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* Code comments and cleanup, correct datatypes for key, vector, rotation, ↵Tedd Hansen2007-08-127-114/+99
| | | | (hopefully) reference to Axiom during compile, passing of BuiltIns during script load, BuiltIn interface added, etc etc
* Script now compiles unsuccessfullyTedd Hansen2007-08-123-30/+146
| | | | | (unknown datatypes, no references)
* LSL ScriptEngine now only needs to inherit from BaseClass and we will be ↵Tedd Hansen2007-08-122-0/+47
| | | | MUCH closer to complete LSL support than we were yesterday.
* Initial LSL to C# converter, not working yet!Tedd Hansen2007-08-121-0/+156
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* Renamed Compiler.LSL to Compiler.LSOTedd Hansen2007-08-1014-32/+40
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* Removed 2 warnings. Added pointer comments to where to add hooks and modify ↵Tedd Hansen2007-08-094-5/+9
| | | | functions to get SE working.
* ScriptEngine just needs 2 events hooked up and llSay() implemented to work. ↵Tedd Hansen2007-08-095-19/+25
| | | | See TODO.txt for details.
* Removed spaces from directory namesTedd Hansen2007-08-092-0/+0
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* Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into ↵Tedd Hansen2007-08-0918-250/+0
| | | | OpenSim.ScriptEngine.DotNetEngine to avoid the compile error
* The startup set of assets in the local asset server can now be set from a ↵MW2007-08-081-1/+1
| | | | | | | xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated). Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml).
* Commit works?Tedd Hansen2007-08-081-0/+1
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* Removed System.Windows.Form reference from DotNetEngine.Compiler.LSL , it ↵MW2007-08-081-1/+1
| | | | didn't seem to be needed anyway.
* Added ScriptEngine to solution (prebuild.xml)Tedd Hansen2007-08-083-3352/+0
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* Added ScriptEngine.DotNetEngineTedd Hansen2007-08-0829-0/+8188