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* From: Michael Osias <mosias@us.ibm.com>Justin Clarke Casey2008-04-092-7/+23
| | | | | | | "This is llDetectedKey for touch_start - it is already implemented for sensor." Thanks Michael
* From: Kurt Taylor <krtaylor@us.ibm.com>Justin Clarke Casey2008-04-091-3/+9
| | | | | | | "a patch to add a deprecated call to throw an LSL deprecated specific exception, and the associated code cleanup in the functions." Thanks!
* * Various terrain engine fixesAdam Frisby2008-04-063-0/+36
| | | | | | * Includes patch #894 fixes for terrain load-tile * Large number of other terrain fixes and new commands included.
* From: Kurt Taylor <krtaylor@us.ibm.com>Justin Clarke Casey2008-04-041-21/+0
| | | | | | Patch to remove commented NotImpemented calls from within implemented script functions
* from krtaylorSean Dague2008-04-021-3/+6
| | | | | | Fixe for Mantis 821
* **Big ass update warning**Adam Frisby2008-03-304-0/+37
| | | | | | | | * Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>". * Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax. * New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class. * Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands.
* Patches llAvatarOnSitTarget to return NULL_KEY opposed to a blank string. ↵alondria2008-03-291-6/+7
| | | | Should fix Mantis 838
* fixes mantis #778 and shoots himself for making such a mistake to begin ↵MW2008-03-281-2/+2
| | | | with, but also blames Tedd for the way the script functions have wrapper methods that call the same named method in a different class, is it my fault if in two such functions, I forget to add "m_LSL_Functions." and instead cause a recursive loop until the stack overflows.
* From: Michael Osias <mosias@us.ibm.com>Sean Dague2008-03-281-3/+176
| | | | | | | | | | | | | | | | This patch implements llMessageLinked. I had to make a change to llGetLinkNumber to return m_host.LinkNum + 1 for link sets of more than 1 prim, or 0 for a single object, since according to: http://rpgstats.com/wiki/index.php?title=LlMessageLinked linksets with 2 or more prims start the link numbering at 1, but a single prims link number is 0.
* Comment out unused private methods.Jeff Ames2008-03-254-63/+68
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* Fix a couple more warnings.Jeff Ames2008-03-251-5/+5
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* * Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.Teravus Ovares2008-03-251-2/+4
| | | | | | | * It doesn't generate at_target events, because they don't exist yet in the script engine. * The Tau is different, however, compatible with scripts I tested. * Not perfect... but pretty good.
* * Added llApplyImpulse in the local frame.Teravus Ovares2008-03-241-9/+11
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* Implements llGetInventoryPermMask()alondria2008-03-243-5/+25
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* Modified llGetInventoryName() so it indexes inventory in the same manner the ↵alondria2008-03-241-3/+3
| | | | LL grid does. (Thanks Teravus for pointing this out.)
* Implements llGetInventoryName() - the order is based upon inventory key, ↵alondria2008-03-241-1/+17
| | | | which probably doesn't match 100% with LL's grid.
* Implements llGetInventoryNumber()alondria2008-03-241-2/+9
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* Implements llGetInventoryType()alondria2008-03-241-2/+8
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* Implements llGetInventoryCreator()alondria2008-03-241-1/+9
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* Implements llGetParcelPrimOwners()alondria2008-03-231-2/+12
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* Implements (I hope): llRemoveFromLandBanList, llRemoveFromLandPassList, ↵alondria2008-03-231-6/+83
| | | | llAddToLandBanList, llAddToLandPassList, llResetLandPassList, llResetLandBanList
* Fix llParseString2List bug when separator is longer than 1 character.Jeff Ames2008-03-231-10/+8
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* Fix compiler warnings in pCampBot, TestSuite, and ScriptEngine/RemoteServer. ↵Jeff Ames2008-03-221-1/+1
| | | | Thanks daTwitch!
* *Moved LandManagement into its own region module (spiffy!)mingchen2008-03-221-1/+1
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* Implements llLoopSound(), llStopSound(), and llAdjustSoundVolume(). alondria2008-03-221-5/+8
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* Adds in +, -, and / operators for Rotations (and fixes Mantis 671)alondria2008-03-211-0/+17
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* Woops - forgot to call m_host.AddScriptLPS(1) in llGetObjectDetails....alondria2008-03-211-0/+1
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* Implements llGetObjectDetails()alondria2008-03-213-0/+95
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* Implements llKey2Name().alondria2008-03-211-1/+12
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* Implemented llOverMyLand() and correct llGetOwnerKey() to properly return ↵alondria2008-03-211-4/+28
| | | | the information for the argument key, opposed to the object the script is in.
* * Converted a large number of ASCII encodings to UTF8.Adam Frisby2008-03-211-1/+0
| | | | | | | * We should not be using ASCII anywhere except for legacy compatibility reasons. * A large number of UTF8 Encoders are being used in places where we should be using Util.StringToField instead. These have been tagged with // ENCODING FAULT * This should fix Mantis#799 - Japanese Profile Text does not work.
* * Fix for #499: linked primsets don't rotate properly when using a door ↵Teravus Ovares2008-03-211-0/+2
| | | | | | | | script that works OK on SL * Fix for #693: llSetRot malfunction in linked prims causing instance of invisible prim
* * Patch to add llSetLinkPrimitiveParams stubJustin Clarke Casey2008-03-193-0/+12
| | | | | | * Thanks krtaylor
* * Documentation patch from krtaylor. Thanks!Justin Clarke Casey2008-03-191-0/+5
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* Fixed some comparisons of LLUUIDs to null.Jeff Ames2008-03-191-3/+3
| | | | | Thanks to DrSchofld for pointing this out.
* Formatting cleanup.Jeff Ames2008-03-181-3/+3
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* Formatting cleanup. Minor refactoring.Jeff Ames2008-03-181-2/+2
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* * Applied Grumly57 patch for #781; Thanks, Grumly!lbsa712008-03-183-21/+21
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* Patch from DrSchofld (IBM). In his own wordsJustin Clarke Casey2008-03-181-2/+2
| | | | | | | | structs (such as LLUUID) are considered values by mono. comparing them against null makes no sense and the mono compiler will flag that as evaluating to always false --- except if "cleverly" disguised. the attached patch fixes such an occurrence in OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs. [yes, i'm on a crusade against comparing structs against null, go ask jradford from libsl ;-)]
* Formatting cleanup.Jeff Ames2008-03-1856-1499/+1439
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* Fix a few mono compiler warnings. Minor cleanup.Jeff Ames2008-03-171-1/+1
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* From: Alan M Webb <awebb@vnet.ibm.com>Sean Dague2008-03-173-90/+370
| | | | | | | | | | | | | | | | | | | | | | | | | Here's a diff of the changes I have made in support of the following LSL script functions. llSetScriptState llGetScriptState llCSV2List llListRandomize llList2ListStrided llListFindList llResetOtherScript llGetScriptName It was necessary to modify ExecutorBase in support of the ScriptState implementations. I also modified SceneObjectPart and SceneObjectPart.Inventory to corrects a quoting mismatch in the commentary that through off live parsing of the files. I also simplified the State definition at the start of BuiltinCommands.
* added some os helper functions for the texture drawing module. see ↵MW2008-03-153-0/+140
| | | | http://opensimulator.org/wiki/OSSL_TextureDrawing for function prototypes and example script. Will expand that page later.
* * Added proper handling of llSetStatus(STATUS_PHYSICS,BOOL)Teravus Ovares2008-03-141-2/+9
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* * Preliminary work with the ODEPlugin to collect collision data.Teravus Ovares2008-03-141-3/+3
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* there was a single instance where the log4net object was notSean Dague2008-03-121-1/+1
| | | | | | static readonly. I suspect this was the cause of mantis #500.
* Refactor out some duplicate code.Jeff Ames2008-03-112-5/+5
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* * Applying patch #754 - Fix for Vector Magnitude operation. Thanks cmickeyb!Adam Frisby2008-03-111-2/+2
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* * Added Linear Acceleration reporting to the ODEPlugin.Teravus Ovares2008-03-101-2/+1
| | | | | * Added support for LSL llGetOmega (Rotational/Angular Velocity)- ODEPlugin is the only physics plugin that reports it.
* ODEPluginTeravus Ovares2008-03-103-0/+20
| | | | | | | | | * Added osSetPrimFloatOnWater(BOOL) to make Physical prim float at the water level. * osSetPrimFloatOnWater(TRUE); or osSetPrimFloatOnWater(FALSE); * By default, prim do not float at the water level. * More work is needed on the floating, but it's a start.