Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Working on AppDomains. Scripting is now officially broken. :] | Tedd Hansen | 2007-08-18 | 8 | -60/+64 |
| | |||||
* | Moved LSL_BuiltIn_Commands_Interface.cs to a separate library ↵ | Tedd Hansen | 2007-08-18 | 7 | -14/+534 |
| | | | | (OpenSim.Region.ScriptEngine.Common). Fixed last compile error (forgot to include LSL_BuiltIn_Commands.cs). | ||||
* | Started on AppDomains for ScriptEngine. Moved llFunctions in ↵ | Tedd Hansen | 2007-08-18 | 9 | -457/+563 |
| | | | | LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded. | ||||
* | llstrenglength (thanks ldvoipeng!) | Brian McBee | 2007-08-18 | 1 | -1/+13 |
| | |||||
* | lsl test cases, and llregioncorner (thanks Dalien!) | Brian McBee | 2007-08-18 | 1 | -1/+1 |
| | |||||
* | Pimped up Default.lsl. Now featuring a touch counter. | Tedd Hansen | 2007-08-17 | 6 | -22/+23 |
| | | | | | Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script. | ||||
* | Removed RAIL test from startup for now... | Tedd Hansen | 2007-08-17 | 2 | -1/+3 |
| | |||||
* | Added RAIL.dll | Tedd Hansen | 2007-08-17 | 2 | -1/+42 |
| | | | | | | Updated DotSets.dll and Mono.PEToolkit.dll Started on microthreading - currently display exception during startup | ||||
* | krinkec's updates to ll* interface and functions. | Tedd Hansen | 2007-08-17 | 2 | -7/+14 |
| | |||||
* | * Now sending manager, host and root host to Script in constructor. | lbsa71 | 2007-08-16 | 7 | -49/+114 |
| | | | | | | | | * Changed how Script accesses World * Implemented llSay, llWhisper and llShout * Added SetText() to IScriptHost, implemented llText * Minor renamings to conform with code conventions | ||||
* | * Introduced IScriptHost as an interface to fetching object data from scripts. | lbsa71 | 2007-08-16 | 3 | -8/+31 |
| | | | | | | * This meant introducing AbsolutePosition on all objects (since SimChat wants that) | ||||
* | compile error removed :) | Tedd Hansen | 2007-08-15 | 1 | -8/+0 |
| | |||||
* | Bugfixes in LSL compiler. Changed most datatypes to int (instead of UInt32) ↵ | Tedd Hansen | 2007-08-15 | 4 | -436/+774 |
| | | | | and double (instead of float). | ||||
* | * Applying ckrinke's LSL baseclass changes (Thanks!) | Adam Frisby | 2007-08-15 | 2 | -80/+114 |
| | |||||
* | * Fixed bug with llModPow | Adam Frisby | 2007-08-15 | 1 | -6/+6 |
| | | | | | | | | | * Implemented llSleep * Implemented llGetEnergy (always returns 1.0) * Implemented llGetRegionName * Implemented llGetRegionTimeDilation (always returns 1.0) * Implemented llGetRegionFPS (always returns 10.0) | ||||
* | * New LSL functions | Adam Frisby | 2007-08-15 | 2 | -6/+17 |
| | | | | | | | | + llAsin / llAcos + llMD5String + llModPow + llGetUnixTime | ||||
* | Minor change to LSL_BaseClass adding pseudocode to World.SimChat | Tedd Hansen | 2007-08-14 | 1 | -2/+13 |
| | |||||
* | krinkec's updates to ll* interface and functions | Tedd Hansen | 2007-08-14 | 5 | -218/+342 |
| | |||||
* | Correct caps of Default.lsl for Linux. Thanks again krinkec. :) | Tedd Hansen | 2007-08-14 | 1 | -1/+1 |
| | |||||
* | Removed some debugging. Removed *.lso from project include in prebuild.xml. | Tedd Hansen | 2007-08-14 | 2 | -3/+3 |
| | |||||
* | llSay() works again. Cleanup of debug messages. | Tedd Hansen | 2007-08-14 | 5 | -9/+9 |
| | |||||
* | ScriptEngine: Some error handling, logs to logger | Tedd Hansen | 2007-08-14 | 7 | -415/+32 |
| | |||||
* | Common script for all objects (Default.lsl). ScriptEngine touch_start event ↵ | Tedd Hansen | 2007-08-13 | 7 | -17/+22 |
| | | | | now works, but llSay only outputs to server console. | ||||
* | (DotNet) ScriptEngine is now loaded and added to Scene during startup. | Tedd Hansen | 2007-08-13 | 2 | -41/+1 |
| | |||||
* | krinkec's updates to ll* interface and functions | Tedd Hansen | 2007-08-13 | 2 | -242/+382 |
| | |||||
* | ScriptEngine successfully compiles script, we are now even further than LSO was. | Tedd Hansen | 2007-08-12 | 3 | -10/+35 |
| | | | | | Also added C# script support. | ||||
* | ScriptManager now uses LSL-compiler. | Tedd Hansen | 2007-08-12 | 2 | -19/+21 |
| | | | | | LSL_BuiltIn_Commands_TestImplementation.cs no longer needs updating. | ||||
* | LSL_BaseClass now receives scene during init | Tedd Hansen | 2007-08-12 | 2 | -24/+6 |
| | |||||
* | LSL BuiltIn implementation is now in Compiler\LSL\LSL_BaseClass. So users ↵ | Tedd Hansen | 2007-08-12 | 3 | -13/+365 |
| | | | | won't have to reference every internal command by object. | ||||
* | Code comments and cleanup, correct datatypes for key, vector, rotation, ↵ | Tedd Hansen | 2007-08-12 | 7 | -114/+99 |
| | | | | (hopefully) reference to Axiom during compile, passing of BuiltIns during script load, BuiltIn interface added, etc etc | ||||
* | Script now compiles unsuccessfully | Tedd Hansen | 2007-08-12 | 3 | -30/+146 |
| | | | | | (unknown datatypes, no references) | ||||
* | LSL ScriptEngine now only needs to inherit from BaseClass and we will be ↵ | Tedd Hansen | 2007-08-12 | 2 | -0/+47 |
| | | | | MUCH closer to complete LSL support than we were yesterday. | ||||
* | Initial LSL to C# converter, not working yet! | Tedd Hansen | 2007-08-12 | 1 | -0/+156 |
| | |||||
* | Renamed Compiler.LSL to Compiler.LSO | Tedd Hansen | 2007-08-10 | 14 | -32/+40 |
| | |||||
* | Removed 2 warnings. Added pointer comments to where to add hooks and modify ↵ | Tedd Hansen | 2007-08-09 | 4 | -5/+9 |
| | | | | functions to get SE working. | ||||
* | ScriptEngine just needs 2 events hooked up and llSay() implemented to work. ↵ | Tedd Hansen | 2007-08-09 | 5 | -19/+25 |
| | | | | See TODO.txt for details. | ||||
* | Removed spaces from directory names | Tedd Hansen | 2007-08-09 | 2 | -0/+0 |
| | |||||
* | Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into ↵ | Tedd Hansen | 2007-08-09 | 18 | -250/+0 |
| | | | | OpenSim.ScriptEngine.DotNetEngine to avoid the compile error | ||||
* | The startup set of assets in the local asset server can now be set from a ↵ | MW | 2007-08-08 | 1 | -1/+1 |
| | | | | | | | xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated). Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml). | ||||
* | Commit works? | Tedd Hansen | 2007-08-08 | 1 | -0/+1 |
| | |||||
* | Removed System.Windows.Form reference from DotNetEngine.Compiler.LSL , it ↵ | MW | 2007-08-08 | 1 | -1/+1 |
| | | | | didn't seem to be needed anyway. | ||||
* | Added ScriptEngine to solution (prebuild.xml) | Tedd Hansen | 2007-08-08 | 3 | -3352/+0 |
| | |||||
* | Added ScriptEngine.DotNetEngine | Tedd Hansen | 2007-08-08 | 29 | -0/+8188 |