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* Moved LSL_BuiltIn_Commands_Interface.cs to a separate library (OpenSim.Region...Tedd Hansen2007-08-187-14/+534
* Started on AppDomains for ScriptEngine. Moved llFunctions in LSL_BaseClass.cs...Tedd Hansen2007-08-189-457/+563
* llstrenglength (thanks ldvoipeng!)Brian McBee2007-08-181-1/+13
* lsl test cases, and llregioncorner (thanks Dalien!)Brian McBee2007-08-181-1/+1
* Pimped up Default.lsl. Now featuring a touch counter.Tedd Hansen2007-08-176-22/+23
* Removed RAIL test from startup for now...Tedd Hansen2007-08-172-1/+3
* Added RAIL.dllTedd Hansen2007-08-172-1/+42
* krinkec's updates to ll* interface and functions.Tedd Hansen2007-08-172-7/+14
* * Now sending manager, host and root host to Script in constructor.lbsa712007-08-167-49/+114
* * Introduced IScriptHost as an interface to fetching object data from scripts.lbsa712007-08-163-8/+31
* compile error removed :)Tedd Hansen2007-08-151-8/+0
* Bugfixes in LSL compiler. Changed most datatypes to int (instead of UInt32) a...Tedd Hansen2007-08-154-436/+774
* * Applying ckrinke's LSL baseclass changes (Thanks!)Adam Frisby2007-08-152-80/+114
* * Fixed bug with llModPowAdam Frisby2007-08-151-6/+6
* * New LSL functionsAdam Frisby2007-08-152-6/+17
* Minor change to LSL_BaseClass adding pseudocode to World.SimChatTedd Hansen2007-08-141-2/+13
* krinkec's updates to ll* interface and functionsTedd Hansen2007-08-145-218/+342
* Correct caps of Default.lsl for Linux. Thanks again krinkec. :)Tedd Hansen2007-08-141-1/+1
* Removed some debugging. Removed *.lso from project include in prebuild.xml.Tedd Hansen2007-08-142-3/+3
* llSay() works again. Cleanup of debug messages.Tedd Hansen2007-08-145-9/+9
* ScriptEngine: Some error handling, logs to loggerTedd Hansen2007-08-147-415/+32
* Common script for all objects (Default.lsl). ScriptEngine touch_start event n...Tedd Hansen2007-08-137-17/+22
* (DotNet) ScriptEngine is now loaded and added to Scene during startup.Tedd Hansen2007-08-132-41/+1
* krinkec's updates to ll* interface and functionsTedd Hansen2007-08-132-242/+382
* ScriptEngine successfully compiles script, we are now even further than LSO was.Tedd Hansen2007-08-123-10/+35
* ScriptManager now uses LSL-compiler.Tedd Hansen2007-08-122-19/+21
* LSL_BaseClass now receives scene during initTedd Hansen2007-08-122-24/+6
* LSL BuiltIn implementation is now in Compiler\LSL\LSL_BaseClass. So users won...Tedd Hansen2007-08-123-13/+365
* Code comments and cleanup, correct datatypes for key, vector, rotation, (hope...Tedd Hansen2007-08-127-114/+99
* Script now compiles unsuccessfullyTedd Hansen2007-08-123-30/+146
* LSL ScriptEngine now only needs to inherit from BaseClass and we will be MUCH...Tedd Hansen2007-08-122-0/+47
* Initial LSL to C# converter, not working yet!Tedd Hansen2007-08-121-0/+156
* Renamed Compiler.LSL to Compiler.LSOTedd Hansen2007-08-1014-32/+40
* Removed 2 warnings. Added pointer comments to where to add hooks and modify f...Tedd Hansen2007-08-094-5/+9
* ScriptEngine just needs 2 events hooked up and llSay() implemented to work. S...Tedd Hansen2007-08-095-19/+25
* Removed spaces from directory namesTedd Hansen2007-08-092-0/+0
* Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into OpenSim.ScriptEngi...Tedd Hansen2007-08-0918-250/+0
* The startup set of assets in the local asset server can now be set from a xml...MW2007-08-081-1/+1
* Commit works?Tedd Hansen2007-08-081-0/+1
* Removed System.Windows.Form reference from DotNetEngine.Compiler.LSL , it did...MW2007-08-081-1/+1
* Added ScriptEngine to solution (prebuild.xml)Tedd Hansen2007-08-083-3352/+0
* Added ScriptEngine.DotNetEngineTedd Hansen2007-08-0829-0/+8188