| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
|
|
|
|
| |
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events).
Direct flames and kudos to Revolution, please
Signed-off-by: Melanie <melanie@t-data.com>
|
|
|
|
|
|
| |
These patch should allow people using systems that do not have their locale set to En_US or similar to use OpenSim without suffering effects such as being a million miles up in the air on login.
The problem was caused by parsing strings without forcing that parse to be En_US (hence different decimal and digit group symbols were causing problems).
Thanks very much to VikingErik for doing the legwork on this fix and phacelia for spotting it in the first place.
|
| |
|
| |
|
| |
|
|
|
|
| |
callers can use it
|
|
|
|
|
|
| |
Send continuous touch() events if the left mouse button is held down while moving over an object
This conforms with Linden Lab practice
Thanks Revolution
|
|
|
|
|
|
|
|
|
|
| |
When an object was deleted, the remove script instance call was aggregating the scripting events as normal.
This would queue a full update of the prim before the viewer was notifed of the deletion of that prim (QuitPacket)
On some occasions, the QuitPacket would be sent before the full update was dequeued and sent.
In principle, you would think that a viewer would ignore updates for deleted prims. But it appears that in the Linden viewer (1.23.5),
a prim update that arrives after the prim was deleted instead makes the deleted prim persist in the viewer. Such prims have no properties
and cannot be removed from the viewer except by a relog.
This change stops the prim event aggregation call if it's being deleted anyway, hence removing the spurious viewer-confusing update.
|
|\ |
|
| | |
|
| | |
|
| |
| |
| |
| | |
Signed-off-by: Melanie <melanie@t-data.com>
|
| |
| |
| |
| |
| |
| | |
CRs cleaned from patch
Signed-off-by: Melanie <melanie@t-data.com>
|
|/
|
|
| |
connected to the simulator.
|
| |
|
| |
|
| |
|
|
|
|
|
|
| |
Applied with whitespace cleanup
Signed-off-by: Melanie <melanie@t-data.com>
|
|
|
|
|
|
| |
Revert "[PATCH] Adds llCollisionFilter"
This reverts commit eab2b4c6a96cd5b2a0f079f27a9c2ac15273d3f0.
|
|
|
|
| |
Thank you, Revolution. Applied with minor changes.
|
|
|
|
| |
Signed-off-by: Melanie <melanie@t-data.com>
|
| |
|
|
|
|
| |
llSetPrimitiveParams() - addresses Mantis #4462
|
| |
|
| |
|
|
|
|
|
|
|
| |
It was used. By the API, which is dynamically loaded. So it didn't complain
until it hit Bamboo
This reverts commit 33d5018e94e52cb875bf43bced623bdc6aa41ef0.
|
| |
|
|
|
|
| |
not in a funky debug window.
|
|
|
|
|
|
| |
Committed from my other box where git is not configured properly
Signed-off-by: Melanie <melanie@t-data.com>
|
| |
|
|
|
|
|
|
| |
osGetLinkPrimitiveParams().
Signed-off-by: Melanie <melanie@t-data.com>
|
|
|
|
|
|
| |
Change the reader to wrap old-style definitions in new style wrappers.
Change importer to not check irrelevant data that can't be reconstructed
This removes the last bit of knowledge of XEngine's .state files from core.
|
|
|
|
| |
rez from inventory.
|
|
|
|
|
| |
Add Engine=xxx attribute and check for it's presence. Ignore state data
written bby another engine
|
|
|
|
| |
within acceptable limits
|
|
|
|
| |
osGetGridName, osGetGridNick or osGetGridLoginURI is used.
|
|
|
|
| |
been MODERATE.
|
|
|
|
|
|
|
|
| |
amount of memory allocated to the simulator process (Moderate Threat Level).
* Cleans redundant information out of the Simulator Version. Versions now look like:
"OpenSimulator 0.6.9(dev) Unix/Mono"
* [Minor] additional log info for MySQLInventoryData
|
| |
|
|
|
|
| |
module can be disabled without crashing the sim
|
| |
|
|
|
|
|
| |
See http://opensimulator.org/mantis/view.php?id=4316
Thanks KittyLiu!
|
| |
|
| |
|
| |
|
| |
|
|\ |
|
| |
| |
| |
| |
| |
| |
| |
| |
| | |
SetRot method if the object is not active physical. This is important for scripted rotating doors. without AbsolutePosition = AbsolutePosition, the door won't rotate. It's also important that we do not use AbsolutePosition = AbsolutePosition if the object is active physical because that would cause a complete rebuild of the object which would break vehicles. This is the best of both worlds right now. Doors as child prim should work again so long as you don't check the Physical box.
* Thanks talentraspel
* Thanks NixNerd
* Thanks KittoFlora
* Thanks lockd
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
pass script state and assembly again properly. Reintroduce respecting tht
TrustBinaries flag. Changes the interregion protocol! No version bump
because it was broken anyway, so with a version mismatch it will simply
stay broken, but not crash. Region corssing still doesn't work because
there is still monkey business with both rezzed prims being pushed across
a border and attached prims when walking across a border. Teleport is
untested by may work.
|