Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Removal of script that was unable to compile no longer crashes server. | Tedd Hansen | 2007-08-25 | 3 | -14/+45 | |
| | | | | | Displays script compile error messages in-world. | |||||
* | Test to see if this change improves or makes worse the texture sending bug | MW | 2007-08-25 | 1 | -0/+2 | |
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* | testing Tedds temporary CIA-standin | Tedd Hansen | 2007-08-25 | 1 | -1/+0 | |
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* | testing Tedds temporary CIA-standin | Tedd Hansen | 2007-08-25 | 1 | -0/+1 | |
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* | Added class for "long commands" (command that returns as event) with ↵ | Tedd Hansen | 2007-08-25 | 9 | -77/+259 | |
| | | | | dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error). | |||||
* | Scripts no longer crash sim after 5 minutes (override ↵ | Tedd Hansen | 2007-08-25 | 7 | -60/+190 | |
| | | | | InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory. | |||||
* | Lowered priority of script threads. Executing state_entry() event on script rez. | Tedd Hansen | 2007-08-23 | 4 | -11/+2 | |
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* | More lsl functions (thanks to ldviopeng and wjordan!) | Brian McBee | 2007-08-23 | 1 | -9/+40 | |
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* | Debug shows how many bytes (total) a script (assembly) uses after compile ↵ | Tedd Hansen | 2007-08-22 | 1 | -4/+4 | |
| | | | | and load. | |||||
* | GC.GetTotalMemory(true) was blocking. | Tedd Hansen | 2007-08-22 | 4 | -12/+17 | |
| | | | | | We now support individual scripts on individual prims. Do the script dance... \o/ \o\ /o/ \o/ .o. | |||||
* | Added OnRemoveScript event handler to ScriptEngine. Fixed event queuing of ↵ | Tedd Hansen | 2007-08-22 | 3 | -2/+8 | |
| | | | | empty objects crash. | |||||
* | (Untested) Scripts are individually loaded into objects (on rez), and event ↵ | Tedd Hansen | 2007-08-22 | 6 | -138/+160 | |
| | | | | fired likewise. Bugfixes coming in next commit. | |||||
* | A case of 'while I was working someone set me up the bomb'. | lbsa71 | 2007-08-22 | 1 | -1/+2 | |
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* | * Added stub OnRezScript handler with plentiful of comments | lbsa71 | 2007-08-22 | 1 | -0/+11 | |
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* | Some minor changes + krinkec's updates to ll* functions. | Tedd Hansen | 2007-08-20 | 3 | -11/+68 | |
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* | Added "StopScriot()" to ScriptManager. Stops Executor from executing events ↵ | Tedd Hansen | 2007-08-19 | 2 | -34/+53 | |
| | | | | in script, removes script from EventQueueManagers target list, tells AppDomainManager that script is no longer active (and ready for unload). | |||||
* | Code comments on recent changes in EventQueueManager | Tedd Hansen | 2007-08-19 | 2 | -12/+48 | |
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* | Sped up EventQueueManager response time (scripts now respond quickly). Added ↵ | Tedd Hansen | 2007-08-19 | 1 | -39/+117 | |
| | | | | support for multiple threads executing events on objects, but only one thread on one script at the time (to utilize MultiCore/hyperthreading CPU's). | |||||
* | Added event method invoke cache to Executor. "Bind once, Invoke multiple ↵ | Tedd Hansen | 2007-08-19 | 3 | -39/+70 | |
| | | | | times". Will speed up script event execution considerable. But at the cost of some memory (will be optimized later with RuntimeXHandle). | |||||
* | Moved script loading from ScriptManager to AppDomainManager. Now increases ↵ | Tedd Hansen | 2007-08-19 | 2 | -33/+36 | |
| | | | | scripts loaded count in AppDomain properly. | |||||
* | Did I forget to add IScript.cs? Yes I did... | Tedd Hansen | 2007-08-18 | 1 | -0/+12 | |
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* | Moved in-AppDomain event execution from Script to ↵ | Tedd Hansen | 2007-08-18 | 8 | -137/+107 | |
| | | | | OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor). | |||||
* | Added (theoretical) AppDomain cleanup code. | Tedd Hansen | 2007-08-18 | 1 | -17/+89 | |
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* | Scripts are working again. Scripts are now loaded into limited AppDomains ↵ | Tedd Hansen | 2007-08-18 | 4 | -53/+98 | |
| | | | | | | | (no security yet). *phew* that only took me 12 hours of coding... | |||||
* | Script loads into separate AppDomain without errors. Events and llFunctions ↵ | Tedd Hansen | 2007-08-18 | 3 | -4/+5 | |
| | | | | not working yet. | |||||
* | Moved OpenSim.Region.ScriptEngine.Common.dll from bin\ScriptEngine\ to bin\ ↵ | Tedd Hansen | 2007-08-18 | 2 | -4/+7 | |
| | | | | folder - hopefully solves compile problem on Linux. | |||||
* | LSL Compiler now only referring required assemblies (DotNetEngine and ↵ | Tedd Hansen | 2007-08-18 | 7 | -277/+341 | |
| | | | | Common). Changed Vector and Rotation to custom types (stored in Common) that needs to be changed later. No longer using Axiom. Script support still broken. | |||||
* | Working on AppDomains. Scripting is now officially broken. :] | Tedd Hansen | 2007-08-18 | 8 | -60/+64 | |
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* | Moved LSL_BuiltIn_Commands_Interface.cs to a separate library ↵ | Tedd Hansen | 2007-08-18 | 7 | -14/+534 | |
| | | | | (OpenSim.Region.ScriptEngine.Common). Fixed last compile error (forgot to include LSL_BuiltIn_Commands.cs). | |||||
* | Started on AppDomains for ScriptEngine. Moved llFunctions in ↵ | Tedd Hansen | 2007-08-18 | 9 | -457/+563 | |
| | | | | LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded. | |||||
* | llstrenglength (thanks ldvoipeng!) | Brian McBee | 2007-08-18 | 1 | -1/+13 | |
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* | lsl test cases, and llregioncorner (thanks Dalien!) | Brian McBee | 2007-08-18 | 1 | -1/+1 | |
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* | Pimped up Default.lsl. Now featuring a touch counter. | Tedd Hansen | 2007-08-17 | 6 | -22/+23 | |
| | | | | | Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script. | |||||
* | Removed RAIL test from startup for now... | Tedd Hansen | 2007-08-17 | 2 | -1/+3 | |
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* | Added RAIL.dll | Tedd Hansen | 2007-08-17 | 2 | -1/+42 | |
| | | | | | | Updated DotSets.dll and Mono.PEToolkit.dll Started on microthreading - currently display exception during startup | |||||
* | krinkec's updates to ll* interface and functions. | Tedd Hansen | 2007-08-17 | 2 | -7/+14 | |
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* | * Now sending manager, host and root host to Script in constructor. | lbsa71 | 2007-08-16 | 7 | -49/+114 | |
| | | | | | | | | * Changed how Script accesses World * Implemented llSay, llWhisper and llShout * Added SetText() to IScriptHost, implemented llText * Minor renamings to conform with code conventions | |||||
* | * Introduced IScriptHost as an interface to fetching object data from scripts. | lbsa71 | 2007-08-16 | 3 | -8/+31 | |
| | | | | | | * This meant introducing AbsolutePosition on all objects (since SimChat wants that) | |||||
* | compile error removed :) | Tedd Hansen | 2007-08-15 | 1 | -8/+0 | |
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* | Bugfixes in LSL compiler. Changed most datatypes to int (instead of UInt32) ↵ | Tedd Hansen | 2007-08-15 | 4 | -436/+774 | |
| | | | | and double (instead of float). | |||||
* | * Applying ckrinke's LSL baseclass changes (Thanks!) | Adam Frisby | 2007-08-15 | 2 | -80/+114 | |
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* | * Fixed bug with llModPow | Adam Frisby | 2007-08-15 | 1 | -6/+6 | |
| | | | | | | | | | * Implemented llSleep * Implemented llGetEnergy (always returns 1.0) * Implemented llGetRegionName * Implemented llGetRegionTimeDilation (always returns 1.0) * Implemented llGetRegionFPS (always returns 10.0) | |||||
* | * New LSL functions | Adam Frisby | 2007-08-15 | 2 | -6/+17 | |
| | | | | | | | | + llAsin / llAcos + llMD5String + llModPow + llGetUnixTime | |||||
* | Minor change to LSL_BaseClass adding pseudocode to World.SimChat | Tedd Hansen | 2007-08-14 | 1 | -2/+13 | |
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* | krinkec's updates to ll* interface and functions | Tedd Hansen | 2007-08-14 | 5 | -218/+342 | |
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* | Correct caps of Default.lsl for Linux. Thanks again krinkec. :) | Tedd Hansen | 2007-08-14 | 1 | -1/+1 | |
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* | Removed some debugging. Removed *.lso from project include in prebuild.xml. | Tedd Hansen | 2007-08-14 | 2 | -3/+3 | |
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* | llSay() works again. Cleanup of debug messages. | Tedd Hansen | 2007-08-14 | 5 | -9/+9 | |
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* | ScriptEngine: Some error handling, logs to logger | Tedd Hansen | 2007-08-14 | 7 | -415/+32 | |
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* | Common script for all objects (Default.lsl). ScriptEngine touch_start event ↵ | Tedd Hansen | 2007-08-13 | 7 | -17/+22 | |
| | | | | now works, but llSay only outputs to server console. |