Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Mantis#2300. Thank you kindly, Idb for a patch that solves: | Charles Krinke | 2008-09-30 | 3 | -32/+33 |
| | | | | | | | | | A number of the deprecated functions had missing parameters causing compile errors. These included: llSound, llMakeExplosion, llMakeFountain, llMakeSmoke, llMakeFire, llPointAt, llXorBase64Strings, llSetPrimURL | ||||
* | Mantis#2299. Thank you kindly, Idb for a patch that: | Charles Krinke | 2008-09-29 | 3 | -12/+20 |
| | | | | | | | | | | OS/SL script conformance, implement llSoundPreload and llRemoteLoadScript to behave as in SL. In SL llSoundPreload appears to do nothing. In OS llRemoteLoadScript shouts an error when invoked "Deprecated. Please use llRemoteLoadScriptPin instead." | ||||
* | From: rob smart (smartrob@uk.ibm.com) | Dr Scofield | 2008-09-29 | 1 | -6/+22 |
| | | | | | | minor fixes to osParseJSON. | ||||
* | Mantis #2293 | Melanie Thielker | 2008-09-29 | 1 | -0/+3 |
| | | | | | | Same fix for the DNE | ||||
* | Mantis #2293 | Melanie Thielker | 2008-09-29 | 1 | -0/+3 |
| | | | | | | | Fix a null reference exception when the exception thrown by a script is not a TargetInvocationException | ||||
* | Implement the plumbing for llSetVehicleType from the LSL | Charles Krinke | 2008-09-28 | 1 | -1/+7 |
| | | | | | | subroutine down through the physics modules through PhysActor and SceneObjectPart. No connection to the physics simulators. | ||||
* | Added the plumbing for llSetVehicleRotationParam | Charles Krinke | 2008-09-28 | 1 | -1/+14 |
| | | | | | | in the classes between the LSL implementation and the underlying physics engines. | ||||
* | A little bit further with LLSetVehicleVectorParam. | Charles Krinke | 2008-09-28 | 1 | -1/+8 |
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* | Add explicit CultureInfo to the script compile thread in DotNetEngine to | Melanie Thielker | 2008-09-28 | 3 | -0/+11 |
| | | | | | | ensure that scripts will compile on nonenglish systems | ||||
* | Plumb the connection though from llSetVehicleVectorParam | Charles Krinke | 2008-09-28 | 1 | -1/+1 |
| | | | | | | | to the various physics engines. No connection to the underlying physics simulator yet, just plumbing through the various classes. | ||||
* | Mantis #1922 | Melanie Thielker | 2008-09-28 | 2 | -1/+2 |
| | | | | | | | Thank you, idb, for a patch that addresses hex digits erroneously being recognized as valid and parsed in a decimal number | ||||
* | Remove llSetVehicledoubleParam. It does not exist. | Charles Krinke | 2008-09-28 | 1 | -6/+0 |
| | | | | | It was a mistake a year ago to add it in. | ||||
* | Plumb the connection through from llSetVehicleFloatParam | Charles Krinke | 2008-09-28 | 1 | -1/+8 |
| | | | | | | | to the various physics engines. No connection to the underlying physics simulator yet, just plumbing through the various classes. | ||||
* | Update svn properties. Minor formatting cleanup. Fix a compiler warning. ↵ | Jeff Ames | 2008-09-28 | 1 | -1/+1 |
| | | | | Fix a UUID vs null comparison. | ||||
* | Mantis#2287. Thank you kindly, Idb for a patch that solves: | Charles Krinke | 2008-09-28 | 1 | -5/+58 |
| | | | | | | | | The current llGetLinkName returns an empty string if a prim with the given link number is not found in the link set. In SL an empty string is only returned if the prim name is actually blank, a NULL_KEY is returned instead with a couple of exceptions. | ||||
* | Stop DNE saying "Loading script" when it's actually unloading. | Melanie Thielker | 2008-09-27 | 1 | -2/+4 |
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* | Update unit tests | Melanie Thielker | 2008-09-27 | 1 | -13/+6 |
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* | Add friendly error messages to both engines. | Melanie Thielker | 2008-09-27 | 9 | -109/+303 |
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* | Mantis #2277 | Melanie Thielker | 2008-09-26 | 2 | -2/+1 |
| | | | | | | Patch up a type name change in libomv. Thanks for tracking that down, idb | ||||
* | Kill "Compile successful" message when rezzing prims/wearing attachments | Melanie Thielker | 2008-09-26 | 2 | -4/+4 |
| | | | | | | | Changes behavior to send on_rez event to prims when rezzed from agent inventory. | ||||
* | Fix listeners in multi-region instances | Melanie Thielker | 2008-09-26 | 1 | -3/+3 |
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* | Thank you, idb, for a patch that implements the stubs for llGetAgentLanguage() | Melanie Thielker | 2008-09-26 | 3 | -0/+13 |
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* | Remove another interface that is no longer needed | Melanie Thielker | 2008-09-26 | 6 | -40/+5 |
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* | Finishing the code cleanup in DNE, make llDie work again in DNE. | Melanie Thielker | 2008-09-26 | 4 | -236/+288 |
| | | | | | | Add some compile messages from XEngine into DNE as well. | ||||
* | * Patch from JHurliman | Teravus Ovares | 2008-09-26 | 2 | -21/+27 |
| | | | | | | | | | * Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes.. | ||||
* | DNE code cleanups | Melanie Thielker | 2008-09-26 | 3 | -102/+82 |
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* | Adds support for the "Running" checkbox and the "Reset" button, as well as | Melanie Thielker | 2008-09-26 | 1 | -0/+44 |
| | | | | | | | ResetScripts In Selection, Set Script to [not] Running In Selection from the tools menu. Allows DNE script reset without a full recompile. | ||||
* | Pluggable API module (XEngine style) support for DNE | Melanie Thielker | 2008-09-26 | 1 | -7/+14 |
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* | Compiler Connection! One world, one compiler! | Melanie Thielker | 2008-09-26 | 25 | -47590/+22 |
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* | After the last commit, the old Common assembly was still being loaded. | Melanie Thielker | 2008-09-26 | 1 | -2/+2 |
| | | | | | | | Removing it made DNE scripts crash. Fixed here. Now on to converge the compilers. | ||||
* | Yay! Common/ is gone! One API is achieved! | Melanie Thielker | 2008-09-26 | 9 | -2949/+22 |
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* | * minor: remove warnings | Justin Clarke Casey | 2008-09-26 | 1 | -1/+1 |
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* | * Apply http://opensimulator.org/mantis/view.php?id=2274 | Justin Clarke Casey | 2008-09-26 | 1 | -1/+3 |
| | | | | | | | * Reapply homer's click action implementation, which accidentally got blatted * Thanks tyre | ||||
* | Add per-instance date to DNE to avoid serializing stuff 10 times a second. | Melanie Thielker | 2008-09-26 | 7 | -250/+180 |
| | | | | | | Clode cleanup and removal of commented stuff in ScriptManager. | ||||
* | And another file | Melanie Thielker | 2008-09-26 | 1 | -0/+479 |
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* | Pushing the missing file | Melanie Thielker | 2008-09-26 | 1 | -0/+35 |
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* | Remove all the subclassing complexity and script server interfaces from | Melanie Thielker | 2008-09-26 | 14 | -1367/+721 |
| | | | | | | | | DNE and move all of DNE into the DotNetEngine directory. Remove references that would cause the script runtime to load the entire engine + scene into each script appdomain. This might help DNE memory consumption. | ||||
* | Remove interfaces that are no longer used from DNE | Melanie Thielker | 2008-09-26 | 3 | -98/+2 |
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* | Bringing the OSSLPrim back. Prim.Rotation, etc, will now work again. | Melanie Thielker | 2008-09-26 | 2 | -1/+187 |
| | | | | | | As a bonus, the OSSLPrim has now come to XEngine, too! | ||||
* | Full API convergence. Api is back in LSL_Api.cs and OSSL_Api.cs. | Melanie Thielker | 2008-09-26 | 18 | -9970/+8389 |
| | | | | | | | | | The binaries are still different, but that is only a small step away now. The OSSLPrim has been removed. This commit will breal all scripts using Prim.Scale(), etc, syntax. It was not secure and will have to be brought back in another form. | ||||
* | Mantis#2265. Thank you kindly, Idb for a patch that: | Charles Krinke | 2008-09-26 | 1 | -2/+1 |
| | | | | | Implements the LSL function llGetAttached(). | ||||
* | Implement LSL-function llSetClickAction. | Homer Horwitz | 2008-09-25 | 2 | -1/+13 |
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* | Some script engine interface changes | Melanie Thielker | 2008-09-25 | 3 | -6/+27 |
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* | Implement LSL-function llGetRegionAgentCount. | Homer Horwitz | 2008-09-25 | 1 | -2/+1 |
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* | Fix script engine name parsing for DotNetEngine to make that actually work | Melanie Thielker | 2008-09-25 | 2 | -2/+2 |
| | | | | | | Add a reference for Windows builds | ||||
* | Add an extension to allow registering multiple interfaces of a type with | Melanie Thielker | 2008-09-25 | 6 | -71/+106 |
| | | | | | | | | | | Scene. Make the script engines check that the engine name in the //Engine:language comment is a valid engine and treat it as a normal comment if it's not. //DotNetEngine: needs to be written as //ScriptEngine.DotNetEngine: now, since that is it's real internal name. //XEngine: still works | ||||
* | Mantis#2017. Thank you kindly, Tyre, for a patch that solves: | Charles Krinke | 2008-09-25 | 1 | -1/+1 |
| | | | | | | | | | | Check the client dialog box (from top menu) WORLD / REGION ESTATE / REGION tab. The client dialog box seems to have a hard limit of about 32 characters per line available for displaying the region version number. Our regions are sending a string which is greater than the limit, causing the client to wrap the text and look ugly. | ||||
* | Fixes an exception that is seen on regions running XEngine, where DNE | Melanie Thielker | 2008-09-25 | 1 | -8/+3 |
| | | | | | | tries to stop a script that is not run by it | ||||
* | CONVERGENCE!!!!!! | Melanie Thielker | 2008-09-25 | 7 | -16443/+8347 |
| | | | | | | | | The entire LSL API is now in the single, shared file OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api_Base.cs This is for both engines. The OSSL function are still separate. | ||||
* | Convergence is almost complete. This brings the diff between the API to < 10k | Melanie Thielker | 2008-09-25 | 25 | -1674/+368 |
| | | | | | | | | and makes it use a common set of types in both engine. Fixes the issues with running both engines and HTTP requests / listens / timers etc.. Also fixes a couple of minor Scene issues and a CTB by nullref. |