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2009-08-15* whoops, missing a /Teravus Ovares (Dan Olivares)1-1/+1
2009-08-15* Comment out XEngineTest that doesn't appear to test anything. It just ↵Teravus Ovares (Dan Olivares)1-0/+3
creates a scene named 'My Test' which just happens to be the last scene displayed in the nunit log before it goes boom.
2009-08-14Remove one more sponsor referenceMelanie1-1/+1
2009-08-14Remove the script sponsor logic because scripts are timing out again.Melanie4-19/+15
This needs to be looked into. This commit, unfortunately, reinstates a memory leak in regions that see significant script fluctuation, e.g. lots of scripted attachments, or script development.
2009-08-14Add some extra info to script load messagesMelanie1-2/+2
2009-08-10Replace the Replaceable modules nameMelanie2-2/+2
2009-08-09Formatting cleanup.Jeff Ames4-12/+12
2009-08-07This is the second part of the 'not crash on regionsize changes'. This ↵Teravus Ovares (Dan Olivares)2-6/+7
lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions.
2009-08-08Update threat level descriptionMelanie1-0/+1
2009-08-07Thank you, Godfrey, for a patch that implements osGetLinkPrimitiveParamsMelanie4-21/+53
Fixes Mantis #3979 Applied with changes. Changed ThreatLevel to High since all discovery functions are a high threat. Overriding that is the responsibility of the grid owner.
2009-08-07Experimental! Implement ISponsor in ScriptInstanceMelanie1-12/+7
2009-08-07Another stab at cmickeyb's patch for script GC.Melanie9-55/+55
Moved the Close() for the appdomain-hosted parts into a new destructor on ScriptInstance.
2009-08-07Add a method to init the OSSL Api's m_LSL_Api member back to the OSSL ApiMelanie1-1/+9
2009-08-07Revert the XEngine memleak patch, it causes premature GC.Melanie9-59/+55
This matches behavior seen with an earlier attempt to do this, apparently the sponsor mechanism does't work in Mono
2009-08-06|From: James J Greensky <jame.j.greensky@intel.com>Melanie9-55/+59
|Date: Wed, 5 Aug 2009 09:51:52 -0700 |Subject: [PATCH] Closed two major memory leaks for scripted objects | |Two major memory leaks for the scripted objects were fixed |- One leak had to do with remoting acrossing app domains. When a script and | its controlling agent communicate across an application boundary, it calls | functions on a stub proxy object that then invokes the remote method on | the object in the other app domain. These stub objects (two for each script) | were setup to have infinate lifetimes and were never being garbage collected. |- The second leak was the result of adding a scene object part instance method | to a scene event and never removing it. This cause the event's delegate list | to maintain a link to that object which is then never freed as the scene event | object is never destroyed. Patch applied, please direct feedback to me. Possible issue: Longtime idle scripts like vendors may fail.
2009-08-05remove some more mono compiler warningsJustin Clark-Casey1-1/+1
2009-08-05* Remove some mono compiler warningsJustin Clark-Casey1-1/+1
2009-08-04 Slight change to state management for attach scheduling.Alan Webb2-11/+9
Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
2009-08-04 This change adds support for the attach event in scripts.Alan Webb2-0/+17
[1] Added a new OnAttach event to Scene/EventManager [2] Hooked up existing attach event handler in XEngine. [3] Modified SceneGraph and Scene.Inventory to trigger attach events at the appropriate places. I was forced to distribut the changes across two files because of the way attach processing is distributed across the two files. [4] In the case of RezSingleAttachmentFromInventory it is necessary to handle event scheduling in a special way. There is no synchronous path available, so the fact that this object is attached, and who it is attached to, is cached when the ScriptInstance is created. When the script is started, the attached handler is driven after on_rez (but before changed, this should be reviewed). Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
2009-08-04Add plumbing for the SceneObjectDeleter to wait for the script engine toMelanie4-0/+20
allow final deletion of objects. Meant to support the attach(NULL_KEY) event,
2009-07-28Formatting cleanup.Jeff Ames1-205/+198
2009-07-27Than you, otakup0pe, for a patch to correct llSetPos & friends' behaviorMelanie Thielker1-14/+24
for child prims. Fixes Mantis #3931
2009-07-25* Updates libOMV to version 0.7.0Teravus Ovares1-2/+4
* Uses mantis #3811 as a base (thanks jhuliman) with changes. * E-mail regarding interface changes sent to the opensim-dev list * Archive: https://lists.berlios.de/pipermail/opensim-dev/2009-July/007219.html
2009-07-23Formatting cleanup.Jeff Ames1-14/+14
2009-07-18Thank you, otakup0pe, for a patch that enables basic auth with LSLMelanie Thielker1-1/+17
2009-07-15A stab at implementing llSetDamage. Not persistent.Melanie Thielker1-1/+1
2009-07-14Remove redundant distance limitaion in llRezAtRootMelanie Thielker1-5/+0
Fixes Mantis #3887
2009-07-11Formatting cleanup.Jeff Ames1-4/+4
2009-07-10Committing the interface change and the addition to the modules to getMelanie Thielker2-0/+10
the ball rolling on replacable modules. No user functionality yet
2009-07-09Thank you kindly, Godfrey, for a patch that:Charles Krinke1-2/+4
The vector parameter to llSetPos() specifies an absolute position for an unlinked prim or the root prim of a linkset; however, when the function is used by a child prim, the vector specifies a relative offset from the root prim. The changed introduced in llSetPos() treats this value as an absolute position in all cases, which has the unintended effect of mangling the position of child prims.
2009-07-08Add DisableUndergroundMovement to scrpting API to allow underground movementMelanie Thielker1-1/+3
if needed. Defaults to true, so those who want to continue using underground scripted prims need to add that option and set it.
2009-07-08Prevent scripts from moving prims undergroundMelanie Thielker1-1/+4
2009-07-06Change fields and methods in LSL API from private to protected, make someMelanie Thielker1-99/+104
methods virtual
2009-07-01Restore the functionality that was removed in r9928. This lets the loadMelanie Thielker1-1/+1
balancer plugin work again. Create a new method, GetClientEP, to retrieve only the EndPoint for script usage. Marked the purpose of the method in IClientAPI.cs with a warning. Also restored the corresponding SetClientInfo functionality.
2009-06-29From: Chris Yeoh <yeohc@au1.ibm.com>Sean Dague1-0/+1
Attached is a patch that changes the oar file saving of creation date/time to an integer instead of a string. I did this after justincc emailed me saying there is a problem with internationalisation doing it the old way and I said I'd fix it. Its been tested with MySQL and I've made the changes for MSSQL but that hasn't been well tested.
2009-06-28Thank you kindly, Grumly57 for a patch that solves:Charles Krinke1-0/+1
When a sit position is modified by llSitTarget and the sim is restarted, the object sit position is lost until llSitTarget is applied again.
2009-06-25From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield1-1/+1
After noticing on several occasions that the thread counts we see when running OpenSIm were bordering on the astronomical I decided to seriously investigate. After much poking I discovered that the problem is actually very simple. The XEngine secition of the example ini says that the timeout for an iden thread is in seconds, and an example value of 60 is specified. In fact, this is actually resulting in a 60mS idle timeout, which is not normally enough for a smart thread to survive. I have added a multiplier to the XEngine constructor so that the number now matches the published behavior.
2009-06-21Do llEscapeURL with Uri.EscapeDataString instead of Uri.EscapeUriString.Homer Horwitz1-1/+1
Not exactly right, according to the LSL docs, but similar enough, I hope. Fixes Mantis #3825.
2009-06-21Publish a method on ICompiler to generate the CIL assembly pathMelanie Thielker2-0/+8
Cause group deeding to apply next owner perms
2009-06-19From: Chris Yeoh <yeohc@au1.ibm.com>Sean Dague2-2/+14
This patch ensures that the touch positions are set during touch_end events (currently only working for touch_start and touch events).
2009-06-12Give m_test* methods more reasonable namesMike Mazur1-13/+13
Changing the names of these methods because they were being picked up by nunit as tests even though they were marked private. Naming them Check* after the original Test*.
2009-06-10Formatting cleanup.Jeff Ames8-18/+18
2009-06-09Formatting cleanup. Ignore some generated files.Jeff Ames2-10/+10
2009-06-09From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield3-10/+10
This change addresses two issues: [1] It adds a flag field to the blendface call which allows the caller to indicate whether or not the generated asset is temporary, and whether or not the asset being replaced should be explicitly retired fromt the memory cache. The decimal values correspond to: 0 - Permanent asset, do not expire old asset 1 - Permanent asset, expire old asset 2 - Temporary asset, do not expire old asset 3 - Temporary asset, expire old asset '3' corresponds to the default behavior seen today, and is the continued behavior of the non-blendface calls. [2] The dynamic texture routines are highly-asynchronous and can be scheduled simultaneously on a multi-core machine. The nature of the texture management interfaece is such that updates may be lost, and the nature of asynchornous operation means that they may be processed out of order. A lock has been added to ensure that updates are at least atomic. No attempt has been made to enforce ordering. The lock applies to the SceneObjectPart being updated and is held for the lifetime of the TextureEntry used to carry texture updates (the one instance carries all faces supported by the prim). Users of these services should remember that the dynamic texture call is asynchronous and control will be returned *before* the texture update has actually occurred. As a result, a isubsequent GetTexture call may not return the expected asset id. A script must wait for the corresponding TEXTURE_CHANGED event before retrieving any texture information.
2009-06-07Skip lone ident statments or for-loop assignmentsMike Mazur2-3/+65
SL's LSL supports lone idents: integer x; x; as well as lone idents in for-loop assignments: for (x; x < 10; x++) { ... } while those are errors in C# (MONO at least). This patch skips lone idents in such places. Fixes Mantis #3042.
2009-06-07Allow empty assignment in for-loopMike Mazur5-7513/+7733
For loops with no assignment are no longer syntax errors. For example, this is now valid: for ( ; i < 10; i++) { ... } Corresponding changes to lsl.{lexer,parser} in r99 in opensim-libs. Fixes Mantis #2501. Fixes Mantis #2884.
2009-06-07Rename private TestllAngleBetween methodMike Mazur1-13/+13
It seems overloading the method TestllAngleBetween confused nunit a bit and caused it to try running the private TestllAngleBetween method. The method's access modified prevented that from happening, and nunit complained.
2009-06-06Correct an error where the config file name was always considered to be aMelanie Thielker5-7/+18
local file. This caused llHttpRequest and llSetInventoryPermsMask to fail on regions that load their config from a web server
2009-06-05Thank you, thomax, for a patch to provide finer-grained access control toMelanie Thielker4-4/+13
scripting. Fixes Mantis #2862
2009-06-03From: Chris Yeoh <yeohc@au1.ibm.com>Dr Scofield3-0/+47
This patch adds oar file date and time (UTC) meta data to an oar file when it is created. It also adds a unique ID, though this id does not in anyway identify the machine that the oar file was created on. When an oar file with this meta data is loaded this extra information is saved with the region settings and available via LSL through: - osLoadedCreationDate() - osLoadedCreationTime() - osLoadedCreationID() If there is no meta data these fields will be blank. Subsequent oar file loads will erase the information for the previous oar file load. Persistence has only been implemented for MySQL, the other backends need updating. Overall this allows us to much more easily identify the specific version of software that clients are using. Its very straightforward to edit the oar file to change the ID string to be something more human friendly. Included in the patch is a new file OpenSim/Data/MySQL/Resources/030_RegionStore.sql required for the MySQL DB migration. btw I had a chat with justincc about this a few weeks ago since he wrote the oar file import/export and he sounded happy to accept something that included date/time information but didn't want anything that would silently leak private information like machine names.