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2013-01-25Add "show script timers" command to show script timers. For debug purposes.Justin Clark-Casey (justincc)3-35/+81
Also, "show sensors" changes to "show script sensors".
2013-01-25Add "show sensors" command to show script sensor information for debug purposes.Justin Clark-Casey (justincc)3-32/+153
2013-01-25minor: Fix command match of "debug script" command to "debug scripts" to ↵Justin Clark-Casey (justincc)1-1/+1
match other scripts commands (and it's own short help text)
2013-01-25minor: Allow "script *" console commands to take multiple script item idsJustin Clark-Casey (justincc)1-30/+32
2013-01-04Set default particle burst count to 1 instead of 0 in any set particle ↵Justin Clark-Casey (justincc)1-3/+3
system script call that does not have an empty list. As per http://opensimulator.org/mantis/view.php?id=6353
2013-01-04Fix build break caused by missing ) from dce2809.Justin Clark-Casey (justincc)1-1/+1
Was hand-typing in a line of code I had tested before but not retested this time
2013-01-04Automatically grant sit-related llRequestPermissions() for subsequent ↵Justin Clark-Casey (justincc)1-15/+1
avatars sitting on the same scene obejct, instead of wrongly popping up request permissions dialog. Resolves http://opensimulator.org/mantis/view.php?id=6478
2013-01-04refactor: simplify llGetNumberOfPrims() to return prim count + sitting ↵Justin Clark-Casey (justincc)1-7/+1
avatar count rather than independently inspecting every scene presence
2013-01-04Fix llGetLinkName() to return the name of the last avatar sat as the last ↵Justin Clark-Casey (justincc)1-41/+35
link number. As per http://wiki.secondlife.com/wiki/LlGetLinkName
2013-01-04Fix llGetLinkKey() to return the last sat avatar as the last link number.Justin Clark-Casey (justincc)1-17/+31
As per http://wiki.secondlife.com/wiki/LlGetLinkKey This is done by keeping a scene-object wide list of sitters. This also fixes bugs in this function where linknums 0 and 1 weren't treated properly if there were sitting avatars on a single prim. This also fixes a minor race condition for multiple concurrent sitters on a prim with no current sitters by locking on the object-wide list rather than individual sop lists Addresses http://opensimulator.org/mantis/view.php?id=6477
2013-01-04Improving documentation of AttachToAvatar and GetLine methods in LSL_Api.cs ↵SignpostMarv1-8/+15
based on doxygen error output
2013-01-04If an NPC is unowned, then always auto-grant permissions requested via ↵Justin Clark-Casey (justincc)1-1/+1
llRequestPermissions() This is consistent with all other OSSL NPC functions that allow unowned avatars to be manipulated. Aims to address http://opensimulator.org/mantis/view.php?id=6483
2013-01-01minor: Assign names to the different SmartThreadPools for debugging purposes.Justin Clark-Casey (justincc)1-0/+1
A different approach to the patch in http://opensimulator.org/mantis/view.php?id=6462 that doesn't involve further forking of SmartThreadPool
2012-12-31Resolve Mantis 6480 (http://opensimulator.org/mantis/view.php?id=6480)Robert Adams1-2/+11
by reversing the sign on the recoil computation and adding a [XEngine]RecoilScaleFactor parameter which defaults to zero. Testing in SL seems to show that there is not a recoil action there. Or, at least, it is very small. If someone knows how small, the default for the scale factor should be changed.
2012-12-18Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. ↵Robert Adams1-3/+4
Also made it so llSetStatus() can individually enable disable rotation axi using the bitmask of flags.
2012-12-17Extend default 1 second wait for event completion to other thread script ↵Justin Clark-Casey (justincc)3-4/+33
reset (as called by llResetOtherScript()). As with script stop (via llDie()) aborting other scripts event threads, llResetOtherScript() can also abort any current event thread on another script. On mono 2.6, 2.10 and possibly later this may cause locking problems in certain code areas. This commit reuses the recently introduced [XEngine] WaitForEventCompletionOnScriptStop to make this a 1 sec timeout, rather than 0 secs.
2012-12-13Add WaitForEventCompletionOnScriptStop [XEngine] config param to ↵Justin Clark-Casey (justincc)1-10/+24
OpenSimDefaults.ini to allow change of the wait time for an event to complete on script removal before aborting its thread Default is 1000, as has previously been the case. This parameter exists for further debug work concerning mono 2.10 crashes that may be related to locks not being removed on Thread.Abort
2012-12-12Log situations where workitem event threads are aborted on stop request ↵Justin Clark-Casey (justincc)1-3/+3
because they failed to complete event processing within the given timeout. This is for bug hunting purposes where thread aborts may be causing dangling lock issues and subsequent vm crashes on mono (with ReaderWriterLockSlim, etc.)
2012-12-12Add "debug script log" command to allow setting a numeric debug level on ↵Justin Clark-Casey (justincc)3-13/+89
individual IScriptInstances for debugging purposes. Current, state changes and event fires can be logged for individual scripts. See command help for more details.
2012-12-12Add asset id to "show script" and "show scripts" command output to make it ↵Justin Clark-Casey (justincc)1-0/+1
easier to extract and inspect the script's asset via "dump asset"
2012-12-06Instead of printing script errors out to console, put to debug log so that ↵Justin Clark-Casey (justincc)1-1/+11
we also get timestamps. This commit also adds script name, part name, uuid, etc. for later identification. This information has been sent to console since 2009 but may be turned down if it proves too noisy. However, I still currently need it to investigate some region problems probably triggered by scripting.
2012-12-05Add engine-wide events queued and events processed numbers to output of ↵Justin Clark-Casey (justincc)1-1/+14
"xengine status" console command. For debugging purposes.
2012-12-05Remove some mono warnings in script tests, chiefly where SetUp() wasn't ↵Justin Clark-Casey (justincc)5-7/+13
properly calling to OpenSimTestCase.SetUp()
2012-12-05Add IScriptInstance.EventsQueued to match EventsProcessed instead of asking ↵Justin Clark-Casey (justincc)3-4/+15
callers to lock and directly inspect the EventQueue
2012-12-05For now, sort "show scripts" output in descending order sorted by events ↵Justin Clark-Casey (justincc)1-3/+21
processed. For debug purposes - should later add options to allow different sorting or show only highest 10, etc.
2012-12-05Add IScriptInstance.EventsProcessed stat so that we can record this ↵Justin Clark-Casey (justincc)3-0/+10
information and display in "show scripts" for debug purposes
2012-12-05In XEngine.DoOnRezScript() use Culture.SetCurrentCulture() instead of ↵Justin Clark-Casey (justincc)1-2/+1
constructing a new CultureInfo separately
2012-12-05On XEngine.ProcessEventHandler(), instead of creating a new CultureInfo on ↵Justin Clark-Casey (justincc)1-2/+1
every call use the single one set by Culture.SetCurrentCulture() This is slightly different in that SetCurrentCulture() does not use overridden settings if the system culture matches en-US but some settings there have been changed. This is what we want - we do not want to use any system overriden settings.
2012-12-03XmlRpcGridRouterBlueWall1-0/+7
Flesh out XmlRpcGridRouter to reap unused channels from gateway when scripts or objects are removed, or when the llCloseRemoteDataChannel is called. See: http://http://forge.opensimulator.org/gf/project/xmlrpcrouter/ or https://github.com/BlueWall/XmlRpcRouter for php gateway and test code.
2012-11-24Consistenly make NUnit test cases inherit from OpenSimTestCase which ↵Justin Clark-Casey (justincc)12-12/+12
automatically turns off any logging enabled between tests
2012-11-14Added AssemblyInfos to every dll in the OpenSim.Region namespace.Diva Canto7-0/+231
2012-11-09llSetLinkCamera implementationPixelTomsen3-0/+36
wiki: http://wiki.secondlife.com/wiki/LlSetLinkCamera mantis: http://opensimulator.org/mantis/view.php?id=6397
2012-11-05Change user message on TeskInventoryAccepted to let the viewer format itMelanie1-5/+5
properly
2012-10-31Also add the additional ScriptException constructor necessary to get ↵Justin Clark-Casey (justincc)1-0/+3
[Serializable] to work.
2012-10-31Mark ScriptException as [Serializable] for when it has to cross AppDomainsJustin Clark-Casey (justincc)1-0/+1
2012-10-31Make "show object part" command correctly display script status.Justin Clark-Casey (justincc)1-2/+8
Uses new IEntityInventory.TryGetScriptInstanceRunning() Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated.
2012-10-29refactoring llCollisionSound to use new KeyOrName methodSignpostMarv1-10/+1
2012-10-29Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the ↵SignpostMarv1-6/+3
LL Wiki spec for llTriggerSoundLimited states an axis-aligned bounding box, not radial constraint
2012-10-29refactoring llTriggerSoundLimited to not use the LSL methods, since that ↵SignpostMarv1-2/+2
will cause unnecessary calls to m_host.AddScriptLPS(1)
2012-10-29refactoring llGetPos() to take advantage of implicit converterSignpostMarv1-2/+1
2012-10-29shifting from two instances of typecasting to one instance of typecasting in ↵SignpostMarv1-4/+4
llTriggerSoundLimited
2012-10-2980-character width terminal formatting of recent commits to llPlaySound, ↵SignpostMarv1-7/+15
llPlaySoundSlave, llTriggerSound and llTriggerSoundLimited
2012-10-29shuffling code around so that the interface for ISoundModule.SendSound() ↵SignpostMarv1-4/+40
specifies a UUID rather than a string
2012-10-29moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv1-5/+17
2012-10-29deduplicating code into a single LoopSound methodSignpostMarv1-21/+7
2012-10-29adjusting parameter order of PreloadSound to be more logicalSignpostMarv1-1/+1
2012-10-29transposing LoopSoundMaster to Sound ModuleSignpostMarv1-25/+3
2012-10-29transposing preload sound onto sound moduleSignpostMarv1-1/+2
2012-10-29transposing stop sound into sound moduleSignpostMarv1-37/+5
2012-10-29moving comment for llStopSound inside the method block prior to ↵SignpostMarv1-1/+1
transposition to sound module