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2007-08-14llSay() works again. Cleanup of debug messages.Tedd Hansen5-9/+9
2007-08-14ScriptEngine: Some error handling, logs to loggerTedd Hansen7-415/+32
2007-08-13Common script for all objects (Default.lsl). ScriptEngine touch_start event ↵Tedd Hansen7-17/+22
now works, but llSay only outputs to server console.
2007-08-13(DotNet) ScriptEngine is now loaded and added to Scene during startup.Tedd Hansen2-41/+1
2007-08-13krinkec's updates to ll* interface and functionsTedd Hansen2-242/+382
2007-08-12ScriptEngine successfully compiles script, we are now even further than LSO was.Tedd Hansen3-10/+35
Also added C# script support.
2007-08-12ScriptManager now uses LSL-compiler.Tedd Hansen2-19/+21
LSL_BuiltIn_Commands_TestImplementation.cs no longer needs updating.
2007-08-12LSL_BaseClass now receives scene during initTedd Hansen2-24/+6
2007-08-12LSL BuiltIn implementation is now in Compiler\LSL\LSL_BaseClass. So users ↵Tedd Hansen3-13/+365
won't have to reference every internal command by object.
2007-08-12Code comments and cleanup, correct datatypes for key, vector, rotation, ↵Tedd Hansen7-114/+99
(hopefully) reference to Axiom during compile, passing of BuiltIns during script load, BuiltIn interface added, etc etc
2007-08-12Script now compiles unsuccessfullyTedd Hansen3-30/+146
(unknown datatypes, no references)
2007-08-12LSL ScriptEngine now only needs to inherit from BaseClass and we will be ↵Tedd Hansen2-0/+47
MUCH closer to complete LSL support than we were yesterday.
2007-08-12Initial LSL to C# converter, not working yet!Tedd Hansen1-0/+156
2007-08-10Renamed Compiler.LSL to Compiler.LSOTedd Hansen14-32/+40
2007-08-09Removed 2 warnings. Added pointer comments to where to add hooks and modify ↵Tedd Hansen4-5/+9
functions to get SE working.
2007-08-09ScriptEngine just needs 2 events hooked up and llSay() implemented to work. ↵Tedd Hansen5-19/+25
See TODO.txt for details.
2007-08-09Removed spaces from directory namesTedd Hansen2-0/+0
2007-08-09Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into ↵Tedd Hansen18-250/+0
OpenSim.ScriptEngine.DotNetEngine to avoid the compile error
2007-08-08The startup set of assets in the local asset server can now be set from a ↵MW1-1/+1
xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated). Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml).
2007-08-08Commit works?Tedd Hansen1-0/+1
2007-08-08Removed System.Windows.Form reference from DotNetEngine.Compiler.LSL , it ↵MW1-1/+1
didn't seem to be needed anyway.
2007-08-08Added ScriptEngine to solution (prebuild.xml)Tedd Hansen3-3352/+0
2007-08-08Added ScriptEngine.DotNetEngineTedd Hansen29-0/+8188