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2008-09-28Implement the plumbing for llSetVehicleType from the LSLCharles Krinke1-1/+7
subroutine down through the physics modules through PhysActor and SceneObjectPart. No connection to the physics simulators.
2008-09-28Added the plumbing for llSetVehicleRotationParamCharles Krinke1-1/+14
in the classes between the LSL implementation and the underlying physics engines.
2008-09-28A little bit further with LLSetVehicleVectorParam.Charles Krinke1-1/+8
2008-09-28Add explicit CultureInfo to the script compile thread in DotNetEngine toMelanie Thielker3-0/+11
ensure that scripts will compile on nonenglish systems
2008-09-28Plumb the connection though from llSetVehicleVectorParamCharles Krinke1-1/+1
to the various physics engines. No connection to the underlying physics simulator yet, just plumbing through the various classes.
2008-09-28Mantis #1922Melanie Thielker2-1/+2
Thank you, idb, for a patch that addresses hex digits erroneously being recognized as valid and parsed in a decimal number
2008-09-28Remove llSetVehicledoubleParam. It does not exist.Charles Krinke1-6/+0
It was a mistake a year ago to add it in.
2008-09-28Plumb the connection through from llSetVehicleFloatParamCharles Krinke1-1/+8
to the various physics engines. No connection to the underlying physics simulator yet, just plumbing through the various classes.
2008-09-28Update svn properties. Minor formatting cleanup. Fix a compiler warning. ↵Jeff Ames1-1/+1
Fix a UUID vs null comparison.
2008-09-28Mantis#2287. Thank you kindly, Idb for a patch that solves:Charles Krinke1-5/+58
The current llGetLinkName returns an empty string if a prim with the given link number is not found in the link set. In SL an empty string is only returned if the prim name is actually blank, a NULL_KEY is returned instead with a couple of exceptions.
2008-09-27Stop DNE saying "Loading script" when it's actually unloading.Melanie Thielker1-2/+4
2008-09-27Update unit testsMelanie Thielker1-13/+6
2008-09-27Add friendly error messages to both engines.Melanie Thielker9-109/+303
2008-09-26Mantis #2277Melanie Thielker2-2/+1
Patch up a type name change in libomv. Thanks for tracking that down, idb
2008-09-26Kill "Compile successful" message when rezzing prims/wearing attachmentsMelanie Thielker2-4/+4
Changes behavior to send on_rez event to prims when rezzed from agent inventory.
2008-09-26Fix listeners in multi-region instancesMelanie Thielker1-3/+3
2008-09-26Thank you, idb, for a patch that implements the stubs for llGetAgentLanguage()Melanie Thielker3-0/+13
2008-09-26Remove another interface that is no longer neededMelanie Thielker6-40/+5
2008-09-26Finishing the code cleanup in DNE, make llDie work again in DNE.Melanie Thielker4-236/+288
Add some compile messages from XEngine into DNE as well.
2008-09-26* Patch from JHurlimanTeravus Ovares2-21/+27
* Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes..
2008-09-26DNE code cleanupsMelanie Thielker3-102/+82
2008-09-26Adds support for the "Running" checkbox and the "Reset" button, as well asMelanie Thielker1-0/+44
ResetScripts In Selection, Set Script to [not] Running In Selection from the tools menu. Allows DNE script reset without a full recompile.
2008-09-26Pluggable API module (XEngine style) support for DNEMelanie Thielker1-7/+14
2008-09-26Compiler Connection! One world, one compiler!Melanie Thielker25-47590/+22
2008-09-26After the last commit, the old Common assembly was still being loaded.Melanie Thielker1-2/+2
Removing it made DNE scripts crash. Fixed here. Now on to converge the compilers.
2008-09-26Yay! Common/ is gone! One API is achieved!Melanie Thielker9-2949/+22
2008-09-26* minor: remove warningsJustin Clarke Casey1-1/+1
2008-09-26* Apply http://opensimulator.org/mantis/view.php?id=2274Justin Clarke Casey1-1/+3
* Reapply homer's click action implementation, which accidentally got blatted * Thanks tyre
2008-09-26Add per-instance date to DNE to avoid serializing stuff 10 times a second.Melanie Thielker7-250/+180
Clode cleanup and removal of commented stuff in ScriptManager.
2008-09-26And another fileMelanie Thielker1-0/+479
2008-09-26Pushing the missing fileMelanie Thielker1-0/+35
2008-09-26Remove all the subclassing complexity and script server interfaces fromMelanie Thielker14-1367/+721
DNE and move all of DNE into the DotNetEngine directory. Remove references that would cause the script runtime to load the entire engine + scene into each script appdomain. This might help DNE memory consumption.
2008-09-26Remove interfaces that are no longer used from DNEMelanie Thielker3-98/+2
2008-09-26Bringing the OSSLPrim back. Prim.Rotation, etc, will now work again.Melanie Thielker2-1/+187
As a bonus, the OSSLPrim has now come to XEngine, too!
2008-09-26Full API convergence. Api is back in LSL_Api.cs and OSSL_Api.cs.Melanie Thielker18-9970/+8389
The binaries are still different, but that is only a small step away now. The OSSLPrim has been removed. This commit will breal all scripts using Prim.Scale(), etc, syntax. It was not secure and will have to be brought back in another form.
2008-09-26Mantis#2265. Thank you kindly, Idb for a patch that:Charles Krinke1-2/+1
Implements the LSL function llGetAttached().
2008-09-25Implement LSL-function llSetClickAction.Homer Horwitz2-1/+13
2008-09-25Some script engine interface changesMelanie Thielker3-6/+27
2008-09-25Implement LSL-function llGetRegionAgentCount.Homer Horwitz1-2/+1
2008-09-25Fix script engine name parsing for DotNetEngine to make that actually workMelanie Thielker2-2/+2
Add a reference for Windows builds
2008-09-25Add an extension to allow registering multiple interfaces of a type withMelanie Thielker6-71/+106
Scene. Make the script engines check that the engine name in the //Engine:language comment is a valid engine and treat it as a normal comment if it's not. //DotNetEngine: needs to be written as //ScriptEngine.DotNetEngine: now, since that is it's real internal name. //XEngine: still works
2008-09-25Mantis#2017. Thank you kindly, Tyre, for a patch that solves:Charles Krinke1-1/+1
Check the client dialog box (from top menu) WORLD / REGION ESTATE / REGION tab. The client dialog box seems to have a hard limit of about 32 characters per line available for displaying the region version number. Our regions are sending a string which is greater than the limit, causing the client to wrap the text and look ugly.
2008-09-25Fixes an exception that is seen on regions running XEngine, where DNEMelanie Thielker1-8/+3
tries to stop a script that is not run by it
2008-09-25CONVERGENCE!!!!!!Melanie Thielker7-16443/+8347
The entire LSL API is now in the single, shared file OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api_Base.cs This is for both engines. The OSSL function are still separate.
2008-09-25Convergence is almost complete. This brings the diff between the API to < 10kMelanie Thielker25-1674/+368
and makes it use a common set of types in both engine. Fixes the issues with running both engines and HTTP requests / listens / timers etc.. Also fixes a couple of minor Scene issues and a CTB by nullref.
2008-09-25Mantis#2123. Thank you kindly, Idb for a patch that solves:Charles Krinke2-4/+40
Under both DotNetEngine and XEngine, if an agent's UUID is passed as the parameter to llGetObjectMass(), it throws an exception.
2008-09-24Rename lots of stuff in DNE to reduce source code differences in theMelanie Thielker8-295/+376
LSL implementation files. Rename lots of stuff in XEngine for the same reason. Move methods between interfaces. Just refactor stuff.
2008-09-24Mantis #2250Melanie Thielker1-1/+1
Make ambiguous implicit conversion from LSLInteger to uint explicit
2008-09-24Decouple AsyncCommands from XEngine and the script instance. MakeMelanie Thielker7-102/+110
all methods needed outside the API ststic. Async command processing is now wholly internal to the API. This sets the stage for the next convergence step.
2008-09-23Update svn properties, formatting cleanup.Jeff Ames2-4/+4