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My fork of OpenSim for IG and MG, called SledjChisl.
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ScriptEngine
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Author
Files
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2007-08-12
ScriptManager now uses LSL-compiler.
Tedd Hansen
2
-19
/
+21
2007-08-12
LSL_BaseClass now receives scene during init
Tedd Hansen
2
-24
/
+6
2007-08-12
LSL BuiltIn implementation is now in Compiler\LSL\LSL_BaseClass. So users won...
Tedd Hansen
3
-13
/
+365
2007-08-12
Code comments and cleanup, correct datatypes for key, vector, rotation, (hope...
Tedd Hansen
7
-114
/
+99
2007-08-12
Script now compiles unsuccessfully
Tedd Hansen
3
-30
/
+146
2007-08-12
LSL ScriptEngine now only needs to inherit from BaseClass and we will be MUCH...
Tedd Hansen
2
-0
/
+47
2007-08-12
Initial LSL to C# converter, not working yet!
Tedd Hansen
1
-0
/
+156
2007-08-10
Renamed Compiler.LSL to Compiler.LSO
Tedd Hansen
14
-32
/
+40
2007-08-09
Removed 2 warnings. Added pointer comments to where to add hooks and modify f...
Tedd Hansen
4
-5
/
+9
2007-08-09
ScriptEngine just needs 2 events hooked up and llSay() implemented to work. S...
Tedd Hansen
5
-19
/
+25
2007-08-09
Removed spaces from directory names
Tedd Hansen
2
-0
/
+0
2007-08-09
Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into OpenSim.ScriptEngi...
Tedd Hansen
18
-250
/
+0
2007-08-08
The startup set of assets in the local asset server can now be set from a xml...
MW
1
-1
/
+1
2007-08-08
Commit works?
Tedd Hansen
1
-0
/
+1
2007-08-08
Removed System.Windows.Form reference from DotNetEngine.Compiler.LSL , it did...
MW
1
-1
/
+1
2007-08-08
Added ScriptEngine to solution (prebuild.xml)
Tedd Hansen
3
-3352
/
+0
2007-08-08
Added ScriptEngine.DotNetEngine
Tedd Hansen
29
-0
/
+8188
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