| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
|
|
|
|
| |
* Update libopenjpeg as well for this patch.
* Appears to be okay on a very short sniff test
* Source code will be placed in opensim-libs shortly
|
|
|
|
|
|
| |
accepted in the quick buttons list
|
|
|
|
| |
recently
|
|
|
|
|
|
|
|
| |
DeleteGroup() (except that is didn't lock the parts, which was a potential race condition)
* Removed fake delete code from LSL_Api.SetFlexi - this code was never activiated anyway and didn't appear to make much sense on the surface
|
|
|
|
|
|
|
|
|
|
| |
* This renders RootPart == null checks useless - the replacement is to check SOG.IsDeleted. However, in many cases this will not be necessary since updates to deleted parts
will not be sent to the client
* This should remove any remaining race conditions where an object is deleted while another thread is yet to obtain the root part to perform some operation
* Doing this is probably a necessary prerequisite to moving to a model without a separate SOG and SOP
* Unfortunately it's not possible to eliminate all RootPart == null checks since in some contexts it is currently used to check whether an object was created successfully
|
| |
|
| |
|
|
|
|
|
|
| |
it come from a child prim position.
|
| |
|
|
|
|
|
|
|
|
|
| |
causes defautlt behavior. "true" now means usable unconditionally, "false"
means disabled, and a list of UUIDs restricts it.
This changes SECURITY! If you used "true" here before, you shoudl review
your setup!
|
|
|
|
|
|
| |
fromAgentSession field.
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
the IM module and makes it into a module of it's own, which can be used by
all other modules. Removes some ugly hacks. Refer to the IM module to see
how it's used. Also fixes the persistence issue (Mantis #2598)
|
|
|
|
|
|
|
| |
rather strange behavior if used in a child prim).
- Small refactoring.
|
| |
|
|
|
|
|
|
|
|
|
| |
OpenSim.ini
* This doesn't allow complete script lockdown of a sim, many avenues (copying, editing) are still uncloseable at the moment
* Default remains to allow all users to create scripts (subject to existing permissions if enabled)
|
|
|
|
|
|
|
| |
inventory drop. Also adds a new flags, "propagate_permissions" to
OpenSim.ini to control that feature.
|
|
|
|
|
|
|
|
| |
kindly by sean) --- lesson learned: just running a "make test" is not
sufficient, you need to precede it by a "make clean".
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This patch makes llAllowInventoryDrop work with the permissions module
enabled. Changes include:
- Enabled PropagatePermissions when permissions module serverside perms
is on
- change ownership of item when item is dropped into an object.
Ownership changes to the owner of the object the item is dropped into
- propagation of permissions if the permissions module enabled (eg
next-owner mask applied)
- CHANGED_ALLOWED_DROP is now passed to the change script event if an
item was allowed to be dropped into the object only because
llAllowInventoryDrop is enabled (instead of CHANGED_INVENTORY being
passed).
- Sets object flags correctly when llAllowInventoryDrop is called so
clients are notified immediately of the change in state. Am not
sure that calling aggregateScriptEvents is the right way to do it,
but it works and seems to be the only way without making further
changes to update LocalFlags
|
|
|
|
|
|
| |
a timing gap. Still not 100%, but getting there
|
|
|
|
|
|
|
|
| |
Fix the broken llSetTimerEvent implementation (sec == 0 was not
possible anymore).
|
|
|
|
| |
otherwise.
|
|
|
|
|
|
| |
Terraform flag in land.
|
|
|
|
|
|
| |
mixed number/letter content properly.
|
| |
|
|
|
|
|
|
| |
stops
|
| |
|
|
|
|
|
|
| |
groundwork.
|
|
|
|
|
|
| |
the LSL constants.
|
|
|
|
|
| |
a more meaningful name of 'detectedParams'.
|
|
|
|
|
|
|
|
|
|
| |
PRIM_TEMP_ON_REZ and PRIM_MATERIAL are not implemented in
llSetPrimitiveParams so support for these is in the patch.
Also two deprecated functions throw errors. They are changed
to behave as in SL: llSetPrimURL - Does nothing except the sleep
(currently commented out) & llRefreshPrimURL shouts
"llRefreshPrimURL - not yet supported" on the error channel
|
|
|
|
| |
release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.
|
|
|
|
|
|
| |
on lists created by parsing
|
|
|
|
|
|
| |
No user functionality yet
|
| |
|
|
|
|
|
|
| |
Too many fixes to list.
|
|
|
|
|
|
|
| |
* Need new NoOp(); generated part
* Not Homer's fault - this test ain't running under Windows! (needs fixing!)
|
|
|
|
|
|
| |
Thank you, idb, for a patch that fixes the jump function in LSL.
|
| |
|
|
|
|
|
|
|
| |
As those aren't viewer-initiated TPs, the viewer has to be informed.
This should fix Mantis #2351 and #2397.
|
|
|
|
|
|
|
|
|
| |
potential (asset bloat, asset server DOS due to no enforced delay)
Formatting cleanup. Change default permissions on the notecard to
not include "anyone can copy" and "anyone can move", as they are
meaningless on non-prim items.
|
|
|
|
|
|
| |
The following patch implements osMakeNotecard as specified on the OpenSim website
|
|
|
|
|
|
|
|
| |
EventQueueThreadClass
* (damn, Teravus spotted my plan to slowly change all the licenses in OpenSim letter by letter)
|
|
|
|
|
|
|
| |
* Inserts proper animation state names into data/avataranimations.xml file so that llGetAnimation() works as one would expect.
* Thanks StrawberryFride!
|
| |
|
|
|
|
|
|
|
|
| |
* This is a partial implementation of llGetAnimation that returns the name of the animation as stored in data/avataranimations.xml but not its state name (since we don't yet
have these).
* Thanks StrawberryFride
|
|
|
|
|
|
|
|
|
|
| |
This patch allows an object to directly message another object given its
key using the method osMessageObject(key objectUUID,string message).
to communicate with an object it must implement the dataserver listener
method. The dataserver method is passed the key of the calling object
and a string message.
|
|
|
|
| |
bringing down the whole sim, though the sim will need a reboot
|