Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Implements llListStatistics() and a bunch-o-LSL_Types.list statistical ↵ | alondria | 2008-02-10 | 3 | -4/+282 |
| | | | | methods. Added LIST_STAT_HARMONIC_MEAN in addition to LL's LIST_STAT_* | ||||
* | Implemented llGetParcelFlags() and llGetRegionFlags(). I don't think the ↵ | alondria | 2008-02-10 | 1 | -4/+2 |
| | | | | RegionFlags are currently implemented within EstateSettings, thus this is always 0. | ||||
* | Implements llGetObjectMass() | alondria | 2008-02-10 | 1 | -1/+5 |
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* | Thank you very much, Hashbox for : | Charles Krinke | 2008-02-10 | 2 | -4/+4 |
| | | | | | | | Add scene-debug command to Enable/Disable scripting, collision, and physics from console. | ||||
* | Clean up logging calls using String.Format explicitly | Jeff Ames | 2008-02-10 | 1 | -1/+1 |
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* | * Dun-dun-dun. JavaScript scripting now actually works. :) | Adam Frisby | 2008-02-08 | 1 | -3/+2 |
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* | Missed one event message that needed to be | Charles Krinke | 2008-02-08 | 1 | -8/+9 |
| | | | | | commented out. | ||||
* | Make timer events from scripts a little less chatty. | Charles Krinke | 2008-02-08 | 2 | -12/+16 |
| | | | | | DEBUG is defined by default in the Linux build. | ||||
* | Maybe VB.Net will compile now... who knows ;) | Tedd Hansen | 2008-02-07 | 1 | -8/+8 |
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* | Same VB.Net patch done right. | Tedd Hansen | 2008-02-07 | 1 | -4/+9 |
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* | VB.Net compiler might work on Windows now. | Tedd Hansen | 2008-02-07 | 1 | -1/+1 |
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* | * Marking off which uses of catch (Exception e) is legit and which are not, ↵ | Adam Frisby | 2008-02-06 | 4 | -9/+9 |
| | | | | for later removal/replacement. | ||||
* | Cleaned up some unreachable code warnings. | Jeff Ames | 2008-02-06 | 1 | -10/+0 |
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* | Fixed typo in Mag() (Thanks lc_tuco for pointing this out) | Jeff Ames | 2008-02-06 | 1 | -1/+1 |
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* | * Added Active Scripts to report the number of scripts running to Sim Stats | Teravus Ovares | 2008-02-06 | 1 | -6/+340 |
| | | | | | | | * Added Script Performance to report the number of functions run per second to Sim Stats. * Removed a few warnings (@.@ up to 50 now) | ||||
* | Fixed regex in LSL2CSConverter so it will properly handle casting to ↵ | alondria | 2008-02-06 | 1 | -2/+2 |
| | | | | | | | (string) part of vector (eg. vector.z) This fixes Mantis 388 | ||||
* | Somehow llList2Float never made it into LSL_BaseClass and ↵ | alondria | 2008-02-06 | 3 | -1/+6 |
| | | | | LSL_BuiltIn_Commands_Interface - it is now (and foxes Mantis 395) | ||||
* | Converted logging to use log4net. | Jeff Ames | 2008-02-05 | 19 | -155/+125 |
| | | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done. | ||||
* | Added explicit Quaternion->string and list->string conversions. | alondria | 2008-02-05 | 3 | -2/+116 |
| | | | | | Some preliminary work on llSetStatus and llGetStatus. | ||||
* | Reverted MySQLDataStore.cs to not use static mutexes any more, patch didn't ↵ | Tedd Hansen | 2008-02-05 | 1 | -1/+0 |
| | | | | | | | work anyway. Added js to OpenSim.ini.example. | ||||
* | * Refactored the sound calls to SceneObjectPart | Teravus Ovares | 2008-02-05 | 1 | -114/+5 |
| | | | | | | * Fixed a few bugs * Wrote an example module to make certain event systems more mature. | ||||
* | Added copyright statements. | Jeff Ames | 2008-02-05 | 4 | -15/+117 |
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* | Patch from mikkopa/_someone Thanks! adds support for llPreloadSound, ↵ | Teravus Ovares | 2008-02-04 | 1 | -4/+92 |
| | | | | | | | llTriggerSound, llPlaySound, llPreloadSound. * Time to make music boxes? | ||||
* | * Replacing missing break statement from DotNetEngine/Compiler/LSL/Compiler.cs | Adam Frisby | 2008-02-04 | 1 | -0/+1 |
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* | * Added JavaScript support to OpenSim scripting. Totally Untested. Enjoy. :) | Adam Frisby | 2008-02-04 | 1 | -2/+19 |
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* | * Whole buncha stuff. | Adam Frisby | 2008-02-04 | 1 | -0/+12 |
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* | Added llRot2Fwd, llRot2Left, and llRot2Up as well as explicit vector->string ↵ | alondria | 2008-02-03 | 2 | -3/+8 |
| | | | | | | | casting. (Thanks to dalien on informing me how easy the math was for these). | ||||
* | Temporarily disabled shared threads because of a bug. Script were only ↵ | Tedd Hansen | 2008-02-03 | 3 | -3/+5 |
| | | | | | | | working on 1 region. :) Using default warning level on C#/VB compile | ||||
* | Implements LSL function llDialog(). | alondria | 2008-02-02 | 1 | -1/+13 |
| | | | | | The ScriptDialogReply packet handler is a bit of a hack job. It is currently handled similar to ChatFromViewer, which will trigger the listen() event, however this is not exactly how LL's implementation works and will/can be fixed up later. | ||||
* | Added llParseString2List (and a few extra methods to LSL_Types.list). | alondria | 2008-02-02 | 4 | -5/+74 |
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* | * Added Full support for llSetTextureAnim. To ckrinke: Let the fountains ↵ | Teravus Ovares | 2008-02-02 | 1 | -1/+10 |
| | | | | | | | | of Wright Plaza flow! * Fixed another bug in LibSL. This is the same version, as before just with a bug fix. | ||||
* | fixed a timing bug in config re-read. Apparently there is 1000000000 ns in ↵ | Tedd Hansen | 2008-02-02 | 2 | -9/+10 |
| | | | | one second... | ||||
* | Added commands to change config file from console: | Tedd Hansen | 2008-02-02 | 1 | -6/+6 |
| | | | | | | | | | CONFIG SET section key value value value CONFIG GET section key CONFIG SAVE (it saves, but does it save correctly?:) ScriptEngine will react correctly to any config change made while it is running. | ||||
* | Updated svn properties. | Jeff Ames | 2008-02-02 | 4 | -800/+800 |
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* | Re-enabled AllowedCompilers function | Tedd Hansen | 2008-02-02 | 1 | -1/+1 |
| | | | | | Added notice in OpenSim.ini that config refresh function is disabled | ||||
* | Almost forgot to check in: | Tedd Hansen | 2008-02-02 | 1 | -1/+1 |
| | | | | | | OpenSim.32BitLaunch.exe is a 32-bit application that loads OpenSim.exe using .Net framework, hence it is JIT-compiled to 32-bit. Use this app to start OpenSim on 64-bit systems (works great on Vista 64 :)) | ||||
* | Note to self: Next time read debug-files on correct computer. It makes ↵ | Tedd Hansen | 2008-02-02 | 1 | -1/+1 |
| | | | | bughunting SO much easier! *jeesh* | ||||
* | Bugfixes. Now it even reads configuration before it uses it! ;) | Tedd Hansen | 2008-02-02 | 4 | -16/+27 |
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* | Temporarily disabled AllowedCompilers so all 3 compilers are allowed. | Tedd Hansen | 2008-02-02 | 2 | -37/+31 |
| | | | | | Fixed bug in how code is handled, hopefully we can now run all 3 languages? :) | ||||
* | * Committing some untested stuff regarding texture animations. This won't ↵ | Teravus Ovares | 2008-02-02 | 1 | -1/+10 |
| | | | | break anything, but the llSetTextureAnim function is completely untested.. (though it may be functional once the script engine works again) | ||||
* | Added header/footer of scripts to make C# and VB scripts much easier to write. | Tedd Hansen | 2008-02-02 | 2 | -8/+49 |
| | | | | | Added some logging on what is happening during compile. | ||||
* | Bugfix: LSL was mapped to VB.Net compiler ... that didn't work out so well :) | Tedd Hansen | 2008-02-02 | 1 | -3/+3 |
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* | Added load/unload queue size limit | Tedd Hansen | 2008-02-02 | 5 | -21/+86 |
| | | | | | | | Added option to share script load/unload thread between regions Added event execution queue size limit + some bugfixes from all the changes | ||||
* | Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run ↵ | Tedd Hansen | 2008-02-02 | 3 | -37/+236 |
| | | | | | | | | | | | | OpenSim in 32-bit mode. Added VISUAL BASIC.NET-support //cs, //lsl and //vb as first characters of script will determine what compiler is used. Compile warnings are no longer treated as errors. Script will still run. Added a few useless and useful config options: Write script source to harddisk for debug, Default compile language, Allowed compilers (languages), compile in release or debug mode, clean up old scripts on startup Loads of warnings for incorrect config | ||||
* | Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run ↵ | Tedd Hansen | 2008-02-02 | 6 | -30/+40 |
| | | | | | | | OpenSim in 32-bit mode. Fixed ScriptEngine.Common startup problems. | ||||
* | Forgot to create an object before use. Now why can't .Net just do that ↵ | Tedd Hansen | 2008-02-02 | 1 | -7/+10 |
| | | | | itself? :) | ||||
* | Added some error checking to MaintenanceThread, no-crash (just log) loading ↵ | Tedd Hansen | 2008-02-02 | 1 | -27/+31 |
| | | | | of script engines, and support to load multiple script engines | ||||
* | Moved iniFilePath to a static and put it in OpenSim.Application.iniFilePath. | Tedd Hansen | 2008-02-01 | 1 | -2/+9 |
| | | | | | | Refreshing config based on this. Temporarily disabled feature to refresh config file while running. | ||||
* | Bugfix, maybe it won't crash during startup and crash somewhere else instead? :) | Tedd Hansen | 2008-02-01 | 1 | -1/+2 |
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* | SCRIPTING STILL BROKEN | Tedd Hansen | 2008-02-01 | 16 | -402/+602 |
| | | | | | | | | | | | Added comments and regions, restructured code Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG All modules should now refresh their configuration runtime Made all logging in ScriptEngine.Common get script name from actual engine Renamed LSLLongCmdHandler to AsyncLSLCommandManager Added auto-recover with 5 sec throttle for new MaintenanceThread |