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* make more clear some magic numbers on SOP getnumberofsides(), reduce ↵UbitUmarov2018-03-051-40/+68
| | | | unnecessary calls to it on LSL api
* Remove the work around for sphere number of faces since as of commit 846f35 ↵mewtwo06412018-03-041-9/+1
| | | | it initially has the correct number of faces and the workaround returns 2 more than the correct number of faces.
* COmment out relocation of tmp cs source file during compilation. This seems ↵UbitUmarov2018-02-181-2/+3
| | | | to cause issues on same win servers, and is only usefull on deep scripts debug (Xengine compiler)
* Oops... don't leave script source out of compilation in same casesUbitUmarov2018-02-111-2/+5
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* disable some XmlResolverUbitUmarov2018-01-042-0/+3
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* add AGENT_LIST_EXCLUDENPC bit mask option to llGetAgentList scope to ↵UbitUmarov2017-11-142-0/+11
| | | | exclude NPCs
* Corrected name of function in call to CheckThreatLevel.Kevin Cozens2017-10-261-1/+1
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* Whitespace cleanup.Kevin Cozens2017-10-261-19/+19
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* add osGetSimulatorMemoryKB(). This allows work around the fact ↵UbitUmarov2017-10-153-1/+23
| | | | osGetSimulatorMemory() reports at most 2GB. This one limit is now 2TB, should ne enought for a while
* bug fix: add missing stub for osSetInertiaUbitUmarov2017-10-012-0/+6
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* Fixed typo in function name HaveNotifiedLogOfScriptStopMistmatch.Kevin Cozens2017-09-041-3/+3
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* change a few more parcel eject code pathsUbitUmarov2017-08-241-1/+1
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* fix llRot2Axis(ZERO_ROTATION) and non normalized inputs, same for llRot2Angle()UbitUmarov2017-08-161-14/+9
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* avoid leasing issues on lsl_list on domain crossings. This will make their ↵UbitUmarov2017-07-261-1/+1
| | | | use even more slow. AppDomainLoading just needs to be set false to have acceptable scripts performance
* fix lsl group role powers to change parcel passesUbitUmarov2017-07-251-2/+2
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* osSetParcelDetails: add more land update codeUbitUmarov2017-07-121-5/+21
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* osSetParcelDetails: make seeAVs send updates. This is a temporary patch, ↵UbitUmarov2017-07-121-0/+15
| | | | this function does need to call a framework land function that deos issue proper updates about all fields to all cleints. ( sounds will not stop/start also for now)
* osSetParcelDetails: allow parcel group to be cleared alsoUbitUmarov2017-07-121-7/+15
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* osSetParcelDetails: place hard restrictions on change owner,claimdate (both ↵UbitUmarov2017-07-123-19/+103
| | | | estate owner or manager) and group (same plus parcel owner that also needes to be a member of the new group); add PARCEL_DETAILS_SEE_AVATARS, PARCEL_DETAILS_ANY_AVATAR_SOUNDS and PARCEL_DETAILS_GROUP_SOUNDS
* remove wrong comment on lsl object rez. we can't add delays on async processUbitUmarov2017-07-111-3/+1
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* do lsl object rez checks on script thread before wasting time possible ↵UbitUmarov2017-07-111-19/+21
| | | | creating a new poll thread
* do calls to m_host.AddScriptLPS() on the right place on osslm this stat is ↵UbitUmarov2017-06-301-208/+16
| | | | of course still wrong LPS does not mean api function calls
* put osGetAgentIP() in threat control with level Severe so it can be disabled ↵UbitUmarov2017-06-301-11/+5
| | | | even for inworld administrators as needed on some grids. rearrage the osslEnable.ini file segregating the funtions only listed for information
* put back getAgentIP bug restricted, script owner must be a Administrator (god)UbitUmarov2017-06-283-0/+24
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* remove osGetAgentIP() this was not a good idea to have :(UbitUmarov2017-06-273-32/+2
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* dont list deleted ones, that still don't know they are goneUbitUmarov2017-06-261-2/+2
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* dont list deleted ones, that still don't know they are goneUbitUmarov2017-06-261-1/+2
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* add osGetNPCList()UbitUmarov2017-06-263-0/+25
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* also on the actual source fileUbitUmarov2017-06-261-11/+13
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* add similar restrictions to osObjectTeleport :(UbitUmarov2017-06-261-2/+41
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* let osTeleport* always work on script prim ownerUbitUmarov2017-06-261-17/+15
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* put back restriction that on osTeleport the target must be on land owned by ↵UbitUmarov2017-06-261-15/+78
| | | | the script owner or this is a estate manager/owner, or target did gave script permission.
* some shortcuts on local osTeleport, reduce its time penalty, do it with ↵UbitUmarov2017-06-261-53/+49
| | | | script thread
* add respective ossl helper funtion osDrawScaleTransform(string drawList, ↵UbitUmarov2017-06-253-11/+26
| | | | LSL_Float x, LSL_Float y)
* add string osDrawTranslationTransform(string drawList, LSL_Float x, ↵UbitUmarov2017-06-243-16/+60
| | | | LSL_Float y), string osDrawRotationTransform(string drawList, LSL_Float x) and string osDrawResetTransform(string drawList) helper functions for the new vector renderer comands. Removed ThreadLevel check of similar funtions that had it None, and actually only set strings
* revert the thread level change; remove unused dynamic texture timer from ↵UbitUmarov2017-06-241-7/+7
| | | | internal code; let blend alpha work if < 255; let blend work with the selected face; etc
* change thread level of osSetDynamicTextureDataBlendFace to VeryHighUbitUmarov2017-06-241-1/+1
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* add string osSetDynamicTextureDataFace(string dynamicID, string contentType, ↵UbitUmarov2017-06-243-1/+15
| | | | string data, string extraParams, int timer, int face) to easy only setting a prim face
* osDrawFilledEllipse or string comand FillEllipse identical do Ellipse oneUbitUmarov2017-06-243-0/+15
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* make use of a rare thing called StringBuilder on LSL_List. LSL_List uses ↵UbitUmarov2017-05-281-30/+39
| | | | may need a revision to make sure they are passed by ref and not by value, with necessary adjustments. This does not have much impact on AppDomains, since if they cross, they are always serialized. Since lists are important parts of LSL, the AppDomainLoading option needs to be replaced by something else
* make LSL_list a CLASS again. Now we need to it allover again. Scripts need ↵UbitUmarov2017-05-281-1/+1
| | | | to be recompiled ( delete contents of bin/ScriptEngines)
* minor cleanupUbitUmarov2017-05-272-76/+32
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* avoid some wrong watchdog timeoutsUbitUmarov2017-05-261-2/+1
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* move assetsconnector threads to whatchdog; Abort all alive threads known to ↵UbitUmarov2017-05-252-0/+2
| | | | watchdog before exit
* give up on the code to stop AsyncCommandManager. It fails with many scripts ↵UbitUmarov2017-05-241-1/+3
| | | | running, and its only done deep on exit code. It is a backgroud thread should not block exit and never did
* fix lock position removing a not necessary functionUbitUmarov2017-05-231-10/+1
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* allow new thread creation if it was aborted on AsyncCommandManagerUbitUmarov2017-05-231-3/+6
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* protect AsyncCommandManager thread from fails on the several things it checksUbitUmarov2017-05-231-6/+7
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* only remove AsyncCommandManager thread when last instance is deletedUbitUmarov2017-05-231-4/+11
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* stop a few more threads on exitUbitUmarov2017-05-231-16/+14
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