| Commit message (Collapse) | Author | Age | Files | Lines |
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script.
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Remove some old dead code.
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Read animation data from avataranimations.xml to allow default animations
to be started and stopped by name from scripts.
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Thank you, tyre, for a patch that fixes the sender UUID in scripted IM
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works. Also makes llGetFreeMemory return the constant 16384.
LLGetFreeMemory is useless in SL, as it never goes up, only down.
So, the only thing it is used for, in practice, is to detect an imminent
stack/heap collision, a danger we don't have.
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This allows cross-api method calls on the implementation and also allows
"Meta APIs" that only provide common functionality to other APIs
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Remove some unused osFunctions that were left in the LSL function
file from the separation way back when. Inline the osSetParcelMediaURL
code to get rid of the osFunction. Really need to add a way for one API
to call another.
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functions return CLI strings, which, in the case of lists, don't
get wrapped. Therefore, the list had to be able to deal with
that CLI type here. The correct fix would be to change all LSL
function returns to LSL types.
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* leaving in the ones to do with ScriptBase since these actually indicate coding bugs that I don't have the time/brainpower to fix at the moment
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means less code in this case)
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does, but it seems every other function here has it, so it is probably
needed.
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Implement an osParseJSON method useful for handling simple JSON returns
from http requests. This will only work in C# at this point.
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Allow parsing of hexadecimal int constants from strings.
Also fixes a DBNull value in the touch type field crashing the sim
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Fix unreachable code due to typo in llDetectedGroup.
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osSetDynamicTextureData() produces error on console if
ExtraParams passed empty string
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One member missing, so a portion is commented out.
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Make CHANGED constants consistent with LSL, and consistent across the
code base
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Fix an invalid bounds check in Builtin_Commands
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variables to their initializer values, rather then zeroing them.
Also handles lists properly now.
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same state
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touch, pay, etc script states correctly.
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new method for testing
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Thank you, ralphos, for a patch the adapts llSetColor and friends to
a change in the underlying types.
Also, thank you for a much cleaner way of casting types out of
lists, which I will adopt throughout.
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Adjust XEngine llSetAlpha to a change in the underlying type
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Fix a number of casting issues in XEngine's API
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Floating text, Rotation, Texture animation, Particle System
This will make "Eye Candy" scripts work without modification in
XEngine. The use of the CHANGED_REGION_RESTART hack is no longer
needed. Implemented in MySQL only, hovertext also in SQLite.
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and llGroundContour in the last checkin and this replaces
them again in LSL_BuiltIn_Commands.cs.
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llGroundContour into our Common/LS:L_BuiltIn_Commands
file.
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- these functions are orthogonal to each other and the core implementation is in GroundSlope.
* Please note that this implementation has not been mathematically verified to be correct-as-described, it is probable that this implementation may produce differing results to Linden Lab. Testing (and test data) would be appreciated.
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scriptsleep calls.
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duplicate delivery of state_entry if a region is restarted just after
saving the script. Changes script state saves to no longer abort long-
running event handlers. Queues the save instead. Adds shutdown handler
to save script state on irderly shutdown
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Thank you, HomerHorwitz, for a patch that fixes llGetKey()
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both llWind and llCloud and remove the
"NotImplemented" status leaving us with about
74 "NotImplemented" LSL-C# wrapper functions.
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inside our LSL-C# wrapper subroutines.
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calls from our LSL-C# wrappers.
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Thank you, Xugu Madison and ChrisDown, for a patch that
fixes linux filename extensions from .Xml back to .xml
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* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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