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2012-07-05regrade osFormatString, osMatchString and osReplaceString to VeryLow.Justin Clark-Casey (justincc)1-3/+3
I can't see that these present any real hazard to sim functioning.
2012-07-05Add OSSL function osForceAttachToAvatarFromInventory()Justin Clark-Casey (justincc)7-6/+253
This works like osForceAttachToAvatar() but allows an object to be directly specified from the script object's inventory rather than forcing it to be rezzed in the scene first. Still only attaches objects to the owner of the script. This allows one to bypass the complicated co-ordination of first rezzing objects in the scene before attaching them. Threat level high.
2012-07-04Use GetInventoryItem() in llRezAtRoot rather than iterating through a cloned ↵Justin Clark-Casey (justincc)1-40/+36
dictionary
2012-07-04refactor: In llGetNotecardLine() use existing GetInventoryItem() rather than ↵Justin Clark-Casey (justincc)1-10/+4
inspecting a clone of the TaskInventory dictionary that was not cloned thread-safe
2012-07-04refactor: In llGetNumberOfNotecardLines() use existing GetInventoryItem() ↵Justin Clark-Casey (justincc)1-10/+4
rather than inspecting a clone of the TaskInventory dictionary that was not cloned thread-safe
2012-07-04refactor: use existing GetInventoryItem() in GetScriptByName(), itself ↵Justin Clark-Casey (justincc)1-13/+9
renamed from ScriptByName()
2012-07-04refactor: In llGetInventoryType() use existing GetInventoryItem()Justin Clark-Casey (justincc)1-11/+5
2012-07-04refactor: In llGetInventoryCreator() use existing GetInventoryItem()Justin Clark-Casey (justincc)1-12/+8
2012-07-04refactor: In llGetInventoryPermMask() use existing GetInventoryItem()Justin Clark-Casey (justincc)1-24/+21
2012-07-04refactor: in llGetInventoryPermMask use existing GetInventoryItem()Justin Clark-Casey (justincc)1-23/+19
2012-07-04refactor: In llRemoteLoadScriptPin() use existing GetInventoryItem()Justin Clark-Casey (justincc)1-20/+5
2012-07-04refactor: replace use of LSL_Api.GetTaskInventoryItem() with existing ↵Justin Clark-Casey (justincc)1-22/+11
GetInventoryItem()
2012-07-04refactor: In llGetInventoryKey() use existing GetInventoryItem()Justin Clark-Casey (justincc)1-15/+9
2012-07-04In llMessageLinked() use GetInventoryItems() rather than cloning ↵Justin Clark-Casey (justincc)1-4/+2
TaskInventory directory GetInventoryItems() returns a new list and so is equivalent, and creates this list under lock whereas Clone() is not thread-safe
2012-07-04In llRequestInventoryData() use GetInventoryItems() rather than cloning ↵Justin Clark-Casey (justincc)1-3/+2
TaskInventory directory GetInventoryItems() returns a new list and so is equivalent, and creates this list under lock whereas Clone() is not thread-safe
2012-07-04refactor: In llCollisionSound() use existing GetInventoryItem() method ↵Justin Clark-Casey (justincc)1-11/+5
rather than have it iterate through TaskInventory itself.
2012-07-04refactor: In llRemoveInventory() use existing GetInventoryItem() method ↵Justin Clark-Casey (justincc)1-14/+9
rather than have it iterate through TaskInventory itself.
2012-07-04refactor: make llGiveInventory() use existing GetInventoryItem() method ↵Justin Clark-Casey (justincc)1-24/+11
rather than iterate through TaskInventory itself.
2012-07-01Add preservation of running state of scripts when drag-copying.Melanie1-0/+12
2012-06-28Change AttachmentsModule.DetachSingleAttachmentToInv() to accept a SOG ↵Justin Clark-Casey (justincc)1-9/+6
directly instead of an item ID to then shuffle through attachments, saving CPU busywork. Almost all callers already had the sog to hand. Still checking that it's really an attachment, but now by inspecting SOG.AttachedAvatar
2012-06-28If rest of first line after colon is blank then still warn about running in ↵Justin Clark-Casey (justincc)1-11/+18
XEngine if engine specified does not exist. This is to take account of situations where the user was intending to specify a script engine using colon using its default language. This probably generates few false positive as scripts are less likely to end a first line colon with a comment for other purposes.
2012-06-28Avoid reporting false positives when a colon is in a comment in the first ↵Justin Clark-Casey (justincc)1-17/+41
line of a script where the user was not trying to select a different script engine. This works by only posting the "Selected engine unavailable" message if we're falling back on XEngine and the language is one handled by XEngine. In cases where the language is not handled or not allowed, the user will still be notified by the later compiler error. This avoids the overwhelming majority of false positives where the first line contains a : for other reasons (e.g. source control systems, vim settings, etc.) Ultimately, I think it would be better to detect script language/engine with a mechanism that didn't just rely on : detection (e.g like #! in unix scripts).
2012-06-28minor: reuse colon index calculation in XEngine.OnRezScript. The index if a ↵Justin Clark-Casey (justincc)1-2/+2
colon is found on the first line will always be the same as for the whole script.
2012-06-26Add stub for llCastRayBlueWall1-0/+5
2012-06-23Fix script "Running" behaviorBlueWall4-0/+37
Unchecking "Running" box in script editor now persists. This fixes http://opensimulator.org/mantis/view.php?id=6057
2012-06-22Avoid race condition between m_PrimObjects iteration in ↵Justin Clark-Casey (justincc)1-14/+14
XEngine.PostObjectEvent and places where the list is modified by extending the m_PrimObjects lock.
2012-06-22If starting scripts on initial sim start, provide INFO level log feedback ↵Justin Clark-Casey (justincc)1-6/+10
each time 50 scripts have been started. This is to provide an indication of what's happening now that the default isn't to report every single script start. Changes XEngine logging level in OpenSim.exe.config from WARN to INFO.
2012-06-22Eliminate unnecessary extra call to TriggerEmptyScriptCompileQueue in ↵Justin Clark-Casey (justincc)1-9/+2
XEngine.DoOnRezScriptQueue() The later invocation of this function will happen on an empty compile queue.
2012-06-21Add item id, name, prim name and id to log message when state exists but ↵Justin Clark-Casey (justincc)1-5/+5
loading fails. Drop logging about memory limit exceeded to warn from error
2012-06-21Retrigger build - last jenkins run was glitchedJustin Clark-Casey (justincc)1-1/+2
2012-06-21Add state file location to errors logged when there's some issue with ↵Justin Clark-Casey (justincc)1-4/+4
retrieving state (e.g. exceeds memory limit)
2012-06-20Comment out recently added log message detailing number of scripts started ↵Justin Clark-Casey (justincc)1-2/+2
when compile queue empties for now
2012-06-20Raise some IO associated Exception logging in XEngine to error level, in ↵Justin Clark-Casey (justincc)1-7/+5
line with other similar cases. Remove more unnecessary Close() calls - these are being triggered by the Dispose() called when exiting the using statement for these sdk io objects.
2012-06-20Log how many scripts are candidates for starting and how many are actually ↵Justin Clark-Casey (justincc)1-4/+60
started. Adds DebugLevel infrastructure to XEngine though currently commented out and unused.
2012-06-19Like the assembly and text files, only write the c#-lsl linemap in ↵Justin Clark-Casey (justincc)1-27/+27
XEngine.SetXMLState() if the trust binaries flag is set. This doesn't affect other locations where the map is written, such as on script compilation.
2012-06-19minor: Add a little more detail to IOException logging in XEngine.SetXMLState()Justin Clark-Casey (justincc)1-11/+14
Also removes superflous Close() commands for statements taking place within using() constructs Also adds some comment out debug log messages for future use.
2012-06-13In the osGetGrid functions, if the [GridInfo] section does not exist then ↵Justin Clark-Casey (justincc)1-1/+6
return "Configuration Error", as already happens if there is no GridInfoURI
2012-06-13Committing the Avination implementation of llCastRay. This is a complete rewriteMelanie1-100/+345
wich does it's thing independently of physics. Enjoy!
2012-06-11Revert "Bind ~ and ! operators in LSL tighter in order to resolve issues in ↵Justin Clark-Casey (justincc)1-3956/+3978
LSL where these aren't evaluated propertly." This reverts commit a8a9d13dc07bc9e23ebf439cbea5ece6ae002315. Accidentally committed, this patch might not be the correct approach.
2012-06-11Commitig the Avination implementation of llTeleportAgent andMelanie3-0/+106
llTeleportAgentGlobalCoords. These do NOT use PERMISSION_TELEPORT like their SL counterparts because that permission is not yet understood by TPVs based on v1.x.
2012-06-09Bind ~ and ! operators in LSL tighter in order to resolve issues in LSL ↵Justin Clark-Casey (justincc)1-3978/+3956
where these aren't evaluated propertly. Addresses http://opensimulator.org/mantis/view.php?id=3268
2012-06-05Remove unused ScenePresence list structure in llGetAgentList()Justin Clark-Casey (justincc)1-1/+0
2012-05-26minor: code formatting from 0b72f773Justin Clark-Casey (justincc)1-12/+11
2012-05-26Mantis 6025 llRequestPermissions auto grant for NPCs.Talun1-1/+23
If the script requesting permissions is owned by either the NPC or the NPCs owner (if the NPC is created as owned) then grant any permissions automatically.
2012-05-26One can now get hyoergrid region co-ordinates with llRequestSimulatorDataBlake.Bourque1-5/+21
2012-05-26Use GetInventoryItem() in LSL_Api.InventoryKey(string name, int type).Justin Clark-Casey (justincc)1-17/+7
Also removes small bug where calling this method would add 1 to LPS, evne though all callers already did this.
2012-05-26Use SceneObjectPartInventory.GetInventoryItem() in OSSL.AvatarStopAnimation ↵Justin Clark-Casey (justincc)1-14/+12
instead of searching the task inventory manually.
2012-05-26refactor: replace LSL_Api.InventoryKey(string) largely with ↵Justin Clark-Casey (justincc)1-37/+15
SceneObjectPartInventory.GetInventoryItem(string) Also gets llStopAnimation() to call KeyOrName rather than duplicating logic.
2012-05-25Mantis 6028 osAvatarStopAnimation not stopping animations via UUIDTalun1-7/+11
Corrected to stop animations using the animation UUID similar to llStopAnimation. See http://opensimulator.org/wiki/OsAvatarStopAnimation
2012-05-23Fix llGetSimulatorHostname to return configured hostnameBlueWall1-1/+2