| Commit message (Collapse) | Author | Age | Files | Lines |
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release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.
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on lists created by parsing
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No user functionality yet
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Too many fixes to list.
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* Need new NoOp(); generated part
* Not Homer's fault - this test ain't running under Windows! (needs fixing!)
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Thank you, idb, for a patch that fixes the jump function in LSL.
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As those aren't viewer-initiated TPs, the viewer has to be informed.
This should fix Mantis #2351 and #2397.
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potential (asset bloat, asset server DOS due to no enforced delay)
Formatting cleanup. Change default permissions on the notecard to
not include "anyone can copy" and "anyone can move", as they are
meaningless on non-prim items.
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The following patch implements osMakeNotecard as specified on the OpenSim website
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EventQueueThreadClass
* (damn, Teravus spotted my plan to slowly change all the licenses in OpenSim letter by letter)
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* Inserts proper animation state names into data/avataranimations.xml file so that llGetAnimation() works as one would expect.
* Thanks StrawberryFride!
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* This is a partial implementation of llGetAnimation that returns the name of the animation as stored in data/avataranimations.xml but not its state name (since we don't yet
have these).
* Thanks StrawberryFride
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This patch allows an object to directly message another object given its
key using the method osMessageObject(key objectUUID,string message).
to communicate with an object it must implement the dataserver listener
method. The dataserver method is passed the key of the calling object
and a string message.
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bringing down the whole sim, though the sim will need a reboot
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there is a problm in the world map module rather than bringing down the whole server.
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translating from LSL to C#. Thanks idb for the patch. Fix issue 2546.
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The attached patch changes the casts from explicit to implicit.
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Thank you, idb, for a patch that fixes the conflicts of lsl identifiers
with c# keywords
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* The attached patch changes the LSLInteger operator overrides for == and != to return LSLIntegers 1 or 0 instead of a bool and adds similar operator overrides for >, <, >= and
<=
* Thanks idb!
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* Fix not tests in LSL which require implicit casting (see mantis for an example)
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SOP.IsAttachment
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Here's the patch that clamps llGround to using sane values avoiding
runtime errors.
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for llSetHoverHeight() and llStopHover(). I believe
this gets is to less then 50 LSL functions left to
implement.
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* object_rez event should now be sent to all scripts in the prim
* Thanks idb!
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* Introduces missing casts for float, integer, vector, quaterion and string to list
* Thanks idb
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Thank you, nlin, for a patch that fixes serialization of vector and
quaternion types for script state.
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LSL - Bitwise operators OR and XOR do not work
on integer variables
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llGetRot and llGetRootRotation return the wrong
values when the object is attached
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The following should silently fail when attached,
llBreakAllLinks, llBreakLink, llCreateLink.
The following should be restricted to avatars in the same sim,
llGetAgentInfo, llSameGroup, llGetAgentSize, llGetAnimationList.
Comment added to the following unimplemented functions,
llGetAgentLanguage, llGetAnimation.
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llGetBoundingBox is completely unimplemented. The attached
patch contains a partial implementation for single prim
objects and standing, flying and ground sitting avatars.
In the case of an avatar sat on an object or multi-prim
objects only the bounding box of the root prim is returned.
llRezObject and llRezAtRoot ignored any velocity parameter.
The attached patch makes use of it if it is not a zero vector.
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m_ScriptDelayFactor and m_ScriptDistanceFactor are
being read from XEngine settings not the settings
for the scriptengine being used
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* Implements the rest of llGetAgentInfo() with the exception of AGENT_BUSY.
* Thanks nlin
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Added AGENT_ATTACHMENTS and AGENT_SCRIPTED to llGetAgentInfo
Added to llGetAgentSize to include shoes in avatar height calculation.
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Attached patch adds detection of AGENT_WALKING
status to LSL function llGetAgentInfo()
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chat relaying via private channels, and old IRCBridgeModule
behaviour. also cleaning up IRCBridgeModule's OpenSim.ini
configuration variable names (still supporting "old" variable
names). refactored IRCChatModule into IRCConnector and incorporating
watchdog from IRCBridgeModule into IRCConnector.
enabling ChatModule to be used as a super-class and utilizing it in
ConciergeModule.
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Fix llSetVehicleFloatParam to accept LSL_Float
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lsl conformity, llPushObject incorrectly
restricts the pushing of objects based
on region and parcel flags
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llWind always returns a zero vector. In the attached
patch the WindModule has been changed slightly to
make wind data available for llWind
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* Implement the linear impulse portion of llPushObject. We should have a lsl compatible implementation of that portion of the push. Angular.. well. still have yet to implement a torque accumulator.
* llPushObject respects the region and parcel settings for Restrict Push, it also respects GodMode as is defined in the LSL spec.
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Mono doesn't seem to care.
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- Added two missing caps (UpdateScriptAgent, UpdateScriptTask)
- Added one missing EventQueue event (ScriptRunningReply)
- Changed DNE and XEngine to use this new event
As we only use the mono engine anyway, the "Mono" checkbox is set by
default but doesn't have any function.
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* Removes spacers that are also separators in llParseString2List
* Thanks idb
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* Implement llGetRegionFPS()
* Thanks idb
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llSensor() range ignored with AGENT.
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