Commit message (Collapse) | Author | Files | Lines | ||
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2008-04-10 | moved fields to properties for UserDataProfile, which was | Sean Dague | 2 | -2/+2 | |
actually a little more work than I expected given the copious use of out params. | |||||
2008-04-09 | * Put explicit braces in for single line blocks | Justin Clarke Casey | 1 | -3/+9 | |
2008-04-09 | From: Michael Osias <mosias@us.ibm.com> | Justin Clarke Casey | 2 | -7/+23 | |
"This is llDetectedKey for touch_start - it is already implemented for sensor." Thanks Michael | |||||
2008-04-09 | From: Kurt Taylor <krtaylor@us.ibm.com> | Justin Clarke Casey | 1 | -3/+9 | |
"a patch to add a deprecated call to throw an LSL deprecated specific exception, and the associated code cleanup in the functions." Thanks! | |||||
2008-04-06 | * Various terrain engine fixes | Adam Frisby | 3 | -0/+36 | |
* Includes patch #894 fixes for terrain load-tile * Large number of other terrain fixes and new commands included. | |||||
2008-04-04 | From: Kurt Taylor <krtaylor@us.ibm.com> | Justin Clarke Casey | 1 | -21/+0 | |
Patch to remove commented NotImpemented calls from within implemented script functions | |||||
2008-04-02 | from krtaylor | Sean Dague | 1 | -3/+6 | |
Fixe for Mantis 821 | |||||
2008-03-30 | **Big ass update warning** | Adam Frisby | 4 | -0/+37 | |
* Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>". * Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax. * New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class. * Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands. | |||||
2008-03-29 | Patches llAvatarOnSitTarget to return NULL_KEY opposed to a blank string. ↵ | alondria | 1 | -6/+7 | |
Should fix Mantis 838 | |||||
2008-03-28 | fixes mantis #778 and shoots himself for making such a mistake to begin ↵ | MW | 1 | -2/+2 | |
with, but also blames Tedd for the way the script functions have wrapper methods that call the same named method in a different class, is it my fault if in two such functions, I forget to add "m_LSL_Functions." and instead cause a recursive loop until the stack overflows. | |||||
2008-03-28 | From: Michael Osias <mosias@us.ibm.com> | Sean Dague | 1 | -3/+176 | |
This patch implements llMessageLinked. I had to make a change to llGetLinkNumber to return m_host.LinkNum + 1 for link sets of more than 1 prim, or 0 for a single object, since according to: http://rpgstats.com/wiki/index.php?title=LlMessageLinked linksets with 2 or more prims start the link numbering at 1, but a single prims link number is 0. | |||||
2008-03-25 | Comment out unused private methods. | Jeff Ames | 4 | -63/+68 | |
2008-03-25 | Fix a couple more warnings. | Jeff Ames | 1 | -5/+5 | |
2008-03-25 | * Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin. | Teravus Ovares | 1 | -2/+4 | |
* It doesn't generate at_target events, because they don't exist yet in the script engine. * The Tau is different, however, compatible with scripts I tested. * Not perfect... but pretty good. | |||||
2008-03-24 | * Added llApplyImpulse in the local frame. | Teravus Ovares | 1 | -9/+11 | |
2008-03-24 | Implements llGetInventoryPermMask() | alondria | 3 | -5/+25 | |
2008-03-24 | Modified llGetInventoryName() so it indexes inventory in the same manner the ↵ | alondria | 1 | -3/+3 | |
LL grid does. (Thanks Teravus for pointing this out.) | |||||
2008-03-24 | Implements llGetInventoryName() - the order is based upon inventory key, ↵ | alondria | 1 | -1/+17 | |
which probably doesn't match 100% with LL's grid. | |||||
2008-03-24 | Implements llGetInventoryNumber() | alondria | 1 | -2/+9 | |
2008-03-24 | Implements llGetInventoryType() | alondria | 1 | -2/+8 | |
2008-03-24 | Implements llGetInventoryCreator() | alondria | 1 | -1/+9 | |
2008-03-23 | Implements llGetParcelPrimOwners() | alondria | 1 | -2/+12 | |
2008-03-23 | Implements (I hope): llRemoveFromLandBanList, llRemoveFromLandPassList, ↵ | alondria | 1 | -6/+83 | |
llAddToLandBanList, llAddToLandPassList, llResetLandPassList, llResetLandBanList | |||||
2008-03-23 | Fix llParseString2List bug when separator is longer than 1 character. | Jeff Ames | 1 | -10/+8 | |
2008-03-22 | Fix compiler warnings in pCampBot, TestSuite, and ScriptEngine/RemoteServer. ↵ | Jeff Ames | 1 | -1/+1 | |
Thanks daTwitch! | |||||
2008-03-22 | *Moved LandManagement into its own region module (spiffy!) | mingchen | 1 | -1/+1 | |
2008-03-22 | Implements llLoopSound(), llStopSound(), and llAdjustSoundVolume(). | alondria | 1 | -5/+8 | |
2008-03-21 | Adds in +, -, and / operators for Rotations (and fixes Mantis 671) | alondria | 1 | -0/+17 | |
2008-03-21 | Woops - forgot to call m_host.AddScriptLPS(1) in llGetObjectDetails.... | alondria | 1 | -0/+1 | |
2008-03-21 | Implements llGetObjectDetails() | alondria | 3 | -0/+95 | |
2008-03-21 | Implements llKey2Name(). | alondria | 1 | -1/+12 | |
2008-03-21 | Implemented llOverMyLand() and correct llGetOwnerKey() to properly return ↵ | alondria | 1 | -4/+28 | |
the information for the argument key, opposed to the object the script is in. | |||||
2008-03-21 | * Converted a large number of ASCII encodings to UTF8. | Adam Frisby | 1 | -1/+0 | |
* We should not be using ASCII anywhere except for legacy compatibility reasons. * A large number of UTF8 Encoders are being used in places where we should be using Util.StringToField instead. These have been tagged with // ENCODING FAULT * This should fix Mantis#799 - Japanese Profile Text does not work. | |||||
2008-03-21 | * Fix for #499: linked primsets don't rotate properly when using a door ↵ | Teravus Ovares | 1 | -0/+2 | |
script that works OK on SL * Fix for #693: llSetRot malfunction in linked prims causing instance of invisible prim | |||||
2008-03-19 | * Patch to add llSetLinkPrimitiveParams stub | Justin Clarke Casey | 3 | -0/+12 | |
* Thanks krtaylor | |||||
2008-03-19 | * Documentation patch from krtaylor. Thanks! | Justin Clarke Casey | 1 | -0/+5 | |
2008-03-19 | Fixed some comparisons of LLUUIDs to null. | Jeff Ames | 1 | -3/+3 | |
Thanks to DrSchofld for pointing this out. | |||||
2008-03-18 | Formatting cleanup. | Jeff Ames | 1 | -3/+3 | |
2008-03-18 | Formatting cleanup. Minor refactoring. | Jeff Ames | 1 | -2/+2 | |
2008-03-18 | * Applied Grumly57 patch for #781; Thanks, Grumly! | lbsa71 | 3 | -21/+21 | |
2008-03-18 | Patch from DrSchofld (IBM). In his own words | Justin Clarke Casey | 1 | -2/+2 | |
structs (such as LLUUID) are considered values by mono. comparing them against null makes no sense and the mono compiler will flag that as evaluating to always false --- except if "cleverly" disguised. the attached patch fixes such an occurrence in OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs. [yes, i'm on a crusade against comparing structs against null, go ask jradford from libsl ;-)] | |||||
2008-03-18 | Formatting cleanup. | Jeff Ames | 56 | -1499/+1439 | |
2008-03-17 | Fix a few mono compiler warnings. Minor cleanup. | Jeff Ames | 1 | -1/+1 | |
2008-03-17 | From: Alan M Webb <awebb@vnet.ibm.com> | Sean Dague | 3 | -90/+370 | |
Here's a diff of the changes I have made in support of the following LSL script functions. llSetScriptState llGetScriptState llCSV2List llListRandomize llList2ListStrided llListFindList llResetOtherScript llGetScriptName It was necessary to modify ExecutorBase in support of the ScriptState implementations. I also modified SceneObjectPart and SceneObjectPart.Inventory to corrects a quoting mismatch in the commentary that through off live parsing of the files. I also simplified the State definition at the start of BuiltinCommands. | |||||
2008-03-15 | added some os helper functions for the texture drawing module. see ↵ | MW | 3 | -0/+140 | |
http://opensimulator.org/wiki/OSSL_TextureDrawing for function prototypes and example script. Will expand that page later. | |||||
2008-03-14 | * Added proper handling of llSetStatus(STATUS_PHYSICS,BOOL) | Teravus Ovares | 1 | -2/+9 | |
2008-03-14 | * Preliminary work with the ODEPlugin to collect collision data. | Teravus Ovares | 1 | -3/+3 | |
2008-03-12 | there was a single instance where the log4net object was not | Sean Dague | 1 | -1/+1 | |
static readonly. I suspect this was the cause of mantis #500. | |||||
2008-03-11 | Refactor out some duplicate code. | Jeff Ames | 2 | -5/+5 | |
2008-03-11 | * Applying patch #754 - Fix for Vector Magnitude operation. Thanks cmickeyb! | Adam Frisby | 1 | -2/+2 | |