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2008-02-02Forgot to create an object before use. Now why can't .Net just do that ↵Tedd Hansen1-7/+10
itself? :)
2008-02-02Added some error checking to MaintenanceThread, no-crash (just log) loading ↵Tedd Hansen1-27/+31
of script engines, and support to load multiple script engines
2008-02-01Moved iniFilePath to a static and put it in OpenSim.Application.iniFilePath.Tedd Hansen1-2/+9
Refreshing config based on this. Temporarily disabled feature to refresh config file while running.
2008-02-01Bugfix, maybe it won't crash during startup and crash somewhere else instead? :)Tedd Hansen1-1/+2
2008-02-01SCRIPTING STILL BROKENTedd Hansen16-402/+602
Added comments and regions, restructured code Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG All modules should now refresh their configuration runtime Made all logging in ScriptEngine.Common get script name from actual engine Renamed LSLLongCmdHandler to AsyncLSLCommandManager Added auto-recover with 5 sec throttle for new MaintenanceThread
2008-02-01SCRIPT SUPPORT IS STILL BROKEN.Tedd Hansen4-189/+412
Bugfix: Scripts exceeding max and set to be killed were not killed, only removed. Added ability to re-read configuration while OpenSim is running All regions now sharing one MaintenanceThread New MaintenanceThread: - checks for script execution timeout - re-reads config - starts/stops threads if thread active count becomes too high/low compared to config Speed increase on event execution: - Reuse of try{}catch{} blocks - Time calculation on event execution
2008-02-01Config option to set number of scripts per AppDomainTedd Hansen2-2/+3
2008-02-01Added config options:Tedd Hansen2-2/+46
ScriptThreadPriority to set script thread priority DeactivateScriptOnTimeout to remove script if it is executing too long
2008-02-01Removed "Loading inventory for Primitive" message.Tedd Hansen1-1/+1
Fixed small bug in thread counter.
2008-02-01ExperimentalTedd Hansen5-9/+67
Moved DotNetScriptEngine configuration to config file. Added option to share script execution threads between regions.
2008-02-01Highly experimentalTedd Hansen2-149/+300
A separate thread is used to enforce max function (event) execution time for scripts.
2008-02-01Fixed errors being thrown by invalid PSYS_SRC_TARGET_KEY's in ↵alondria1-1/+9
llParticleSystem - defaults to source prim (consistent with LL grid). Should fix mantis 427.
2008-02-01Thanks to Hashbox for a patch to:alondria3-2/+25
Implementing llStringTrim and hooking in osRegionNotice
2008-02-01* Added more supported feature to particlesystems. While this appears to ↵Teravus Ovares1-3/+28
have a libsl update... it's really a fix to the libsl version we're already using because of a bug in the particlesystem implementation * Added two new simstat counters in the simstat enum for the RCCS. (I'll find something cool to put in them) * fixed a time waster in ODEPlugin.cs
2008-01-31* Adding limited support for LLParticleSystem.Teravus Ovares1-14/+38
* We still need to set the 'default particle' texture as, a particle system with no texture set doesn't work. * The particle System Flags don't seem to be quite right yet as some flags don't seem to have an effect. So no alpha in/out, color change, affected by the wind, etc.. yet * Thanks to Alondria for some massive work here. This update just tweaks a few things that she did.
2008-01-31Hit a dead end with llParticleSystem (libsecondlife issues) so no ↵alondria3-25/+50
functionality added yet, but did not want to loose work.
2008-01-22Giving Mantis #388 a shotTedd Hansen1-2/+3
2008-01-21Small bug in ResetScriptTedd Hansen2-11/+1
2008-01-21Surround the "non implemented" in an else clause if face is inappropriate for:Charles Krinke1-16/+34
llSetColor, llSetAlpha, llGetColor, llSetTexture, llOffsetTexture, llRotateTexture & llGetTexture
2008-01-19* Potential fix to the 'can't run a script anymore bug'Teravus Ovares1-6/+7
2008-01-17Added data structure to be passed through event execution queue so that ↵Tedd Hansen9-47/+85
events can use llDetect*-commands to find information about event.
2008-01-17* Added llApplyImpulse in the global frame. The object must be physical ↵Teravus Ovares1-1/+16
before this'll do anything. Be careful with this function as it's easy to loose prim.
2008-01-17* Added and implemented the LSL changed event.Teravus Ovares1-0/+7
* An example changed event syntax is at: http://opensimulator.org/wiki/Changed_Event_Example * You can use this to trigger actions in your script if someone sits on your object_rez * You can use this to figure out all of the CHANGED_ constants except for CHANGED_REGION, CHANGED_TELEPORT, and CHANGED_ALLOW_DROP
2008-01-15* Mother of all commits:Adam Frisby18-67/+180
* Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2008-01-14ZERO_ROTATION set to 0,0,0,1 -- not 0,0,0,0 ;)Tedd Hansen1-2/+2
2008-01-12Thank you very much, Kinoc for implementing llGetSubString and ↵Charles Krinke1-6/+35
llDeleteSubString: from the c# implementations of string.SubString(start,len) and string.Remove(start,len). Especially since negative indexing and exclusion are included in the LSL versions. This patch is closer to the LSL version. Maybe an osSubString and osRemoveString would be appropriate?
2008-01-12Set eolTedd Hansen12-3006/+3006
2008-01-12Welcome back LSO.Tedd Hansen12-0/+3018
Added old LSO code, will use it as base to create new LSO VM.
2008-01-12Set eolTedd Hansen9-6855/+6855
2008-01-12Added license to new filesTedd Hansen13-18/+192
2008-01-12Major reorganizing of DotNetEngine. Moved common script engine parts to ↵Tedd Hansen16-6894/+6941
ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
2008-01-12ScriptServer communication is ok. Script is creatd on onrez. But since it ↵Tedd Hansen7-28/+69
can not access Scene it sort of crashes right away ;) Added some sample placeholders for implementing rest of LSL events.
2008-01-12ScriptServer protocol now correctly casts datatypes -- ready for implementingTedd Hansen1-5/+33
2008-01-12Implements llModifyLand() - Still needs some tweaking to match LL's effect ↵alondria1-0/+59
on how much to effect the land.
2008-01-12Linking osTerrainGetHeight, osTerrainSetHeight, and osRegionRestart to ↵alondria2-0/+18
LSL_BaseClass to allow them to be called in LSL scripts.
2008-01-12Set svn:eol-style.Jeff Ames5-489/+489
2008-01-12New ScriptServer protocol successfully implemented.Tedd Hansen2-10/+52
Still needs hooking up for all commands in both ends, separation of local and remote LSL-commands, etc.
2008-01-12ScriptServer communication protocol (v1), primitive RPC-like TCP client/serverTedd Hansen7-11/+489
2008-01-11Fix some warnings under mono.Jeff Ames1-2/+2
2008-01-10Added const definintions for sculpted prims.Tedd Hansen1-1/+7
2008-01-09Dynamic loading of ScriptEngine in ScriptServerTedd Hansen2-1/+11
ScriptServer event pipe (OpenSim->ScriptServer->ScriptEngine) should in theory be done
2008-01-06Set svn:eol-style.Jeff Ames1-52/+52
2008-01-05Only one queue is used for load/unload of scripts.Tedd Hansen1-19/+22
So loading/unloading of scripts are now done in same sequence as they are called.
2008-01-05Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.Tedd Hansen5-403/+225
Some debug info for startup added to find bugs. ++
2008-01-01Fixed nant compile problemTedd Hansen1-8/+17
2008-01-01Trying to fix nant compile errorTedd Hansen1-327/+318
2008-01-01Temp removed new data types patch from Mantis #272, causing compile problems ↵Tedd Hansen1-336/+337
(nant)
2008-01-01Minor changes. Changed Prebuild.xml to avoid first-time-compile error ↵Tedd Hansen1-306/+330
because of dependencies. Made some changes to new LSLString.
2008-01-01Adrianas 0000272 -- I think we need to implement standard ↵Tedd Hansen1-0/+304
string/integer/float functions too.
2008-01-01Fixed string issue in compilerTedd Hansen2-35/+49