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* * A hacky Top Scripts display. It isn't accurate as far as ms accounting, ↵Teravus Ovares2008-05-253-4/+6
| | | | | | | however you can use it to help find out what scripts are causing your simulator to cry. * Access it from the Estate tools/Debug tab.
* Thank you very much, Xantor for a patch that:Charles Krinke2008-05-252-2/+32
| | | | | | | | | | Copying, reseting, dragging scripts cause unnecessary recompilation, slowing down the simulator and filling up the ScriptEngines directory with compiled .dll and misc. files. This patch keeps track of compiled assets since the last simulator restarts, and only recompiles new assets. (editing a script generates a new asset, so no problems there).
* * Refactor: Collapse some multiple remove object pathsJustin Clarke Casey2008-05-241-1/+1
| | | | | | * Push some delete functionality into InnerScene to match what's already there for adding objects
* Mantis 1357 Patch - Thanks mikem!Adam Johnson2008-05-221-4/+8
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* Formatting cleanup, minor refactoring. Fixed some comparisons of value ↵Jeff Ames2008-05-182-23/+13
| | | | types and null.
* Cleanup: Removed LSOEngine source again as it will not be used.Tedd Hansen2008-05-1813-3055/+0
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* * Patch #1312 from Melanie - Abstracts Money Module to IMoneyModule.Adam Frisby2008-05-181-0/+1
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* * whoops, misplaced / where should have been \Teravus Ovares2008-05-171-1/+1
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* * Update on the script engine LSL parser. Blocks all static objects and ↵Teravus Ovares2008-05-171-8/+50
| | | | method references.
* Formatting cleanup.Jeff Ames2008-05-1626-259/+218
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* Thank you very much, mjm for :Charles Krinke2008-05-161-14/+9
| | | | | Fixing LSL multiplication and division operators for quaternions
* Committing Xantor's LLEuler3Rot still broken fix patch. Mantis 001235. ↵Teravus Ovares2008-05-151-97/+44
| | | | Thanks Xantor!
* From: Dr Schofield <hud@zurich.ibm.com>Justin Clarke Casey2008-05-141-1/+1
| | | | | | | | * small patch that fixes a compiler warning (struct comparison against null again, my favourites) in LSL_BuiltIn_Commands. LSL_Types.key has a Boolean operator that can be used here.
* From: Kurt Taylor <krtaylor@us.ibm.com>Justin Clarke Casey2008-05-141-40/+2
| | | | | | More scipt engine cleanup - removed not needed or improper use of NotImplemented and Console.WriteLine
* Applied Patch mantis 1220. Implements llGetStartParameter. Thanks!Teravus Ovares2008-05-141-2/+2
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* More formatting cleanup.Jeff Ames2008-05-142-5/+9
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* Formatting cleanup.Jeff Ames2008-05-148-80/+84
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* * Removed 19 warningsTeravus Ovares2008-05-142-2/+2
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* * Tweaked a regex that was returning invalid results in some cases.Teravus Ovares2008-05-131-1/+1
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* * Refactor: Stop exposing the inner scene's ScenePresence dictionary ↵Justin Clarke Casey2008-05-131-17/+24
| | | | directly to the world
* *Complete redo of the permissions modulemingchen2008-05-131-1/+1
| | | | | | *Removed hardcoded permissions checks *Added permissions checks where needed
* Formatting cleanup.Jeff Ames2008-05-122-66/+41
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* 0001199: [PATCH] Add support for default animations Teravus Ovares2008-05-111-8/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | From Melanie... Thanks Melanie! .
* * Changed implicit string conversion to LSL_Types.LSLString in money event ↵Teravus Ovares2008-05-113-3/+6
| | | | | | | of the key of the payer to an Explicit one. * Fixes Mantis: #1045
* * Resolve mantis 1182. Doesn't actually implement llGiveInventoryList - ↵Justin Clarke Casey2008-05-093-4/+5
| | | | | | | | merely corrects the signature so that "not implemented" message is displayed rather than a script compile failure
* From: Michael Osias <mosias@us.ibm.com>Justin Clarke Casey2008-05-091-0/+12
| | | | | | Stop .net generating ambiguous operator errors when two integers are compared for equality in LSL
* Thank you, Melanie for a patch that helps conversionCharles Krinke2008-05-091-0/+15
| | | | | from a string to a vector in OSSL.
* Thank you, Melanie for a patch that:Charles Krinke2008-05-093-129/+129
| | | | | Patch fixes the pesky "Cannot implicitly convert to bool" issue for function returns
* *Added all the permission checks to the sceneexternalchecks and modified ↵mingchen2008-05-082-6/+6
| | | | | | | permission module to follow this. *This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module
* * Applying patch #1156 - More implementation work on llGetPrimitiveParams ↵Adam Frisby2008-05-083-5/+179
| | | | (Thanks middlelink!)
* * Applying patch #1121 - Fixes for llListen() (Thanks Middlelink!)Adam Frisby2008-05-082-17/+18
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* From: Alan M Webb <awebb@vnet.ibm.com>Sean Dague2008-05-081-2/+2
| | | | | | Introduce time dilation in scripts.
* * You can haz more spring cleaning.Adam Frisby2008-05-083-22/+7
| | | | | * Eventually this codebase will be clean. >_>
* * Some refactorings.Adam Frisby2008-05-081-1/+1
| | | | | * Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module.
* * Change LSL -> C# translated script console output to use the logger (at ↵Justin Clarke Casey2008-05-071-4/+7
| | | | DEBUG level) rather than Console.Writeline
* * Other then the prim update experiments that are going on now, ↵Teravus Ovares2008-05-071-0/+1
| | | | llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D.
* * Theoretically, everything is in place for scripted take controls... ↵Teravus Ovares2008-05-073-7/+35
| | | | | | | Theoretically. * I've still got to test, it's still theoretical code :D. Good thing it isn't enabled by default!
* while I'm not convinced this is causing my current run awaySean Dague2008-05-071-18/+21
| | | | | | | loop, this queue manipulation is dead wrong as Queue is not a synchronized data structure. Hopefully this helps.
* Thank you very much, Xantor for a patch to improveCharles Krinke2008-05-071-5/+17
| | | | | llParticleSystem().
* Thank you, Middelink for a patch that fixes the regular expresionCharles Krinke2008-05-071-2/+2
| | | | | | missing the numbers after the initial letter of the identifier.
* replace 2 instances of "0000...." with LLUUID.Zero.ToSting() becauseSean Dague2008-05-071-2/+2
| | | | | | I was in the file and noticed them.
* De-tabify source.Jeff Ames2008-05-063-463/+476
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* * Cleaning up code, making it conform to OpenSim standards.Adam Frisby2008-05-061-9/+9
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* * Committing a bunch of work for control snatching. Not done yet. No ↵Teravus Ovares2008-05-061-0/+11
| | | | visible features.
* * Refactor: Break out permissions code into a separate region PermissionsModuleJustin Clarke Casey2008-05-052-7/+7
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* * Unraveled the DEBUG_CHANNEL mystery.Teravus Ovares2008-05-052-3/+3
| | | | | | | | * Moved script errors to the debug channel. * Typing '/2147483647 OK' results in a debug_channel message. * Expanded the available parameters that are send-able through IClientAPI
* * A bit of spice from here, a pinch of salt from there, some brains that ↵Teravus Ovares2008-05-053-5/+57
| | | | | | | | | | | | | | | attracts zombies.. a recipe for llRezObject * Original patch by YZh Thanks YZH!!!! * object_rez event patch by Melanie, Thanks Melanie!!! * Some fixups, some missing things(velocity,rotation) * script delay * Recoil * Standard error messages * Standard silent failures * Easter egg management
* * Implemented DIE_AT_EDGE and Temporary objects don't save to the database.Teravus Ovares2008-05-041-3/+10
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* *Moved EstateManager into a region modulemingchen2008-05-031-2/+1
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* Thank you kindly, Melanie for a patch to solveCharles Krinke2008-05-023-37/+56
| | | | | llParticleSystem and osDynamicTexture issues.