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2008-10-04Mantis#2316. Thank you kindly, CMickeyb for a patch that:Charles Krinke2-7/+31
Addresses llDie issues. The attached patch catches run time exceptions that occur during method invocation (of type TargetInvocationException) and exposes the internal exception. This makes it possible to pass out the SelfDeleteException. Also added handlers in a couple places to make sure that exception was being passed out far enough to be handled correctly. Tested on DNE.
2008-10-04Guard against negative scale set through LSL functionsMelanie Thielker1-0/+3
2008-10-03Fix: Mantis#2326: Fix: privilege escalation through attach from groundMelanie Thielker2-2/+2
Fix: objects being duplicated inventory on detach. Fix: Mad jumping around of attachments while editing. Fix: Attachments being persisted to database on login. Fix: Attachments being persisted when changed by a script like invisprim refresh. Fix: Attachpoint set, but not reset correctly. Fix: prevent spurious full updates while editing attachments. Several other fixes
2008-10-03Reintroduces the discovery mechanism to use llRequestSimulatorData("", 128)Melanie Thielker7-15/+45
Causes the dataserver event to return "OpenSim" when running on OpenSim. Requires ThreatLevel to be "High" or above to function.
2008-10-03Plumb in the start parameter in DNEMelanie Thielker2-1/+11
2008-10-03Mantis#2307. Thank you kindly, Godfrey for a patch that solves:Charles Krinke1-11/+7
In Second Life's implementation of llParseString2List(), all spacer strings which occur within the source string are included in the resulting list. In OpenSim's implementation, any spacers occurring at the beginning of the string are discarded; furthermore, if multiple spacers occur between non-spacer elements, or at the end of the source string, only the first spacer is added to the resulting list; the remainder are discarded.
2008-10-03Mantis #2317Melanie Thielker4-3/+20
Thank you, fusspawn, for an implementation of osGetSimulatorVersion. This patch removes the llRequestSimulatorData(..., 128) hack and implements the functionality as an osFunction.
2008-10-02Mantis #2282.Homer Horwitz1-1/+1
Thanks tglion for the necessary info to solve an ArgumentOutOfRangeException during region start.
2008-10-01- Added SendScriptTeleportRequest to IClientView and classes implementing it.Homer Horwitz1-2/+11
- Implemented llMapDestination.
2008-09-30Update svn properties, minor formatting cleanup.Jeff Ames1-1/+1
2008-09-30Mantis#2300. Thank you kindly, Idb for a patch that solves:Charles Krinke3-32/+33
A number of the deprecated functions had missing parameters causing compile errors. These included: llSound, llMakeExplosion, llMakeFountain, llMakeSmoke, llMakeFire, llPointAt, llXorBase64Strings, llSetPrimURL
2008-09-29Mantis#2299. Thank you kindly, Idb for a patch that:Charles Krinke3-12/+20
OS/SL script conformance, implement llSoundPreload and llRemoteLoadScript to behave as in SL. In SL llSoundPreload appears to do nothing. In OS llRemoteLoadScript shouts an error when invoked "Deprecated. Please use llRemoteLoadScriptPin instead."
2008-09-29From: rob smart (smartrob@uk.ibm.com)Dr Scofield1-6/+22
minor fixes to osParseJSON.
2008-09-29Mantis #2293Melanie Thielker1-0/+3
Same fix for the DNE
2008-09-29Mantis #2293Melanie Thielker1-0/+3
Fix a null reference exception when the exception thrown by a script is not a TargetInvocationException
2008-09-28Implement the plumbing for llSetVehicleType from the LSLCharles Krinke1-1/+7
subroutine down through the physics modules through PhysActor and SceneObjectPart. No connection to the physics simulators.
2008-09-28Added the plumbing for llSetVehicleRotationParamCharles Krinke1-1/+14
in the classes between the LSL implementation and the underlying physics engines.
2008-09-28A little bit further with LLSetVehicleVectorParam.Charles Krinke1-1/+8
2008-09-28Add explicit CultureInfo to the script compile thread in DotNetEngine toMelanie Thielker3-0/+11
ensure that scripts will compile on nonenglish systems
2008-09-28Plumb the connection though from llSetVehicleVectorParamCharles Krinke1-1/+1
to the various physics engines. No connection to the underlying physics simulator yet, just plumbing through the various classes.
2008-09-28Mantis #1922Melanie Thielker2-1/+2
Thank you, idb, for a patch that addresses hex digits erroneously being recognized as valid and parsed in a decimal number
2008-09-28Remove llSetVehicledoubleParam. It does not exist.Charles Krinke1-6/+0
It was a mistake a year ago to add it in.
2008-09-28Plumb the connection through from llSetVehicleFloatParamCharles Krinke1-1/+8
to the various physics engines. No connection to the underlying physics simulator yet, just plumbing through the various classes.
2008-09-28Update svn properties. Minor formatting cleanup. Fix a compiler warning. ↵Jeff Ames1-1/+1
Fix a UUID vs null comparison.
2008-09-28Mantis#2287. Thank you kindly, Idb for a patch that solves:Charles Krinke1-5/+58
The current llGetLinkName returns an empty string if a prim with the given link number is not found in the link set. In SL an empty string is only returned if the prim name is actually blank, a NULL_KEY is returned instead with a couple of exceptions.
2008-09-27Stop DNE saying "Loading script" when it's actually unloading.Melanie Thielker1-2/+4
2008-09-27Update unit testsMelanie Thielker1-13/+6
2008-09-27Add friendly error messages to both engines.Melanie Thielker9-109/+303
2008-09-26Mantis #2277Melanie Thielker2-2/+1
Patch up a type name change in libomv. Thanks for tracking that down, idb
2008-09-26Kill "Compile successful" message when rezzing prims/wearing attachmentsMelanie Thielker2-4/+4
Changes behavior to send on_rez event to prims when rezzed from agent inventory.
2008-09-26Fix listeners in multi-region instancesMelanie Thielker1-3/+3
2008-09-26Thank you, idb, for a patch that implements the stubs for llGetAgentLanguage()Melanie Thielker3-0/+13
2008-09-26Remove another interface that is no longer neededMelanie Thielker6-40/+5
2008-09-26Finishing the code cleanup in DNE, make llDie work again in DNE.Melanie Thielker4-236/+288
Add some compile messages from XEngine into DNE as well.
2008-09-26* Patch from JHurlimanTeravus Ovares2-21/+27
* Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes..
2008-09-26DNE code cleanupsMelanie Thielker3-102/+82
2008-09-26Adds support for the "Running" checkbox and the "Reset" button, as well asMelanie Thielker1-0/+44
ResetScripts In Selection, Set Script to [not] Running In Selection from the tools menu. Allows DNE script reset without a full recompile.
2008-09-26Pluggable API module (XEngine style) support for DNEMelanie Thielker1-7/+14
2008-09-26Compiler Connection! One world, one compiler!Melanie Thielker25-47590/+22
2008-09-26After the last commit, the old Common assembly was still being loaded.Melanie Thielker1-2/+2
Removing it made DNE scripts crash. Fixed here. Now on to converge the compilers.
2008-09-26Yay! Common/ is gone! One API is achieved!Melanie Thielker9-2949/+22
2008-09-26* minor: remove warningsJustin Clarke Casey1-1/+1
2008-09-26* Apply http://opensimulator.org/mantis/view.php?id=2274Justin Clarke Casey1-1/+3
* Reapply homer's click action implementation, which accidentally got blatted * Thanks tyre
2008-09-26Add per-instance date to DNE to avoid serializing stuff 10 times a second.Melanie Thielker7-250/+180
Clode cleanup and removal of commented stuff in ScriptManager.
2008-09-26And another fileMelanie Thielker1-0/+479
2008-09-26Pushing the missing fileMelanie Thielker1-0/+35
2008-09-26Remove all the subclassing complexity and script server interfaces fromMelanie Thielker14-1367/+721
DNE and move all of DNE into the DotNetEngine directory. Remove references that would cause the script runtime to load the entire engine + scene into each script appdomain. This might help DNE memory consumption.
2008-09-26Remove interfaces that are no longer used from DNEMelanie Thielker3-98/+2
2008-09-26Bringing the OSSLPrim back. Prim.Rotation, etc, will now work again.Melanie Thielker2-1/+187
As a bonus, the OSSLPrim has now come to XEngine, too!
2008-09-26Full API convergence. Api is back in LSL_Api.cs and OSSL_Api.cs.Melanie Thielker18-9970/+8389
The binaries are still different, but that is only a small step away now. The OSSLPrim has been removed. This commit will breal all scripts using Prim.Scale(), etc, syntax. It was not secure and will have to be brought back in another form.