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2008-12-01Remove duplicated avatar height calculation in lsl functions.idb1-19/+3
Use height calculation in Basic Physics and Physics of Simplicity so that avatars larger than the default walk with straight legs and shorter walk on the ground.
2008-11-30Update svn properties. Add copyright header. Minor formatting cleanup.Jeff Ames1-26/+53
2008-11-29Start scripts in attachments only after a successful attach. ElimininateMelanie Thielker2-1/+13
a gratuitious asset fetch when region crossing.
2008-11-29Add the lifetime management back into the LSL_Api, since that will alsoMelanie Thielker1-2/+10
expire and take the scripts down
2008-11-29Comment the ScriptSponsor and restore the indefinite lifetime forMelanie Thielker3-12/+12
scripts until that can be better debugged
2008-11-27* minor: remove mono compiler warningsJustin Clarke Casey1-2/+2
2008-11-27Test commit.. just contains div trace and other stuff.Tedd Hansen3-12/+27
2008-11-26ScriptSponsor and LSL_Api are now MarshalByRefObjectTedd Hansen2-2/+2
2008-11-26Made ScriptSponsor serializableTedd Hansen1-0/+1
2008-11-26Yay for unit tests. Increased the type width of the prims and primshapesMelanie Thielker1-0/+1
tables, and changed the database modules to actually push these doubles down into the database layer.
2008-11-26Attempt to give script objects a proper lease time (DNE and xengine). Relies ↵Tedd Hansen5-16/+48
on GC. Also removed lease for LSL_Api as it strictly speaking should not be MarshalByRef. Or should it? If so I broke scripting! :)
2008-11-24* Removed more locks on EntitiesAdam Frisby1-4/+1
* Entities should now in theory be lock-free externally. * Other properties may cause blocking however[?]. * ScenePresence maintains separate locks so isn't fixed by this commit.
2008-11-24Some refactoring from about a week ago that I forgot to commit, of ↵MW1-1/+1
AssetTransactionModule to cut down on number of classes and to work towards having a base AssetXferUploader class than can be shared with EstateTerrainXferHandler
2008-11-21Refactor: Scene.ExternalChecks -> Scene.Permissions. Also make allMelanie Thielker2-7/+7
the internals of the permissions module adapter sane
2008-11-21* refactor: Rip out SOP inventory from the partial into a separate classJustin Clarke Casey8-14/+13
* SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life * A proper inventory interface to follow * Parallel changes for other inventory partial classes to follow at a later date
2008-11-21* Improve and correct messages given to the user when permission is denied ↵Justin Clarke Casey1-3/+8
for a particular OSSL function * I don't believe that the extra information given is anything that couldn't be worked out by trial and error
2008-11-19Mantis#2656. Thank you kindly, Nlin for a patch that:Charles Krinke1-1/+17
Attached patch implements llCollisionSound. Thanks T. Sado.
2008-11-19Reapply r7369 r7367 r7366 r7370 r7381. This brings it back up to the newMelanie Thielker2-2/+6
libOMV.
2008-11-19Reverting the texture sending patch and the new libOMV. This makes thisMelanie Thielker2-6/+2
release a direct descendant of the stable 7364, with all the features and none of the issues. This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373 r7372 r7370 r7369 r7368 r7367 r7366
2008-11-18Remove perts of jhurliman's AD security patch that had slipped inMelanie Thielker1-8/+0
2008-11-17* Remove Appdomain code in XEngine.csJustin Clarke Casey1-12/+2
2008-11-17* Update libOMV to r2359. This is necessary for the progressive texture patchJustin Clarke Casey2-2/+24
* Update libopenjpeg as well for this patch. * Appears to be okay on a very short sniff test * Source code will be placed in opensim-libs shortly
2008-11-17Fix the PAY_HIDE and PAY_DEFAULT constants to be LSLIntegers and getMelanie Thielker1-2/+2
accepted in the quick buttons list
2008-11-17* Remove the TransferRequest and hip debugging console output that crept in ↵Justin Clarke Casey1-3/+2
recently
2008-11-17* Eliminate SOG.FakeDeleteGroup() since it is now identical with ↵Justin Clarke Casey1-22/+0
DeleteGroup() (except that is didn't lock the parts, which was a potential race condition) * Removed fake delete code from LSL_Api.SetFlexi - this code was never activiated anyway and didn't appear to make much sense on the surface
2008-11-17* Stop nulling SOG.m_rootPart and parts on object deletionJustin Clarke Casey1-8/+8
* This renders RootPart == null checks useless - the replacement is to check SOG.IsDeleted. However, in many cases this will not be necessary since updates to deleted parts will not be sent to the client * This should remove any remaining race conditions where an object is deleted while another thread is yet to obtain the root part to perform some operation * Doing this is probably a necessary prerequisite to moving to a model without a separate SOG and SOP * Unfortunately it's not possible to eliminate all RootPart == null checks since in some contexts it is currently used to check whether an object was created successfully
2008-11-17fixing warnings in YProlog language supportDr Scofield1-2/+2
2008-11-17adding #pragma warnings to yprolog language supportDr Scofield9-24/+22
2008-11-17Make object chat come from the root prim's center, rather than trying to makeMelanie Thielker1-3/+3
it come from a child prim position.
2008-11-17Fix previous build breakMelanie Thielker1-1/+1
2008-11-17Change the semantics of the Allow_* os function control. Omitting a functionMelanie Thielker1-18/+34
causes defautlt behavior. "true" now means usable unconditionally, "false" means disabled, and a list of UUIDs restricts it. This changes SECURITY! If you used "true" here before, you shoudl review your setup!
2008-11-16Megapatch. Completely remove the multiparameter IM methods. Remove the insecureMelanie Thielker1-1/+0
fromAgentSession field.
2008-11-16Reinstate the IM sending from scripts and from autoreturnMelanie Thielker1-3/+8
2008-11-16Update svn properties, minor formatting cleanup.Jeff Ames1-1/+1
2008-11-16Introduces the message transfer module. It splits the transfer mechanics offMelanie Thielker1-1/+2
the IM module and makes it into a module of it's own, which can be used by all other modules. Removes some ugly hacks. Refer to the IM module to see how it's used. Also fixes the persistence issue (Mantis #2598)
2008-11-15- Change llSetRot behavior so it matches the SL behavior (in particular, theHomer Horwitz1-14/+38
rather strange behavior if used in a child prim). - Small refactoring.
2008-11-15Update svn properties, minor formatting cleanup.Jeff Ames1-2/+2
2008-11-14* Allow new script creation to be locked down to only gods if specified in ↵Justin Clarke Casey1-4/+1
OpenSim.ini * This doesn't allow complete script lockdown of a sim, many avenues (copying, editing) are still uncloseable at the moment * Default remains to allow all users to create scripts (subject to existing permissions if enabled)
2008-11-14Reapplying a revised version of Christopher Yeoh's (IBM) patch for allowMelanie Thielker2-1/+4
inventory drop. Also adds a new flags, "propagate_permissions" to OpenSim.ini to control that feature.
2008-11-14reverting #7295, as it still fails a test case (as pointed out veryDr Scofield2-4/+1
kindly by sean) --- lesson learned: just running a "make test" is not sufficient, you need to precede it by a "make clean".
2008-11-14From: Christopher Yeoh <cyeoh@au1.ibm.com>Dr Scofield2-1/+4
This patch makes llAllowInventoryDrop work with the permissions module enabled. Changes include: - Enabled PropagatePermissions when permissions module serverside perms is on - change ownership of item when item is dropped into an object. Ownership changes to the owner of the object the item is dropped into - propagation of permissions if the permissions module enabled (eg next-owner mask applied) - CHANGED_ALLOWED_DROP is now passed to the change script event if an item was allowed to be dropped into the object only because llAllowInventoryDrop is enabled (instead of CHANGED_INVENTORY being passed). - Sets object flags correctly when llAllowInventoryDrop is called so clients are notified immediately of the change in state. Am not sure that calling aggregateScriptEvents is the right way to do it, but it works and seems to be the only way without making further changes to update LocalFlags
2008-11-13Make scripts in objects rezzed from script compile synchronously to closeMelanie Thielker2-36/+14
a timing gap. Still not 100%, but getting there
2008-11-12From: Alan Webb (alan_webb@us.ibm.com)Dr Scofield1-1/+1
Fix the broken llSetTimerEvent implementation (sec == 0 was not possible anymore).
2008-11-12* Set defaults on the allowed LSL Compilers to 'lsl' unless you've specified ↵Teravus Ovares1-1/+1
otherwise.
2008-11-11Allow gods to terraform without limits. Respect the Allow Others ToMelanie Thielker1-1/+1
Terraform flag in land.
2008-11-11Fix llList2Integer to have the same semantics as an (integer) cast. HandleMelanie Thielker1-4/+2
mixed number/letter content properly.
2008-11-10minor: remove mono compiler warningsJustin Clarke Casey1-1/+0
2008-11-10Prevent AO from crashing the sim if the user logs out before the script Melanie Thielker1-0/+3
stops
2008-11-10Add a MinTimerInterval, defaulted at 0.5s, to the scripting configurationMelanie Thielker1-0/+5
2008-11-09Script region crossing. This has not user functionality, but lays all theMelanie Thielker4-8/+20
groundwork.