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* Removed the DotNetEngine scripting engine. You will need to create a fresh ↵John Hurliman2009-10-2710-3221/+0
| | | | checkout or clean out all *DotNet*.dll assemblies from the bin/ directory to run OpenSim moving forward
* Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman2009-10-261-4/+4
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* Inconsistent locking of SenseRepeaters in Script Engine.unknown2009-10-231-8/+11
| | | | | | When I attempt to 'save oar' on a region with thousands of scripts with timers, I get a NullReferenceException every time. The problem comes from inconsistent locking in SensorRepeat.cs of the SenseRepeaters List. It is iterated and modified in many places and these places are all wrapped in a lock except in the GetSerializationData(). This is the function throwing the exception because an item in the list becomes null during iteration. The attached patch locks SenseRepeatListLock in GetSerializationData()
* Experimental change to use an immutable array for iterating ScenePresences, ↵John Hurliman2009-10-232-9/+12
| | | | avoiding locking and copying the list each time it is accessed
* Implemented a Watchdog class. Do not manually create Thread objects anymore, ↵John Hurliman2009-10-223-54/+49
| | | | use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
* Merge branch 'vehicles'Melanie2009-10-221-14/+17
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| * Merge branch 'master' into vehiclesMelanie2009-10-223-75/+68
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| * \ Merge branch 'master' into vehiclesMelanie2009-10-192-20/+38
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| * \ \ Merge branch 'master' into vehiclesMelanie2009-10-151-0/+10
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| * \ \ \ Merge branch 'master' into vehiclesMelanie2009-10-121-1/+1
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| * \ \ \ \ Merge branch 'master' into vehiclesMelanie2009-10-084-7/+4
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| * \ \ \ \ \ Merge branch 'master' into vehiclesMelanie2009-10-052-2/+2
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| * \ \ \ \ \ \ Merge branch 'master' into vehiclesMelanie2009-10-023-30/+33
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| * | | | | | | | Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization ↵Melanie2009-10-022-9/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity" This reverts commit 39842eb4af3b5a8c52d56c0f7f05ad54f0651bb0.
| * | | | | | | | Merge branch 'master' into vehiclesMelanie2009-10-0110-73/+76
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| * \ \ \ \ \ \ \ \ Merge branch '0.6.7-post-fixes' into vehiclesKitto Flora2009-09-304-40/+83
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| * | | | | | | | | | Commit initial version of KittoFlora's vehicle changesopensim2009-09-301-14/+17
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* | | | | | | | | | | Fixing the patch to the patchSnowcrash2009-10-221-3/+6
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* | | | | | | | | | | Fix rounding error in PRIM_SIZE portion of llSetPrimitiveParamsSnowcrash2009-10-221-3/+4
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* | | | | | | | | | Make the LSL scripting delays take full effect. To tune, tweat theMelanie2009-10-221-56/+49
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ScriptDelayFactor in config
* | | | | | | | | | Merged master into prioritizationJohn Hurliman2009-10-211-7/+7
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| * | | | | | | | | | Fix llParticleSystem to accept LSL variables and LSL constants in placeMelanie2009-10-211-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | of the named constants for the rule selector. Information provided by Snowcrash
| * | | | | | | | | | Fix for index error in llList2StringSnowcrash2009-10-201-6/+6
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* | | | | | | | | | * Removing ODEPrim and ODECharacter GetHashCode() overrides since they were ↵John Hurliman2009-10-201-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | based on something that could change * Tweaked a few other GetHashCode() overrides to bring them in line with MSDN recommendations
* | | | | | | | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into ↵John Hurliman2009-10-192-20/+38
|\ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / | | | | | | | | | | | | | | | | | | | | prioritization
| * | | | | | | | | Add support for display of the script compilation errors in the script editor'sMelanie2009-10-172-20/+38
| | |_|_|_|_|_|_|/ | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | debug pane. This will still use DEBUG_CHANNEL currently, since it is not fully implemented. This also removes the "Compiled successfully" message that pops up in the viewer.
* | | | | | | | | Object update prioritization by Jim Greensky of Intel Labs, part one. This ↵John Hurliman2009-10-152-11/+11
|/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
* | | | | | | | Enable LSL dialogs to display group names properlyMelanie2009-10-141-0/+10
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* | | | | | | Apply http://opensimulator.org/mantis/view.php?id=4066Justin Clark-Casey (justincc)2009-10-091-1/+1
| |_|_|_|_|/ |/| | | | | | | | | | | | | | | | | | | | | | | If XEngine compile fails, show script name in error message in-world as well as the exception itself Thanks Luca Peck
* | | | | | * Added a sanity check for Mono before trying to enumerate over an empty ↵John Hurliman2009-10-061-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | SortedDictionary * Changed the order of a log line from DotNetEngine so you can tell whether or not it is actually loading
* | | | | | Fixing a few compile errors in the previous commitJohn Hurliman2009-10-063-3/+0
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* | | | | Merge branch 'diva-textures-osgrid'Melanie2009-10-042-2/+2
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| * | | | * Creates Util.UTF8 and switches some references of Encoding.UTF8 to ↵John Hurliman2009-10-022-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) * Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
* | | | | reducing script engine log spamdr scofield (aka dirk husemann)2009-10-021-4/+4
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* | | | | - cleaning up LandData/ILandObject capitalization issuesdr scofield (aka dirk husemann)2009-10-022-26/+29
| | | | | | | | | | | | | | | | | | | | - adding LandDataSerializer to OAR mechanics
* | | | | Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization ↵Melanie2009-10-022-9/+11
| |_|_|/ |/| | | | | | | | | | | | | | | | | | | of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity" This reverts commit 39842eb4af3b5a8c52d56c0f7f05ad54f0651bb0.
* | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2009-09-3012-84/+171
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| * | | | Formatting cleanup.Jeff Ames2009-10-016-16/+16
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| * | | | Given the perverse way that strided works, ifAlan M Webb2009-09-291-4/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | there is only one element in the range, it must also coincide with the specified stride. The existing code assumes that the stride starts at start ( which is the expected and most useful behavior). Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
| * | | | Add copyright header. Formatting cleanup.Jeff Ames2009-09-291-28/+22
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| * | | | First pass at the heart surgery for grid services. Compiles and runs ↵Diva Canto2009-09-262-14/+22
| | |_|/ | |/| | | | | | | | | | minimally. A few bugs to catch now.
| * | | * fix endlines in LSL_api.csTeravus Ovares (Dan Olivares)2009-09-231-6/+6
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| * | | Added delay loop to give a newly created assembly time to appear. OnAlan M Webb2009-09-231-32/+71
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Linux (as an example), it is possible for the existence check to fail because the file is not yet recognized by the file system. Although the loop has a 250mS delay, in practise, the existence test in the for loop is successful and no delay is introduced. Next, this takes care of the two, unpredictable, situations where a script fails to compile. The first is caused by an occasional SEGV in the underlying mono VM while mcs is running, the second is caused by file system latency. Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
| * | | Thank you, Intari, for a patch that implements the missing pieces ofMelanie2009-09-223-8/+12
| | |/ | |/| | | | | | | | | | | | | | | | | | | Http-in and makes the host name for URL generation configurable. Applied with changes: llGetSimulatorHostname was not changed, because the change breaks existing behavior and carries a data exposure risk. That value needs to be configurable, the proposed fixed change is not acceptable.
| * | Updatate llOpenRemoteDataChannel to provide the external hostname configured ↵BlueWall (James Hughes)2009-09-191-1/+5
| | | | | | | | | | | | in the Regions.ini (or xml) to the XmlRpcGridRouterModule
| * | addition of a new script function osSetParcelSIPAddress(string SIPAddress), ↵Rob Smart2009-09-183-0/+35
| |/ | | | | | | | | | | | | | | now including iVoiceModule This patch allows the land owner to dynamically set the SIP address of a particular land parcel from script. This allows predetermined SIP addresses to be used, making it easier to allow non OpenSim users to join a regions voice channel. Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
* | * Adding Scale to EntityBase * Fixing the incorrect initialization of ↵John Hurliman2009-09-162-11/+9
|/ | | | EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity
* This fix allows you to configure a script-to-console-log channelAlan M Webb2009-09-161-49/+70
| | | | | | | | | | | | | | association. Then, whenever there is an llSay to that channel, the message is directed to the OpenSim console log (and NOT forwarded to the client). This is a great way to capture scripting events to the log. To enable, add ScriptConsoleChannel = -xxx to the ScriptEngine parameters in the .ini file. Note that the message is written using Console.WriteLine rather than the rather more fragile log4net service. The console channel is also not subjected to the 1024 character limit imposed on regular say traffic. Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
* This fixes a boundary case error in the strided listAlan M Webb2009-09-161-0/+4
| | | | | | | | implementation. If the range included only a single item an empty list was always returned (has no-one been using this function?) Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
* fix to preserve UTF8 encoding in saved script state.dr scofield (aka dirk husemann)2009-09-141-4/+4
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