 0001077: [PATCH] LSL types cannot be cast implicitly or ↵Teravus Ovares2008-04-3011-339/+684
| | | | | | | explicitly in many cases Thanks Melanie! * Also, I moved the event parser and re-writer to a separate static object. More work will be done here shortly.
* * Applying Xantor's patch 0001089 - Added llRot2Angle, ↵Teravus Ovares2008-04-293-9/+174
| | | | llRot2Axis,llAxisAngle2Rot. Re-implemented llRot2Euler, llEuler2Rot
* * Applying melanie's List2Vector and List2Rot patch. Added a routine in ↵Teravus Ovares2008-04-292-2/+8
| | | | the Quaternion constructors to catch 0,0,0,0 quaternions and convert them to 0,0,0,1 (as 0,0,0,0 is implicitly converted to 0,0,0,1 in LSL and will crash libsl if left which will in turn crash the simulator)
* wrap a common exception that we get on shutdown of the script engine to keepSean Dague2008-04-281-4/+9
| | | | | | people from thinking it's a real issue.
* * Patch from XenReborn to make remove-region work properly without needing ↵Teravus Ovares2008-04-271-0/+10
| | | | | | | | to do a change-region first. Careful though. I still suggest you do a change-region first. * Patch from Melanie to implement touch_end. * Thanks XenReborn!. Thanks Melanie!
* Thank you Melanie for implementingCharles Krinke2008-04-262-36/+65
| | | | | llListSort() in linear and strided modes.
* * Committing Mantis #1061 - llRegionSay and llSetPrimitiveParams ↵Adam Frisby2008-04-263-29/+191
| | | | implementations. Thanks Melanie!
* * For info about this commit, see last commit.Teravus Ovares2008-04-261-3/+16
|
* * Error on System. references with 'CS20003: 'System' is null or not an object"Teravus Ovares2008-04-261-0/+5
|
* * Applying mantis#1048 - Patch for osSetRegionWaterHeight()Adam Frisby2008-04-255-3/+20
|
* * Implements llTarget, llTargetRemove, at_target(), not_at_target()Teravus Ovares2008-04-254-14/+17
|
* * Patch from Melanie. Mantis: 1040. Thanks Melanie!Teravus Ovares2008-04-242-8/+65
| | | | | * Implements llDeleteSubList in all it's modes. Corrects type selection in inventory functions. Adds support for INVENTORY_ALL selector
* replace hard tabs with 4 spaces to be consistant in the source.Sean Dague2008-04-242-197/+197
| | | | | | Please adjust your editors to not use hard tabs.
* * From: Alan M Webb <awebb.vnet.ibm.com>Justin Clarke Casey2008-04-241-1/+1
| | | | | | * Patch to fix negative indices bug in llListInsertList
* * Fixed an annoying pop-up box when crossing borders.Teravus Ovares2008-04-231-2/+2
|
* * Patch from Melanie. Mantis 0001037: Add various internal plumbing to ↵Teravus Ovares2008-04-233-8/+71
| | | | | | | the example economy module, implements llSetPayPrice(), money() and llGiveMoney() in scripts. Thanks Melanie! * Moves module loading before the script engine so the script engine can pick up events from modules registering interfaces with scene.
* * Fixes lsl scripts with no state_entry event at allTeravus Ovares2008-04-231-1/+39
| | | | | * Fixes event reporting on states with no state_entry in lsl scripts.
* * Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)Teravus Ovares2008-04-231-4/+12
| | | | | | | | * Currently if you apply that to only one or two axis you get unpredictable and sometimes explosive results. * Three axis works well enough to play with it anyway. More work is needed here. * Fixed an incorrectly named method in ODE.NET
* * Patch #1026 - llDialog support -- Thanks Melanie!Adam Frisby2008-04-231-9/+54
|
* * Applying Mantis #1021 (llStartAnimation/llStopAnimation) - Thanks Melanie!Adam Frisby2008-04-231-16/+213
|
* * Applying Mantis #1020 (Animations) - Thanks Melanie.Adam Frisby2008-04-231-1/+1
|