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2009-12-30Fix an omission in LSL that causes a viewer crashMelanie1-0/+5
2009-12-24Clear Shape.SculptEntry if prim type is not a sculptie in llSetPrimitiveParam...dahlia1-0/+4
2009-12-24Add the LSL List Size propertyMelanie1-1/+40
2009-12-22Remove GetState. It is really unused and was reinstated by the revertMelanie1-7/+0
2009-12-22Revert "Remove an insterface member that was never used"Melanie2-0/+16
2009-12-22Remove an insterface member that was never usedMelanie2-16/+0
2009-12-22FINALLY! Script compile errors now appear in the script error pane,Melanie5-75/+98
2009-12-22Add a data path for error messagesroot1-0/+5
2009-12-22Glue code for a couple of new LSL function implementationsMelanie1-2/+4
2009-12-21Fixes some incorrect values returned by llGetPrimitiveParams() and osGetLinkP...Jeff Lee1-7/+20
2009-12-21Script State Fix: Part 2Melanie1-16/+20
2009-12-21Remove extra checking on the itemID of saved state, since it changes duringMelanie1-4/+5
2009-12-21Script State Fix: Step 1Melanie1-0/+6
2009-12-15random drive-by minor math optimization. No need for concern, bitshed was wit...dahlia1-2/+2
2009-12-15Prevent OSSL from crashing if the sim was loaded from a remote config andMelanie1-3/+3
2009-12-13* Mistaken ThreatLevel classification on osGetSimulatorMemory - should have b...Adam Frisby1-1/+1
2009-12-13* Implements OSSL function: osGetSimulatorMemory - returns the current amount...Adam Frisby3-0/+25
2009-12-06Eliminate multiple updates on link/unlinkMelanie1-0/+8
2009-11-28Add some conditionals to references to the WorldComm module, so that theMelanie2-8/+18
2009-11-27minor: remove mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2009-11-27Make locking of timers and listeners in script related functions consistentJustin Clark-Casey (justincc)1-1/+4
2009-11-27Make llDie virtual, since it's functionality is engine specificMelanie1-1/+1
2009-11-26Added osGetRegionStats() function, to return a number of sim statisticsJeff Lee1-1/+8
2009-11-26Added osGetRegionStats() function, to return a number of sim statisticsJeff Lee5-0/+45
2009-11-26Fix a small bug. Trusted script crossings now work againMelanie1-1/+1
2009-11-26Remove the old (Remoting) region crossing code. Fix the new code toMelanie3-14/+116
2009-11-26Remove GetAssemblyName and friends from the SE interface. It's now handledMelanie1-9/+86
2009-11-26* Re-enable the AbsolutePosition = AbsolutePosition in the LSL_Api in the Set...Teravus Ovares (Dan Olivares)1-0/+12
2009-11-25Change osTeleportAgent parameters from long to int. That numerical range isMelanie3-5/+5
2009-11-23Formatting cleanup.Jeff Ames2-15/+15
2009-11-20Fix http://opensimulator.org/mantis/view.php?id=3874 - parenthesis in for sta...Justin Clark-Casey (justincc)1-1/+19
2009-11-17refactor: move AnimationSetJustin Clark-Casey (justincc)1-1/+2
2009-11-17refactor: move most animation methods from ScenePresence into a new ScenePres...Justin Clark-Casey (justincc)2-14/+18
2009-11-12Apply patch http://opensimulator.org/mantis/view.php?id=4369Justin Clark-Casey (justincc)3-32/+81
2009-11-10Add IScriptModuleComms interface and region module to handle dispatch ofMelanie1-3/+16
2009-11-10Add modSendCommand function (note, this is a new API module, using the APIMelanie4-0/+234
2009-11-05Changing the AssetBase constructors to avoid initializing assets with an unkn...John Hurliman1-5/+2
2009-11-04Removing EntityBase.RotationJohn Hurliman1-1/+8
2009-11-03Remove parallel loading from XEngine, but retain the new design whereMelanie1-8/+19
2009-11-02Removing duplicate SceneObjectPart.RotationalVelocity propertyJohn Hurliman1-2/+1
2009-10-31Patch + minor formatting fixes.Diva Canto1-1/+1
2009-10-31http://opensimulator.org/mantis/view.php?id=4337Douglas R. Miles1-1/+1
2009-10-29More performance improvements to XEngine script loadingJohn Hurliman2-54/+37
2009-10-29* Misc. formatting cleanup for the previous patchJohn Hurliman3-37/+40
2009-10-29OptimizationsDan Lake5-118/+123
2009-10-27Removed the DotNetEngine scripting engine. You will need to create a fresh ch...John Hurliman10-3221/+0
2009-10-26Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman1-4/+4
2009-10-23Inconsistent locking of SenseRepeaters in Script Engine.unknown1-8/+11
2009-10-23Experimental change to use an immutable array for iterating ScenePresences, a...John Hurliman2-9/+12
2009-10-22Implemented a Watchdog class. Do not manually create Thread objects anymore, ...John Hurliman3-54/+49