Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * New LSL functions | Adam Frisby | 2007-08-15 | 2 | -6/+17 |
| | | | | | | | | + llAsin / llAcos + llMD5String + llModPow + llGetUnixTime | ||||
* | Minor change to LSL_BaseClass adding pseudocode to World.SimChat | Tedd Hansen | 2007-08-14 | 1 | -2/+13 |
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* | krinkec's updates to ll* interface and functions | Tedd Hansen | 2007-08-14 | 5 | -218/+342 |
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* | Correct caps of Default.lsl for Linux. Thanks again krinkec. :) | Tedd Hansen | 2007-08-14 | 1 | -1/+1 |
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* | Removed some debugging. Removed *.lso from project include in prebuild.xml. | Tedd Hansen | 2007-08-14 | 2 | -3/+3 |
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* | llSay() works again. Cleanup of debug messages. | Tedd Hansen | 2007-08-14 | 5 | -9/+9 |
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* | ScriptEngine: Some error handling, logs to logger | Tedd Hansen | 2007-08-14 | 7 | -415/+32 |
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* | Common script for all objects (Default.lsl). ScriptEngine touch_start event ↵ | Tedd Hansen | 2007-08-13 | 7 | -17/+22 |
| | | | | now works, but llSay only outputs to server console. | ||||
* | (DotNet) ScriptEngine is now loaded and added to Scene during startup. | Tedd Hansen | 2007-08-13 | 2 | -41/+1 |
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* | krinkec's updates to ll* interface and functions | Tedd Hansen | 2007-08-13 | 2 | -242/+382 |
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* | ScriptEngine successfully compiles script, we are now even further than LSO was. | Tedd Hansen | 2007-08-12 | 3 | -10/+35 |
| | | | | | Also added C# script support. | ||||
* | ScriptManager now uses LSL-compiler. | Tedd Hansen | 2007-08-12 | 2 | -19/+21 |
| | | | | | LSL_BuiltIn_Commands_TestImplementation.cs no longer needs updating. | ||||
* | LSL_BaseClass now receives scene during init | Tedd Hansen | 2007-08-12 | 2 | -24/+6 |
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* | LSL BuiltIn implementation is now in Compiler\LSL\LSL_BaseClass. So users ↵ | Tedd Hansen | 2007-08-12 | 3 | -13/+365 |
| | | | | won't have to reference every internal command by object. | ||||
* | Code comments and cleanup, correct datatypes for key, vector, rotation, ↵ | Tedd Hansen | 2007-08-12 | 7 | -114/+99 |
| | | | | (hopefully) reference to Axiom during compile, passing of BuiltIns during script load, BuiltIn interface added, etc etc | ||||
* | Script now compiles unsuccessfully | Tedd Hansen | 2007-08-12 | 3 | -30/+146 |
| | | | | | (unknown datatypes, no references) | ||||
* | LSL ScriptEngine now only needs to inherit from BaseClass and we will be ↵ | Tedd Hansen | 2007-08-12 | 2 | -0/+47 |
| | | | | MUCH closer to complete LSL support than we were yesterday. | ||||
* | Initial LSL to C# converter, not working yet! | Tedd Hansen | 2007-08-12 | 1 | -0/+156 |
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* | Renamed Compiler.LSL to Compiler.LSO | Tedd Hansen | 2007-08-10 | 14 | -32/+40 |
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* | Removed 2 warnings. Added pointer comments to where to add hooks and modify ↵ | Tedd Hansen | 2007-08-09 | 4 | -5/+9 |
| | | | | functions to get SE working. | ||||
* | ScriptEngine just needs 2 events hooked up and llSay() implemented to work. ↵ | Tedd Hansen | 2007-08-09 | 5 | -19/+25 |
| | | | | See TODO.txt for details. | ||||
* | Removed spaces from directory names | Tedd Hansen | 2007-08-09 | 2 | -0/+0 |
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* | Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into ↵ | Tedd Hansen | 2007-08-09 | 18 | -250/+0 |
| | | | | OpenSim.ScriptEngine.DotNetEngine to avoid the compile error | ||||
* | The startup set of assets in the local asset server can now be set from a ↵ | MW | 2007-08-08 | 1 | -1/+1 |
| | | | | | | | xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated). Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml). | ||||
* | Commit works? | Tedd Hansen | 2007-08-08 | 1 | -0/+1 |
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* | Removed System.Windows.Form reference from DotNetEngine.Compiler.LSL , it ↵ | MW | 2007-08-08 | 1 | -1/+1 |
| | | | | didn't seem to be needed anyway. | ||||
* | Added ScriptEngine to solution (prebuild.xml) | Tedd Hansen | 2007-08-08 | 3 | -3352/+0 |
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* | Added ScriptEngine.DotNetEngine | Tedd Hansen | 2007-08-08 | 29 | -0/+8188 |