aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ScriptEngine (unfollow)
Commit message (Collapse)AuthorFilesLines
2007-08-12Initial LSL to C# converter, not working yet!Tedd Hansen1-0/+156
2007-08-10Renamed Compiler.LSL to Compiler.LSOTedd Hansen14-32/+40
2007-08-09Removed 2 warnings. Added pointer comments to where to add hooks and modify ↵Tedd Hansen4-5/+9
functions to get SE working.
2007-08-09ScriptEngine just needs 2 events hooked up and llSay() implemented to work. ↵Tedd Hansen5-19/+25
See TODO.txt for details.
2007-08-09Removed spaces from directory namesTedd Hansen2-0/+0
2007-08-09Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into ↵Tedd Hansen18-250/+0
OpenSim.ScriptEngine.DotNetEngine to avoid the compile error
2007-08-08The startup set of assets in the local asset server can now be set from a ↵MW1-1/+1
xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated). Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml).
2007-08-08Commit works?Tedd Hansen1-0/+1
2007-08-08Removed System.Windows.Form reference from DotNetEngine.Compiler.LSL , it ↵MW1-1/+1
didn't seem to be needed anyway.
2007-08-08Added ScriptEngine to solution (prebuild.xml)Tedd Hansen3-3352/+0
2007-08-08Added ScriptEngine.DotNetEngineTedd Hansen29-0/+8188