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2008-06-07Patch for mantis#1493: Several patches to xengine. Thanks Melanie!Adam Johnson4-53/+278
2008-06-07Mantis#1476. Thank you kindly, Melanie for a patch that:Charles Krinke1-1/+1
0001476: [PATCH] Allow larger script state files to be loaded The previous limitation on load file size was too small for larger script projects
2008-06-07Mantis#1475. Thank you kindly, Kinoc for a patch that:Charles Krinke2-222/+830
This patch brings the Yield Prolog in sync with the YP r669. Biggest item is support for functions asserta and assertz , providing dynamic databases.
2008-06-06* llSetPrimitiveParams PRIM_FLEXIBLE is now supported.Teravus Ovares1-0/+1
2008-06-06* Added Light control from script in LLSetPrimitiveParams.Teravus Ovares1-2/+57
2008-06-06* Added a configuration option for allowing god script lsl methods.. such ↵Teravus Ovares1-19/+29
as llSetObjectPermMask. By default it's off.
2008-06-06* Adds semi broken PRIM_FLEXIBLE support for prim. It's semi-broken ↵Teravus Ovares1-5/+46
because it won't do the setting of the prim flexi from not-flexi, however, it'll tweak the parameters of an already existing flexi prim.
2008-06-06Minor formatting cleanup.Jeff Ames4-16/+16
2008-06-05Mantis#1459. Thank you kindly, CMickeyb for a patch that:Charles Krinke1-2/+5
the function that reports errors in event handling is not computing the line numbers correctly for windows paths (and probably linux paths). As a result, the conversion to int throws an exception. note... i'm not sure why we extract the line number, convert it to an int, then convert it back to a string... but hey... :-)
2008-06-05* Applied 9085B_[5004]_xengine_abort_regression.patch from #1437lbsa711-0/+2
Thank you, Melanie. And Thank you ckrinke. Bigups!
2008-06-05Mantis#1438. Thank you kindly, Melanie for a patch that:Charles Krinke1-17/+63
This patch implements the llLoopSound patch from Xantor for the XEngine
2008-06-05Mantis#1437. Patch 3 of 4. Thank you kindly, Melanie for:Charles Krinke2-10/+65
Corrects the XEngine's script startup semantics. Completes llRequestAgentData Implements llDetectedLink Fixes a few minor issues
2008-06-05Mantis#1437. Patch 2 of 4. Thank you kindly, Melanie for:Charles Krinke1-0/+11
Corrects the XEngine's script startup semantics. Completes llRequestAgentData Implements llDetectedLink Fixes a few minor issues
2008-06-05Mantis#1437. Patch one of four. Thank you kindly, Melanie for:Charles Krinke6-37/+95
Corrects the XEngine's script startup semantics. Completes llRequestAgentData Implements llDetectedLink Fixes a few minor issues
2008-06-05Mantis#1451. Thank you kindly, Mikem for a patch that addresses:Charles Krinke2-10/+65
LSL scripts in which a float type is cast to a string or a string type is cast to a float do not compile. When the script is translated from LSL to C#, the LSL float type is translated into double. There is no string <-> double cast in C#, so compilation fails. There is a LSLFloat type, however it seems unfinished and is not used. I am attaching a patch that implements the LSLFloat type. I have also added two methods to the LSLString type to facilitate float <-> string casts.
2008-06-05* This sends collision events to the script engine. Teravus Ovares4-15/+137
* Unfortunately, there's some kludges with the Async manager and the llDetected functions that I have yet to decipher... so llDetected functions don't work with collision events at the moment....
2008-06-04Mantis#1447. Thank you kindly, Kinoc for a patch that:Charles Krinke1-3/+4
llKey2Name fix to show avatar name instead of "Basic Entity" One line fix. Replaces "presence.Name" => "presence.ControllingClient.Name" to return avatar's name.
2008-06-04Mantis#1441. Thank you kindly, Kinoc for a patch that:Charles Krinke1-4/+30
This patch adds the prolog interperter helper object ONLY for YP code, and not every script compiled. Mirrors the other languages like JS and VB more closely.
2008-06-04Mantis#1440. Thank you kindly, Melanie for a patch thatCharles Krinke1-0/+1
"Hooks up the plumbing from previous patch"
2008-06-04applied patch from mantis #1268 , thanks mikemMW1-0/+4
2008-06-04Formatting cleanup, minor refactoring, svn properties.Jeff Ames33-616/+625
2008-06-02remove the prolog parser from all LSL/C# scripts (it was adding overheadSean Dague1-12/+6
to every script in most environments). This will break prolog support. Prolog code needs to generate it's template script more like how javascript does.
2008-06-01Update svn properties.Jeff Ames17-13548/+13543
2008-05-31* Enabled the Yield Prolog Script Enginelbsa711-8/+25
2008-05-31* minor: Add copyright statementJustin Clarke Casey1-0/+28
2008-05-31* Remove rogue ? to get things compiling againJustin Clarke Casey1-1/+1
2008-05-31Mantis#1314. Thank you kindly, Kinoc for YieldProlog.Charles Krinke17-0/+13548
I have added everything *except* the patch to .../LSL/Compiler.cs. The Compiler.cs patch has a namespace issue. Lets make a second patch to close the gap.
2008-05-31Mantis#1425. Thank you kindly, Melanie for a patch that:Charles Krinke1-1/+4
0001425: [PATCH] Correct llResetOtherScript() behavoir in XEngine
2008-05-30Mantis#1422. Thank you kindly, Xantor for your llLoopSound()Charles Krinke1-0/+6
patch and I apologize for my confusion with the interim patch earlier.
2008-05-30Mantis#1422. Thank you kindly, Xantor for a patch that :Charles Krinke1-44/+32
- volume doesn't change with a new llLoopSound(same sound, new volume); - SendFullUpdateToClients sends 0's in all sound related fields when there's no sound on the prim, thereby improving the amount of data being sent out on these prims (fixes zeropack) - Removed some code duplication between llStartSound, llLoopSound and llParticleSystem() calls
2008-05-30* This is Melanie's XEngine script engine. I've not tested this real well, ↵Teravus Ovares22-0/+15908
however, it's confirmed to compile and OpenSimulator to run successfully without this script engine active.
2008-05-30Update svn properties. Formatting cleanup.Jeff Ames4-25/+25
2008-05-30thanks krtaylor for a Dr Scofield1-17/+18
Patch to cleanup some incorrect parsing, boundry conditions and error checking in the llGetNotecardLine and llGetNumberOfNotecardLines functions.
2008-05-29* Fix string literal with URL + LLcommand();Teravus Ovares1-5/+5
* Added 'detected around: value' when a x.Y detect occurs to help debug. * Fixed object text is too long to store to the database (wikilith)
2008-05-29Mantis#1411. Thank you kindly for Dataserver.cs and a patchCharles Krinke5-5/+182
that adds function stub to request region info by name and adds llRequestSimulatorData() and the dataserver event
2008-05-29Mantis#852. Thank you kindly, cmickeyb for a patch that:Charles Krinke1-17/+46
There appears to be a problem with the mapping of scripts when an llHTTPRequest completes. CheckHttpRequests() looks for a function that maps to the localID associated with the http request. However, the only context in which it looks is that of the first region. That is, m_CmdManager.m_ScriptEngine.m_ScriptManager is the same no matter where the script executed that initiated the llHTTPRequest. Since scripts appear to be loaded into a region specific scriptmanager on startup, the event handler is only found for requests coming from the first region.
2008-05-28From: Kurt Taylor <krtaylor@us.ibm.com>Sean Dague3-7/+86
Attached is an initial implementation of llGetNotecardLine and llGetNumberOfNotecardLines. I decided to go ahead an send these out for comment while I continue to work on the second part of the proper implementation. These functions work and return the values requested, as initially defined in the code, but should be properly implemented to return the requested information via a dataserver event. This event will be added and these functions fixed and included in a second patch shortly.
2008-05-28Mantis#1406. Thank you kindly, Xantor for a patch that:Charles Krinke1-2/+54
llLoopSound sends out one packet to clients in view, so it doesn't work anymore when clients enter later on, or the prim is modified in any way. Solution: Stored sound data on prim, send full update instead. llStartSound and llLoopSound now accept both LLUUIDs to a sound as well as object inventory sound names. llStopSound clears prim data and sends full update.
2008-05-28Formatting cleanup.Jeff Ames3-4/+4
2008-05-28Thank you, Grumly57 kindly for:Charles Krinke4-1/+20
This patch proposes a new function : osOpenRemoteDataChannel(key channeID) that allow to open an XMLRPC channel for remote_data event. The difference is that the channelID can be customized instead of being randomly generated.
2008-05-28* Resolves comment removal in string literals in the LSL2CSConverterTeravus Ovares1-17/+19
2008-05-27another take on the whole string cleansing, by adding specific poisonSean Dague1-2/+5
keywords in foo.bar strings. Add items to the poison array to block them.
2008-05-27* Revert last commit as it opens sim owners up to all sorts of nasty ↵Teravus Ovares1-3/+3
scripts. * If the regex that we're using isn't good enough, we really need to make it better.
2008-05-27comment out the x.y security check in the script engine because it's so ↵Sean Dague1-3/+6
aggressive it blocks string = "http://osgrid.org", amoung other things.
2008-05-26disabling m_log again.Dr Scofield1-1/+1
2008-05-26This cleans up a merge mess from the earlier checkin and implements ↵Dr Scofield4-20/+18
llOwnerSay() via the newly created Scene.SimBroadcast() call.
2008-05-25Update svn properties. Formatting cleanup.Jeff Ames2-6/+11
2008-05-25* A hacky Top Scripts display. It isn't accurate as far as ms accounting, ↵Teravus Ovares3-4/+6
however you can use it to help find out what scripts are causing your simulator to cry. * Access it from the Estate tools/Debug tab.
2008-05-25Thank you very much, Xantor for a patch that:Charles Krinke2-2/+32
Copying, reseting, dragging scripts cause unnecessary recompilation, slowing down the simulator and filling up the ScriptEngines directory with compiled .dll and misc. files. This patch keeps track of compiled assets since the last simulator restarts, and only recompiles new assets. (editing a script generates a new asset, so no problems there).
2008-05-24* Refactor: Collapse some multiple remove object pathsJustin Clarke Casey1-1/+1
* Push some delete functionality into InnerScene to match what's already there for adding objects