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2013-03-16Fix case where the string member of a LSL_String in a list is nullroot1-1/+1
2013-03-05Multiattach, part 1Melanie1-1/+1
2013-03-03Add support for void return typeroot1-1/+5
2013-02-25Remove osParseJSONNew because it's "object" return type is not useful for LSLroot3-7/+1
2013-02-07Rename Bounciness to RestitutionMelanie1-2/+2
2013-02-05Make scripts shout a error but not stop when button count is overrun on llDialogMelanie1-7/+9
2013-01-24Make llGiveMoney async again. The return value is now the constant 1 to makeMelanie1-8/+10
2013-01-24Reintroduce the return value of llGiveMoney. The grid will crash and burn wit...Melanie3-12/+12
2013-01-23Prevent double ground collisions and prefer the physics result if there is one.Melanie1-3/+15
2013-01-23Fix a type (Suports => Supports). Also put the normal terrain collision checkMelanie1-8/+8
2013-01-23Remove the return value from llGiveMoney (it was a LSL extension of OpenSim) andMelanie3-31/+29
2013-01-23Guard against XMLRPC module ref being null, which will happen if it's disabledMelanie1-3/+7
2013-01-21* Fix notecard loading - If the notecard name is formatted like a UUID but is...teravus1-11/+35
2013-01-19Remove an extra ScriptSleep (merge artefact) from llSetLinkPrimitiveParamsFastMelanie1-2/+0
2013-01-16 same for SetPrimParamsUbitUmarov1-3/+4
2013-01-16 llSetPos on child prim, send only a part terse update and not a group oneUbitUmarov1-3/+4
2013-01-15Fix llSetRegionPos and detail behaviors of llSet[Link]PrimitiveParams[Fast]()Melanie1-5/+9
2013-01-11make sure keyframe rotations are normalizedUbitUmarov1-1/+3
2013-01-09 fix llGetRot and parameters prim_rotation for attachments. Only onUbitUmarov1-1/+27
2013-01-09 stop endless loop in lGetLinkPrimitiveParamsUbitUmarov1-0/+2
2013-01-09Prevent a null ref in llGetLinkPrimiteveParams. Still not a fix for the realMelanie1-1/+1
2013-01-01* ubit pointed out another place where that check needed to be updated and I ...teravus1-6/+3
2013-01-01* This is actually the fix described the last commit.. I had commented it o...teravus1-1/+1
2013-01-01* Fixes the attachment scripted rotation bug. The problem is the code was r...teravus1-2/+11
2012-12-07 fix regressionUbitUmarov1-2/+2
2012-12-07*TEST* add some avatar skeleton information and use it to calculate avatarUbitUmarov1-4/+25
2012-12-03Add a transaction ID to the money module path for llTransferLindenDollarsMelanie1-2/+2
2012-11-24 avoid potencial NullReferenceExceptionUbitUmarov1-2/+5
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ma...teravus19-2007/+993
2012-11-14Added AssemblyInfos to every dll in the OpenSim.Region namespace.Diva Canto7-0/+231
2012-11-09llSetLinkCamera implementationPixelTomsen3-0/+36
2012-11-05Change user message on TeskInventoryAccepted to let the viewer format itMelanie1-5/+5
2012-10-31Also add the additional ScriptException constructor necessary to get [Seriali...Justin Clark-Casey (justincc)1-0/+3
2012-10-31Mark ScriptException as [Serializable] for when it has to cross AppDomainsJustin Clark-Casey (justincc)1-0/+1
2012-10-31Make "show object part" command correctly display script status.Justin Clark-Casey (justincc)1-2/+8
2012-10-29refactoring llCollisionSound to use new KeyOrName methodSignpostMarv1-10/+1
2012-10-29Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...SignpostMarv1-6/+3
2012-10-29refactoring llTriggerSoundLimited to not use the LSL methods, since that will...SignpostMarv1-2/+2
2012-10-29refactoring llGetPos() to take advantage of implicit converterSignpostMarv1-2/+1
2012-10-29shifting from two instances of typecasting to one instance of typecasting in ...SignpostMarv1-4/+4
2012-10-2980-character width terminal formatting of recent commits to llPlaySound, llPl...SignpostMarv1-7/+15
2012-10-29shuffling code around so that the interface for ISoundModule.SendSound() spec...SignpostMarv1-4/+40
2012-10-29moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv1-5/+17
2012-10-29deduplicating code into a single LoopSound methodSignpostMarv1-21/+7
2012-10-29adjusting parameter order of PreloadSound to be more logicalSignpostMarv1-1/+1
2012-10-29transposing LoopSoundMaster to Sound ModuleSignpostMarv1-25/+3
2012-10-29transposing preload sound onto sound moduleSignpostMarv1-1/+2
2012-10-29transposing stop sound into sound moduleSignpostMarv1-37/+5
2012-10-29moving comment for llStopSound inside the method block prior to transposition...SignpostMarv1-1/+1
2012-10-29Immediately setting gain to zero as a workaround for code not stopping sound ...SignpostMarv1-0/+1