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2013-01-24Make llGiveMoney async again. The return value is now the constant 1 to makeMelanie1-8/+10
scripts work properly. Scripts will no longer receive a failure indication through this return value;
2013-01-24Reintroduce the return value of llGiveMoney. The grid will crash and burn ↵Melanie3-12/+12
without it.
2013-01-23Prevent double ground collisions and prefer the physics result if there is one.Melanie1-3/+15
ODE is known to not see the ground sometimes on raycast so the double test is needed.
2013-01-23Fix a type (Suports => Supports). Also put the normal terrain collision checkMelanie1-8/+8
into the physics check patch for now since physics doesn't properly return land for some reason (as tested by Nebadon)
2013-01-23Remove the return value from llGiveMoney (it was a LSL extension of OpenSim) andMelanie3-31/+29
make the function async so the script thread is not held up waiting for comms to an external server.
2013-01-23Guard against XMLRPC module ref being null, which will happen if it's disabledMelanie1-3/+7
2013-01-21* Fix notecard loading - If the notecard name is formatted like a UUID but ↵teravus1-11/+35
isn't an actual asset UUID, then try to load it like an asset id first, then try to load it as a task inventoryitem name. If the passed UUID is a string, try to load it like a task inventory item name.
2013-01-19Remove an extra ScriptSleep (merge artefact) from llSetLinkPrimitiveParamsFastMelanie1-2/+0
2013-01-16 same for SetPrimParamsUbitUmarov1-3/+4
2013-01-16 llSetPos on child prim, send only a part terse update and not a group oneUbitUmarov1-3/+4
2013-01-15Fix llSetRegionPos and detail behaviors of llSet[Link]PrimitiveParams[Fast]()Melanie1-5/+9
regarding prim positioning.
2013-01-11make sure keyframe rotations are normalizedUbitUmarov1-1/+3
2013-01-09 fix llGetRot and parameters prim_rotation for attachments. Only onUbitUmarov1-1/+27
LSL_api to avoid side effects for now
2013-01-09 stop endless loop in lGetLinkPrimitiveParamsUbitUmarov1-0/+2
2013-01-09Prevent a null ref in llGetLinkPrimiteveParams. Still not a fix for the realMelanie1-1/+1
issue.
2013-01-01* ubit pointed out another place where that check needed to be updated and I ↵teravus1-6/+3
normalized it.
2013-01-01* This is actually the fix described the last commit.. I had commented it ↵teravus1-1/+1
out to see if the problem had affected all attachments or just HUD attachments.
2013-01-01* Fixes the attachment scripted rotation bug. The problem is the code was ↵teravus1-2/+11
relying on m_host.ParentId = 0 to determine if the attachment should be rotated against root prim offset. To fix it for attachments, we also need to check if the host's localID == RootPart's localID. otherwise we are cumulatively rotating against the host's root part rotation offset (which in this case, is it's own rotation)
2012-12-07 fix regressionUbitUmarov1-2/+2
2012-12-07*TEST* add some avatar skeleton information and use it to calculate avatarUbitUmarov1-4/+25
height and bounding box. Change LSL acording.
2012-12-03Add a transaction ID to the money module path for llTransferLindenDollarsMelanie1-2/+2
2012-11-24 avoid potencial NullReferenceExceptionUbitUmarov1-2/+5
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ↵teravus19-2007/+993
master. This reverts commit dfac269032300872c4d0dc507f4f9062d102b0f4, reversing changes made to 619c39e5144f15aca129d6d999bcc5c34133ee64.
2012-11-14Added AssemblyInfos to every dll in the OpenSim.Region namespace.Diva Canto7-0/+231
2012-11-09llSetLinkCamera implementationPixelTomsen3-0/+36
wiki: http://wiki.secondlife.com/wiki/LlSetLinkCamera mantis: http://opensimulator.org/mantis/view.php?id=6397
2012-11-05Change user message on TeskInventoryAccepted to let the viewer format itMelanie1-5/+5
properly
2012-10-31Also add the additional ScriptException constructor necessary to get ↵Justin Clark-Casey (justincc)1-0/+3
[Serializable] to work.
2012-10-31Mark ScriptException as [Serializable] for when it has to cross AppDomainsJustin Clark-Casey (justincc)1-0/+1
2012-10-31Make "show object part" command correctly display script status.Justin Clark-Casey (justincc)1-2/+8
Uses new IEntityInventory.TryGetScriptInstanceRunning() Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated.
2012-10-29refactoring llCollisionSound to use new KeyOrName methodSignpostMarv1-10/+1
2012-10-29Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the ↵SignpostMarv1-6/+3
LL Wiki spec for llTriggerSoundLimited states an axis-aligned bounding box, not radial constraint
2012-10-29refactoring llTriggerSoundLimited to not use the LSL methods, since that ↵SignpostMarv1-2/+2
will cause unnecessary calls to m_host.AddScriptLPS(1)
2012-10-29refactoring llGetPos() to take advantage of implicit converterSignpostMarv1-2/+1
2012-10-29shifting from two instances of typecasting to one instance of typecasting in ↵SignpostMarv1-4/+4
llTriggerSoundLimited
2012-10-2980-character width terminal formatting of recent commits to llPlaySound, ↵SignpostMarv1-7/+15
llPlaySoundSlave, llTriggerSound and llTriggerSoundLimited
2012-10-29shuffling code around so that the interface for ISoundModule.SendSound() ↵SignpostMarv1-4/+40
specifies a UUID rather than a string
2012-10-29moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv1-5/+17
2012-10-29deduplicating code into a single LoopSound methodSignpostMarv1-21/+7
2012-10-29adjusting parameter order of PreloadSound to be more logicalSignpostMarv1-1/+1
2012-10-29transposing LoopSoundMaster to Sound ModuleSignpostMarv1-25/+3
2012-10-29transposing preload sound onto sound moduleSignpostMarv1-1/+2
2012-10-29transposing stop sound into sound moduleSignpostMarv1-37/+5
2012-10-29moving comment for llStopSound inside the method block prior to ↵SignpostMarv1-1/+1
transposition to sound module
2012-10-29Immediately setting gain to zero as a workaround for code not stopping sound ↵SignpostMarv1-0/+1
started by llPlaySound
2012-10-26Separate LSL's notion of the default anim from the actually playing anims.Melanie1-3/+3
2012-10-26adding ability for listeners to be filtered by regular expressions and a ↵SignpostMarv4-0/+107
general-purpose function to see if a given string matches a given regex
2012-10-26Formatting and casing correction in WorldCommModule, trailing new line in ↵SignpostMarv1-1/+1
OSSL to get git diff to not complain
2012-10-26minor: Add comment as to why we are pulcking plain old ints out of the ↵Justin Clark-Casey (justincc)1-0/+2
LSL_List when converting values from LSL for modInvoke()
2012-10-26Removing the apparently superfluous explicit namespace reference so that the ↵SignpostMarv1-8/+2
if-else-if-else block in ConvertFromLSL can have a consistent appearance
2012-10-26system ints can end up in LSL lists, which can cause counter-intuitive ↵SignpostMarv1-0/+2
unknown list element type errors in ConvertFromLSL (via modInvoke)